中世纪2全面战争负面属性集合概述.docx
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中世纪2全面战争负面属性集合概述
以下内容为个人劳动成果,引用的时候请注明。
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yxp1029
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说明:
这里有少部分正面属性描述。
大部分为负面属性描述。
有些描述简化了,希望大家明白。
可能会有不正确的翻译,都带有英文描述,自己可以对照。
英文描述来自皇家军事学院。
第一,所有没注明的,都代表是回合结束的时候获得,这个我也不知道怎么判定。
是过场的时候从本国到下一国?
还是到叛军结束?
第二,没特别说明的,连着几个建筑的,都是分别的几率。
虽然都很低,但加起来就高了,而且建筑的要求基本是高级建筑。
第三,成年的几率应该加上各种遗传以及与父亲相反的几率。
Aesthetic多愁善感天性唯美憧憬梦幻减统帅
Whentotest:
GovernorBuildingCompleted建筑完成
Condition:
SettlementBuildingFinished>=artist_studio有艺术剧院
Affects:
Aesthetic1
Chance:
20%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement在定居点,即城内
Treasury>50000国库
Affects:
Aesthetic1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
Treasury>100000
Affects:
Aesthetic1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
Treasury>150000
Affects:
Aesthetic1
Chance:
3%
Whentotest:
CharacterComesOfAge
Condition:
FatherTraitAesthetic>=1
Affects:
Aesthetic1
Chance:
15%
Whentotest:
CharacterComesOfAge
Condition:
FatherTraitAustere>=1
Affects:
Aesthetic1
Chance:
20%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists=coaching_house
Affects:
Aesthetic1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists>=theatre
Affects:
Aesthetic1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists>=merchants_quarter
Affects:
Aesthetic1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists>=artist_studio
Affects:
Aesthetic1
Chance:
5%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
Aesthetic1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
TraitAesthetic>=1
Affects:
Aesthetic1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
IsGeneral
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists>=ikoner_studio
Affects:
Aesthetic1
Chance:
3%
1.完成建筑艺术学院(圣迹画室)以上20%
2.在城内国库大于5万10万15万,分别3%;100%机动力,有商业城区和豪华会所,5%或3%
3.成年,父亲此特长1级以上15%;朴素特长1J以上20%
4.成年4%获得,1级以后每回合4%恶化。
Arse过于热情举止失仪注重修饰不知羞耻减威望和统帅
Whentotest:
BrotherAdopted
Condition:
Affects:
Arse1
Chance:
1%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
Arse1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
TraitArse>=1
Affects:
Arse1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
IsGeneral
AtSea
Affects:
Arse1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
RemainingMPPercentage=100
RandomPercent>90
Affects:
Arse1
Chance:
1%
1.兄弟收养1%,成年4%,海上3%;城内90%几率的1%
2.1级后每回合4%恶化
BadAdministrator无能总督拙劣总督可悲总督减贸易
Whentotest:
GovernorCityRiots
Condition:
GovernorTaxLevel>tax_low
Affects:
BadAdministrator1
Chance:
50%
Whentotest:
GovernorCityRebels
Condition:
GovernorTaxLevel>tax_low
Affects:
BadAdministrator1
Chance:
100%
Whentotest:
GovernorBuildingCompleted
Condition:
GovernorLoyaltyLevel>loyalty_disillusioned
GovernorTaxLevelSettlementBuildingExists>=wooden_pallisade
Affects:
BadAdministrator1
Chance:
5%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BadAdministrator1
Chance:
4%
1.骚乱(看城内详细状态,我估计是抓住间谍那种),大于低税率50%;暴动(不知是没被赶出来还是)大于低税率100%
2.完成建筑,忠城大于大失所望(不知是几星),小于高税率,城墙大于等于木栅5%。
3.成年4%
BadBuilder
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BadBuilder2
Chance:
4%
1.成年4%
BadDisciplinarian治军草率减行军
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BadDisciplinarian1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
TraitBadDisciplinarian>=1
RemainingMPPercentage=100
Affects:
BadDisciplinarian1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
notEndedInSettlement
RemainingMPPercentage=100
Affects:
BadDisciplinarian1
Chance:
4%
1.在野外100%机动,4%;获得后无论在哪,100%机动力的话,4%恶化;成年自带4%
BadEngineer厌恶器械
Whentotest:
CharacterTurnStart
Condition:
IsGeneral
IsBesieging
TotalSiegeWeapons<2
Affects:
BadEngineer1
Chance:
20%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BadEngineer1
Chance:
4%
1.每回合围城后攻城器械少于2,20%
2.成年4%
BadTaxman无能税监有3J减税收
Whentotest:
GovernorBuildingCompleted
Condition:
GovernorLoyaltyLevel>loyalty_disillusioned
GovernorTaxLevelSettlementBuildingExists>=wooden_pallisade
Affects:
BadTaxman1
Chance:
15%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BadTaxman1
Chance:
4%
1.完成建筑,忠城大于大失所望(几星?
