大学英语四级真题及答案第一套.docx
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大学英语四级真题及答案第一套
2016年12月大学英语四级考试真题(第1套)
PartⅠ
Writing
(30minutes)
Directions:
Forthispart,youareallowed30minutestowriteanessay.Supposeyouhavetwooptionsupongraduation:
oneistofindajobsomewhereandtheothertostartabusinessofyourown.Youaretomakeadecision.Writeanessaytoexplainthereasonsforyourdecision.Youshouldwriteatleast120wordsbutnomorethan180words.
PartⅢ
ReadingComprehension
(40minutes)
SectionA
Directions:
Inthissection,thereisapassagewithtenblanks.Youarerequiredtoselectonewordforeachblankfromalistofchoicesgiveninawordbankfollowingthepassage.Readthepassagethroughcarefullybeforemakingyourchoices.Eachchoiceinthebankisidentifiedbyaletter.PleasemarkthecorrespondingletterforeachitemonAnswerSheet2withasinglelinethroughthecentre.Youmaynotuseanyofthewordsinthebankmorethanonce.
Questions26to35arebasedonthefollowingpassage.
Whensomeonecommitsacriminalact,wealwayshopethepunishmentwillmatchthewhenitcomestooneofthecruelestcrimes--animalfighting--things26workoutthatvictimsare27andkilledforprofitand"sport,"yettheircriminalabusersoftenreceivea28sentenceforcausingalifetimeofpain.Roughlyhalfofallfederally-convictedanimalfightersonlygetprobation(缓刑).
Someprogresshasbeenmadeintheprosecution(起诉)ofanimalfighters.ButfederaljudgesoftenrelyheavilyontheU.S.SentencingGuideLineswhenthey29penalties,andinthecaseofanimalfighting,thoseguidelinesareoutdatedandextremely30
The.SentencingCommission,which31thesesentencingguidelines,isrevisitingthem,proposingtoraisetheminimumsentencefrom6-12to21-27months.Thisisastepintheright32,butwe'dliketoseetheU.S.SentencingCommissionmakefurtherchangestotheguidelines.
Alongwiththiseffort,we'reworkingwithanimaladvocatesandstateandfederallawmakersto33anti-crueltylawsacrossthecountry,aswellassupportinglawsandpoliciesthatassistoverburdenedanimal34thatcareforanimalfightingvictims.Thishelpis35importantbecausethehighcostofcaringforanimalvictimsisamajorfactorthatpreventspeoplefromgettinginvolvedincrueltycasesinthefirstplace.
A.convenient
B.creates
C.critically
D.determine
E.direction
F.hesitate
G.inadequate
H.inspired
I.method
J.minimal
K.rarely
L.shelters
M.strengthen
N.sufferings
O.tortured
SectionB
Directions:
Inthissection,youaregoingtoreadapassagewithtenstatementsattachedtoit.Eachstatementcontainsinformationgiveninoneoftheparagraphs.Identifytheparagraphfromwhichtheinformationisderived.YoumaychooseaparagraphmorethanparagraphismarkedwithathequestionsbymarkingthecorrespondingletteronAnswerSheet2.
WhenWorkBecomesaGame
A)Whatmotivatesemployeestodotheirjobswell?
Competitionwithcoworkers,forsome.Thepromiseofrewards,forothers.Pureenjoymentofproblem-solving,foraluckyfew.
B)Increasingly,companiesaretappingintothesedesiresdirectlythroughwhathascometobeknownas"gamification":
essentially,turningworkintoagame."Gamificationisaboutunderstandingwhatitisthatmakesgamesengagingandwhatgamedesignersdotocreateagreatexperienceingames,andtakingthoselearningsandapplyingthemtoothercontextssuchastheworkplaceandeducation,"explainsKevinWerbach,agamificationexpertwhoteachesattheWhartonSchoolofBusinessattheUniversityofPennsylvaniaintheUnitedStates.
C)Itmightmeanmonitoringemployeeproductivityonadigitalleaderboardandofferingprizestothewinner,orgivingemployeesdigitalbadgesorstarsforcompletingcertainactivities.Itcouldalsomeantrainingemployeeshowtodotheirjobsthroughvideogameplatforms.CompaniesfromGoogletoL'OréaltoIBMtoWellsFargoareknowntousesomedegreeofgamificationintheirworkplaces.Andmoreandmorecompaniesarejoiningthem.Arecentreportsuggeststhattheglobalgamificationmarketwillgrowfrom$billionin2015to$billionby2020.
D)Theconceptofgamificationisnotentirelynew,Werbachsays.Companies,marketersandteachershavelonglookedforfunwaystoengagepeople'sreward-seekingorcompetitivespirits.CrackerJackshasbeen"gamifying"itssnackfoodbyputtingasmallprizeinsideformorethan100years,headds,andtheturn-of-the-centurysteelmagnate(巨头)CharlesSchwabissaidtohaveoftencomeintohisfactoryandwrittenthenumberoftonsofsteelproducedonthepastshiftonthefactoryfloor,thusmotivatingthenextshiftofworkerstobeatthepreviousone.
