中世纪2全面战争负面属性集合概述.docx

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中世纪2全面战争负面属性集合概述.docx

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中世纪2全面战争负面属性集合概述.docx

中世纪2全面战争负面属性集合概述

以下内容为个人劳动成果,引用的时候请注明。

本人ID:

yxp1029

另:

如分享此文档,请不要设置各种限制。

说明:

这里有少部分正面属性描述。

大部分为负面属性描述。

有些描述简化了,希望大家明白。

可能会有不正确的翻译,都带有英文描述,自己可以对照。

英文描述来自皇家军事学院。

第一,所有没注明的,都代表是回合结束的时候获得,这个我也不知道怎么判定。

是过场的时候从本国到下一国?

还是到叛军结束?

第二,没特别说明的,连着几个建筑的,都是分别的几率。

虽然都很低,但加起来就高了,而且建筑的要求基本是高级建筑。

第三,成年的几率应该加上各种遗传以及与父亲相反的几率。

Aesthetic多愁善感天性唯美憧憬梦幻减统帅

Whentotest:

GovernorBuildingCompleted建筑完成

Condition:

SettlementBuildingFinished>=artist_studio有艺术剧院

Affects:

Aesthetic1

Chance:

20%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement在定居点,即城内

Treasury>50000国库

Affects:

Aesthetic1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

Treasury>100000

Affects:

Aesthetic1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

Treasury>150000

Affects:

Aesthetic1

Chance:

3%

Whentotest:

CharacterComesOfAge

Condition:

FatherTraitAesthetic>=1

Affects:

Aesthetic1

Chance:

15%

Whentotest:

CharacterComesOfAge

Condition:

FatherTraitAustere>=1

Affects:

Aesthetic1

Chance:

20%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists=coaching_house

Affects:

Aesthetic1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists>=theatre

Affects:

Aesthetic1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists>=merchants_quarter

Affects:

Aesthetic1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists>=artist_studio

Affects:

Aesthetic1

Chance:

5%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

Aesthetic1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

TraitAesthetic>=1

Affects:

Aesthetic1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

IsGeneral

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists>=ikoner_studio

Affects:

Aesthetic1

Chance:

3%

1.完成建筑艺术学院(圣迹画室)以上20%

2.在城内国库大于5万10万15万,分别3%;100%机动力,有商业城区和豪华会所,5%或3%

3.成年,父亲此特长1级以上15%;朴素特长1J以上20%

4.成年4%获得,1级以后每回合4%恶化。

 

Arse过于热情举止失仪注重修饰不知羞耻减威望和统帅

Whentotest:

BrotherAdopted

Condition:

Affects:

Arse1

Chance:

1%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

Arse1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

TraitArse>=1

Affects:

Arse1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

IsGeneral

AtSea

Affects:

Arse1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

RemainingMPPercentage=100

RandomPercent>90

Affects:

Arse1

Chance:

1%

1.兄弟收养1%,成年4%,海上3%;城内90%几率的1%

2.1级后每回合4%恶化

 

BadAdministrator无能总督拙劣总督可悲总督减贸易

Whentotest:

GovernorCityRiots

Condition:

GovernorTaxLevel>tax_low

Affects:

BadAdministrator1

Chance:

50%

Whentotest:

GovernorCityRebels

Condition:

GovernorTaxLevel>tax_low

Affects:

BadAdministrator1

Chance:

100%

Whentotest:

GovernorBuildingCompleted

Condition:

GovernorLoyaltyLevel>loyalty_disillusioned

GovernorTaxLevel

SettlementBuildingExists>=wooden_pallisade

Affects:

BadAdministrator1

Chance:

5%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BadAdministrator1

Chance:

4%

1.骚乱(看城内详细状态,我估计是抓住间谍那种),大于低税率50%;暴动(不知是没被赶出来还是)大于低税率100%

2.完成建筑,忠城大于大失所望(不知是几星),小于高税率,城墙大于等于木栅5%。

3.成年4%

 