),小于高税率,城墙大于等于木栅15%
2.成年4%;
BadTrader财政欠佳也是3J减少城邑贸易收入
Whentotest:
GovernorBuildingCompleted
Condition:
SettlementBuildingExists>=wooden_wall
notSettlementBuildingExists>=corn_exchange
Affects:
BadTrader1
Chance:
100%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BadTrader1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
TraitBadTrader>=1
Affects:
BadTrader1
Chance:
4%
1.建筑完成,城墙大于等于木栅,未建集市(不知是否要对应级别,就是三级城墙对应三级集市那般)100%
2.成年4%;1级后,在城内,每回合4%恶化
BattleChivalry战术美德崇尚公平5J
Whentotest:
PostBattle
Condition:
GeneralNumKillsInBattle>8
notTraitBattleDread>0
Affects:
BattleChivalry1
Chance:
50%
Whentotest:
PostBattle
Condition:
notWonBattle
notGeneralFoughtInCombat
PercentageEnemyKilled<10
Affects:
BattleChivalry-1
Chance:
100%
Whentotest:
PostBattle
Condition:
Routs
PercentageEnemyKilled<33
GeneralNumKillsInBattle<8
Affects:
BattleChivalry-2
Chance:
100%
Whentotest:
PostBattle
Condition:
Routs
PercentageEnemyKilled>=33
PercentageEnemyKilled<=66
GeneralNumKillsInBattle<8
BattleOdds>0.75
Affects:
BattleChivalry-1
Chance:
100%
Whentotest:
PostBattle
Condition:
IsGeneral
WonBattle
BattleOdds<=0.5
notTraitBattleDread>0
GeneralFoughtInCombat
Affects:
BattleChivalry1
Chance:
66%
Whentotest:
PostBattle
Condition:
notWasAttacker
IsGeneral
BattleOdds<0.8
GeneralFoughtInCombat
notTraitBattleDread>0
Affects:
BattleChivalry1
Chance:
100%
Whentotest:
PostBattle
Condition:
WonBattle
BattleSuccess>=average
PercentageEnemyKilled<20
IsGeneral
BattleOdds<0.95
notTraitBattleDread>0
Affects:
BattleChivalry1
Chance:
33%
Whentotest:
LesserGeneralOfferedForAdoption
Condition:
TraitBattleChivalry>=1
Affects:
BattleChivalry2
Chance:
33%
Whentotest:
LesserGeneralOfferedForAdoption
Condition:
Affects:
BattleChivalry1
Chance:
50%
Whentotest:
OfferedForAdoption
Condition:
TraitBattleChivalry>=1
Affects:
BattleChivalry2
Chance:
33%
Whentotest:
OfferedForAdoption
Condition:
Affects:
BattleChivalry1
Chance:
50%
Whentotest:
OfferedForMarriage
Condition:
Affects:
BattleChivalry1
Chance:
50%
1.将军杀人大于8人,无注重成败及以上,50%;战斗没赢,将军未杀入敌阵,敌军损失小于10%,100%-1
2.自身溃败,将军杀敌小于8,敌军损失33%以下,100%-2,敌军损失33%-66%,军力比大于0.75(自身比敌方),100%-1
3.赢得战斗,军力比不大于0.5,杀入敌阵,无注重成败及以上66%
4.天主对穆斯林,无注重成败及以上,33%+1,野战刷很快
5.防守方,军力比小于0.8,无那个什么,100%+1
6.赢得战斗,战绩势均力敌以上,敌军损失小于20%,军力比小于0.95.无那个,33%+1
7.都是收养和结婚的,不翻译了
BoringSpeaker口才笨拙3J减威望和士气
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
BoringSpeaker1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
TraitBoringSpeaker>=1
Affects:
BoringSpeaker1
Chance:
4%
1.成年4%;1级以后每回合4%恶化
Cheapskate节俭开支生性孤寒(建筑修建成本-10%,税收+10%,城邑脏乱+2)悭吝入骨
Whentotest:
CharacterComesOfAge
Condition:
FatherTraitCheapskate>=1
Affects:
Cheapskate1
Chance:
20%
Whentotest:
CharacterComesOfAge
Condition:
FatherTraitExpensiveTastes>=1
Affects:
Cheapskate1
Chance:
10%
Whentotest:
CharacterTurnEnd
Condition:
Treasury<0
Affects:
Cheapskate1
Chance:
4%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
Cheapskate1
Chance:
2%
Whentotest:
CharacterTurnEnd
Condition:
TraitCheapskate>=1
Affects:
Cheapskate1
Chance:
4%
1.遗传,20%;父亲有生活奢华特性10%
2.成年2%;回合结束国库小于0,4%;1级后每回合4%恶化
Corrupt资质平庸不择手段(忠诚-1,贿赂费用-40%,税收-20%,法律-2)贪官污吏
Whentotest:
GovernorBuildingCompleted
Condition:
SettlementBuildingFinished>=brothel
Affects:
Corrupt1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
Treasury>50000
Affects:
Corrupt1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
Treasury>100000
Affects:
Corrupt1
Chance:
3%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
Treasury>150000
Affects:
Corrupt1
Chance:
5%
Whentotest:
CharacterComesOfAge
Condition:
FatherTraitCorrupt>=1
Affects:
Corrupt1
Chance:
15%
Whentotest:
BrotherAdopted
Condition:
Affects:
Corrupt1
Chance:
5%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
Corrupt1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
TraitCorrupt>=1
Affects:
Corrupt1
Chance:
4%
Whentotest:
CharacterTurnEnd
Condition:
IsGeneral
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists>=merchant_bank
Affects:
Corrupt1
Chance:
1%
Whentotest:
CharacterTurnEnd
Condition:
EndedInSettlement
RemainingMPPercentage=100
SettlementBuildingExists=pleasure_palace
Affects:
Corrupt1
Chance:
5%
1.完成妓院及以上,4%
2.在城内,国库大于5万,10万,15万,分别3%
3.成年4%;父亲有此特性,15%;兄弟收养,5%
4.1级后每回合4%恶化;在城内,100%机动力,有商业银行1%,有豪华会所5%
Coward懦弱无刚4J减士气
Whentotest:
PostBattle
Condition:
notWonBattle
notGeneralFoughtInCombat
PercentageEnemyKilled=0
Affects:
Coward1
Chance:
100%
Whentotest:
BattleGeneralRouted
Condition:
Affects:
Coward1
Chance:
25%
Whentotest:
CharacterComesOfAge
Condition:
IsGeneral
Affects:
Coward