E)Buttheword"gamification"andthewidespread,consciousapplicationoftheconceptonlybeganinearnestaboutfiveyearsago,Werbachsays.Thanksinparttovideogames,thegenerationnowenteringtheworkforceisespeciallyopentotheideaofhavingtheirworkgamified."Weareatapointwhereinmuchofthedevelopedworldthevastmajorityofyoungpeoplegrewupplayingvideogames,andanincreasinglyhighpercentageofadultsplaythesevideogamestoo,"Werbachsays.
F)Anumberofcompanieshavesprungup--GamEffective,BunchbailandBadgeville,tonameafew--inrecentyearsofferinggamificationplatformsforbusinesses.Theplatformsthataremosteffectiveturnemployees'ordinaryjobtasksintopartofarichadventurenarrative."Whatmakesagamegame-likeisthattheplayeractuallycaresabouttheoutcome,"Werbachsays."Theprincipleisaboutunderstandingwhatismotivatingtothisgroupofplayers,whichrequiressomeunderstandingofpsychology."
G)Somepeople,Werbachsays,aremotivatedbypeopleoftenfallintothiscategory.Forthem,therightkindofgamificationmightbeturningtheirsaiespitchesintoacompetitionwithotherteammembers,completewithadigitalleaderboardshowingwhoiswinningatalltimes.Othersaremoremotivatedbycollaborationandsocialexperiences.OnecompanyWerbachhasstudiedusesgamificationtocreateasenseofcommunityandboostemployees'morale(士气).Whenemployeeslogintotheircomputers,they'reshownapictureofoneoftheircoworkersandaskedtoguessthatperson'sname.
H)Gamificationdoesnothavetobedigital.MonicaCornettirunsacompanythatgamifiesemployeetrainings.Sometimesthisinvolvestechnology,butoftenitdoesnot.Sherecentlydesignedagamificationstrategyforasaiestrainingcompanywithastorm-chasingtheme.Employeesformed"stormchaserteams"andcompetedinstorm-themededucationalexercisestoearnvariousrewards."Rewardsdonothavetobestuff,"Cornettisays."Rewardscanbeflexibleworkinghours."Anothertraining,thisoneforpayrolllaw,usedaSnowWhiteandtheSevenDwarfstheme."SnowWhite"isavailableforeveryonetouse,butthe"dwarfs"arestillundercopyright,soCornettiinventedsound-alikecharacters(GrumpyGus,DopeyDan)toillustratespecificpayrolllawprinciples.
I)Somepeopledonottakenaturailytogamifiedworkenvironments,Cornettiherexperience,peopleinpositionsofpowerorpeopleinfinanceorengineeringdonottendtolikethesoundoftheword."Ifwearedesigningforengineers,I'mnottalkingabouta'game'atall,"Cornettisays."I'mtalkingabouta'simulation'(模拟),I'mtalkingabout'beingabletosolvethisproblem.'"
J)Gamificationis"notamagicbullet,"Werbachgamificationstrategythatisnotsufficientlythoughtthroughorwelltailoredtoitsplayersmayengagepeopleforalittlewhile,butitwillnotmotivatepeopleinthelongterm.Itcanalsobeexploitative,especiallywhenusedwithvulnerablepopulations.Forworkers,especiallylow-paidworkers,whodesperatelyneedtheirjobsyetknowtheycanbeeasilyreplaced,gamificationmayfeelmoreliketheHungerGames.WerbachgivestheexampleofseveralDisneylandhotelsinAnaheim,Caiifornia,whichusedlargedigitalleaderboardstodisplayhowefficientlylaundryworkerswereworkingcomparedtooneemployeesfoundtheboardmotivating.Toothers,itwastheoppositeoffun.Somebegantostoptakingbathroombreaks,worriedthatiftheirproductivityfelltheywouldbefired.Pregnantemployeesstruggledtokeepup.InaLosAngelesTimesarticle,oneemployeereferredtotheboardasa"digitalwhip.""Itactuallyhadaverynegativeeffectonmoraleandperformance,"Werbachsays.
K)Still,gamificationonlystandstobecomemorepopular,hesays,"asmoreandmorepeoplecomeintotheworkforcewhoarefamiliarwiththestructuresandexpressionsofdigitaigames.""Wearefarfromreachingthepeak,"Cornettiagrees."Thereisnoreasonthiswillgoaway."
36.Somefamouscompaniesarealreadyusinggamificationandmorearetryingtodothesame.
37.Gamificationisnotamiraclecureforallworkplacesasitmayhavenegativeresults.
38.Toenhancemorale,onecompanyasksitsemployeestoidentifytheirfellowworkerswhenstartingtheircomputers.
39.Theideaofgamificationwaspracticedbysomebusinessesmorethanacenturyago.
40.Thereisreasontobelievethatgamificationwillbeheretostay.
41.Videogamescontributedinsomewaystothewideapplicationofgamification.
42.Whenturningworkintoagame,itisnecessarytounderstandwhatmakesgamesinteresting.
43.Gamificationinemployeetrainingdoesnotalwaysneedtechnology.
44.Themostsuccessfulgamificationplatformstransformdailyworkassignmentsintofunexperiences.
45.Itisnecessarytousetermsotherthan"gamification"forsomeprofessions.
SectionC
Directions:
Thereare2passagesinthissection.Eachpassageisfollowedbysomequestionsorunfinishedstatements.ForeachofthemtherearefourchoicesmarkedA,B,CandD.YoushoulddecideonthebestchoiceandmarkthecorrespondingletteronAnswer