BadBuilder

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BadBuilder2

Chance:

4%

1.成年4%

BadDisciplinarian治军草率减行军

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BadDisciplinarian1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

TraitBadDisciplinarian>=1

RemainingMPPercentage=100

Affects:

BadDisciplinarian1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

notEndedInSettlement

RemainingMPPercentage=100

Affects:

BadDisciplinarian1

Chance:

4%

1.在野外100%机动,4%;获得后无论在哪,100%机动力的话,4%恶化;成年自带4%

 

BadEngineer厌恶器械

Whentotest:

CharacterTurnStart

Condition:

IsGeneral

IsBesieging

TotalSiegeWeapons<2

Affects:

BadEngineer1

Chance:

20%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BadEngineer1

Chance:

4%

1.每回合围城后攻城器械少于2,20%

2.成年4%

BadTaxman无能税监有3J减税收

Whentotest:

GovernorBuildingCompleted

Condition:

GovernorLoyaltyLevel>loyalty_disillusioned

GovernorTaxLevel

SettlementBuildingExists>=wooden_pallisade

Affects:

BadTaxman1

Chance:

15%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BadTaxman1

Chance:

4%

1.完成建筑,忠城大于大失所望(几星?

),小于高税率,城墙大于等于木栅15%

2.成年4%;

BadTrader财政欠佳也是3J减少城邑贸易收入

Whentotest:

GovernorBuildingCompleted

Condition:

SettlementBuildingExists>=wooden_wall

notSettlementBuildingExists>=corn_exchange

Affects:

BadTrader1

Chance:

100%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BadTrader1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

TraitBadTrader>=1

Affects:

BadTrader1

Chance:

4%

1.建筑完成,城墙大于等于木栅,未建集市(不知是否要对应级别,就是三级城墙对应三级集市那般)100%

2.成年4%;1级后,在城内,每回合4%恶化

 

BattleChivalry战术美德崇尚公平5J

Whentotest:

PostBattle

Condition:

GeneralNumKillsInBattle>8

notTraitBattleDread>0

Affects:

BattleChivalry1

Chance:

50%

Whentotest:

PostBattle

Condition:

notWonBattle

notGeneralFoughtInCombat

PercentageEnemyKilled<10

Affects:

BattleChivalry-1

Chance:

100%

Whentotest:

PostBattle

Condition:

Routs

PercentageEnemyKilled<33

GeneralNumKillsInBattle<8

Affects:

BattleChivalry-2

Chance:

100%

Whentotest:

PostBattle

Condition:

Routs

PercentageEnemyKilled>=33

PercentageEnemyKilled<=66

GeneralNumKillsInBattle<8

BattleOdds>0.75

Affects:

BattleChivalry-1

Chance:

100%

Whentotest:

PostBattle

Condition:

IsGeneral

WonBattle

BattleOdds<=0.5

notTraitBattleDread>0

GeneralFoughtInCombat

Affects:

BattleChivalry1

Chance:

66%

Whentotest:

PostBattle

Condition:

notWasAttacker

IsGeneral

BattleOdds<0.8

GeneralFoughtInCombat

notTraitBattleDread>0

Affects:

BattleChivalry1

Chance:

100%

Whentotest:

PostBattle

Condition:

WonBattle

BattleSuccess>=average

PercentageEnemyKilled<20

IsGeneral

BattleOdds<0.95

notTraitBattleDread>0

Affects:

BattleChivalry1

Chance:

33%

Whentotest:

LesserGeneralOfferedForAdoption

Condition:

TraitBattleChivalry>=1

Affects:

BattleChivalry2

Chance:

33%

Whentotest:

LesserGeneralOfferedForAdoption

Condition:

Affects:

BattleChivalry1

Chance:

50%

Whentotest:

OfferedForAdoption

Condition:

TraitBattleChivalry>=1

Affects:

BattleChivalry2

Chance:

33%

Whentotest:

OfferedForAdoption

Condition:

Affects:

BattleChivalry1

Chance:

50%

Whentotest:

OfferedForMarriage

Condition:

Affects:

BattleChivalry1

Chance:

50%

1.将军杀人大于8人,无注重成败及以上,50%;战斗没赢,将军未杀入敌阵,敌军损失小于10%,100%-1

2.自身溃败,将军杀敌小于8,敌军损失33%以下,100%-2,敌军损失33%-66%,军力比大于0.75(自身比敌方),100%-1

3.赢得战斗,军力比不大于0.5,杀入敌阵,无注重成败及以上66%

4.天主对穆斯林,无注重成败及以上,33%+1,野战刷很快

5.防守方,军力比小于0.8,无那个什么,100%+1

6.赢得战斗,战绩势均力敌以上,敌军损失小于20%,军力比小于0.95.无那个,33%+1

7.都是收养和结婚的,不翻译了

BoringSpeaker口才笨拙3J减威望和士气

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

BoringSpeaker1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

TraitBoringSpeaker>=1

Affects:

BoringSpeaker1

Chance:

4%

1.成年4%;1级以后每回合4%恶化

Cheapskate节俭开支生性孤寒(建筑修建成本-10%,税收+10%,城邑脏乱+2)悭吝入骨

Whentotest:

CharacterComesOfAge

Condition:

FatherTraitCheapskate>=1

Affects:

Cheapskate1

Chance:

20%

Whentotest:

CharacterComesOfAge

Condition:

FatherTraitExpensiveTastes>=1

Affects:

Cheapskate1

Chance:

10%

Whentotest:

CharacterTurnEnd

Condition:

Treasury<0

Affects:

Cheapskate1

Chance:

4%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

Cheapskate1

Chance:

2%

Whentotest:

CharacterTurnEnd

Condition:

TraitCheapskate>=1

Affects:

Cheapskate1

Chance:

4%

1.遗传,20%;父亲有生活奢华特性10%

2.成年2%;回合结束国库小于0,4%;1级后每回合4%恶化

Corrupt资质平庸不择手段(忠诚-1,贿赂费用-40%,税收-20%,法律-2)贪官污吏

Whentotest:

GovernorBuildingCompleted

Condition:

SettlementBuildingFinished>=brothel

Affects:

Corrupt1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

Treasury>50000

Affects:

Corrupt1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

Treasury>100000

Affects:

Corrupt1

Chance:

3%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

Treasury>150000

Affects:

Corrupt1

Chance:

5%

Whentotest:

CharacterComesOfAge

Condition:

FatherTraitCorrupt>=1

Affects:

Corrupt1

Chance:

15%

Whentotest:

BrotherAdopted

Condition:

Affects:

Corrupt1

Chance:

5%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

Corrupt1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

TraitCorrupt>=1

Affects:

Corrupt1

Chance:

4%

Whentotest:

CharacterTurnEnd

Condition:

IsGeneral

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists>=merchant_bank

Affects:

Corrupt1

Chance:

1%

Whentotest:

CharacterTurnEnd

Condition:

EndedInSettlement

RemainingMPPercentage=100

SettlementBuildingExists=pleasure_palace

Affects:

Corrupt1

Chance:

5%

1.完成妓院及以上,4%

2.在城内,国库大于5万,10万,15万,分别3%

3.成年4%;父亲有此特性,15%;兄弟收养,5%

4.1级后每回合4%恶化;在城内,100%机动力,有商业银行1%,有豪华会所5%

Coward懦弱无刚4J减士气

Whentotest:

PostBattle

Condition:

notWonBattle

notGeneralFoughtInCombat

PercentageEnemyKilled=0

Affects:

Coward1

Chance:

100%

Whentotest:

BattleGeneralRouted

Condition:

Affects:

Coward1

Chance:

25%

Whentotest:

CharacterComesOfAge

Condition:

IsGeneral

Affects:

Coward

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