1、中世纪2全面战争 负面属性集合概述以下内容为个人劳动成果,引用的时候请注明。本人ID:yxp1029另:如分享此文档,请不要设置各种限制。说明:这里有少部分正面属性描述。大部分为负面属性描述。有些描述简化了,希望大家明白。可能会有不正确的翻译,都带有英文描述,自己可以对照。英文描述来自皇家军事学院。第一,所有没注明的,都代表是回合结束的时候获得,这个我也不知道怎么判定。是过场的时候从本国到下一国?还是到叛军结束?第二,没特别说明的,连着几个建筑的,都是分别的几率。虽然都很低,但加起来就高了,而且建筑的要求基本是高级建筑。第三,成年的几率应该加上各种遗传以及与父亲相反的几率。Aesthetic
2、多愁善感 天性唯美 憧憬梦幻 减统帅When to test : GovernorBuildingCompleted 建筑完成Condition : SettlementBuildingFinished = artist_studio 有艺术剧院Affects : Aesthetic 1Chance : 20 %When to test : CharacterTurnEndCondition : EndedInSettlement 在定居点,即城内Treasury 50000 国库Affects : Aesthetic 1Chance : 3 %When to test : Character
3、TurnEndCondition : EndedInSettlement Treasury 100000Affects : Aesthetic 1Chance : 3 %When to test : CharacterTurnEndCondition : EndedInSettlementTreasury 150000Affects : Aesthetic 1Chance : 3 %When to test : CharacterComesOfAgeCondition : FatherTrait Aesthetic = 1Affects : Aesthetic 1Chance : 15 %Wh
4、en to test : CharacterComesOfAgeCondition : FatherTrait Austere = 1Affects : Aesthetic 1Chance : 20 %When to test : CharacterTurnEndCondition : EndedInSettlementRemainingMPPercentage = 100SettlementBuildingExists = coaching_houseAffects : Aesthetic 1Chance : 3 %When to test : CharacterTurnEndConditi
5、on : EndedInSettlementRemainingMPPercentage = 100SettlementBuildingExists = theatreAffects : Aesthetic 1Chance : 3 %When to test : CharacterTurnEndCondition : EndedInSettlementRemainingMPPercentage = 100SettlementBuildingExists = merchants_quarterAffects : Aesthetic 1Chance : 3 %When to test : Chara
6、cterTurnEndCondition : EndedInSettlementRemainingMPPercentage = 100SettlementBuildingExists = artist_studioAffects : Aesthetic 1Chance : 5 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : Aesthetic 1Chance : 4 %When to test : CharacterTurnEndCondition : Trait Aesthetic = 1Affects :
7、Aesthetic 1Chance : 4 %When to test : CharacterTurnEndCondition : IsGeneralEndedInSettlementRemainingMPPercentage = 100SettlementBuildingExists = ikoner_studioAffects : Aesthetic 1Chance : 3 %1.完成建筑 艺术学院(圣迹画室)以上 20%2.在城内 国库大于5万 10万15万,分别3%;100%机动力,有商业城区和豪华会所,5%或3%3.成年,父亲此特长1级以上15%;朴素特长1J以上20%4.成年4%获
8、得,1级以后每回合4%恶化。Arse 过于热情 举止失仪 注重修饰 不知羞耻 减威望和统帅When to test : BrotherAdoptedCondition :Affects : Arse 1Chance : 1 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : Arse 1Chance : 4 %When to test : CharacterTurnEndCondition : Trait Arse = 1Affects : Arse 1Chance : 4 %When to test : Char
9、acterTurnEndCondition : IsGeneralAtSeaAffects : Arse 1Chance : 3 %When to test : CharacterTurnEndCondition : EndedInSettlementRemainingMPPercentage = 100RandomPercent 90Affects : Arse 1Chance : 1 %1.兄弟收养 1%, 成年4%,海上3%;城内90%几率的1%2.1级后每回合4%恶化BadAdministrator 无能总督 拙劣总督 可悲总督 减贸易When to test : GovernorCi
10、tyRiotsCondition : GovernorTaxLevel tax_lowAffects : BadAdministrator 1Chance : 50 %When to test : GovernorCityRebelsCondition : GovernorTaxLevel tax_lowAffects : BadAdministrator 1Chance : 100 %When to test : GovernorBuildingCompletedCondition : GovernorLoyaltyLevel loyalty_disillusionedGovernorTax
11、Level = wooden_pallisadeAffects : BadAdministrator 1Chance : 5 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : BadAdministrator 1Chance : 4 %1.骚乱(看城内详细状态,我估计是抓住间谍那种),大于低税率50%;暴动(不知是没被赶出来还是)大于低税率100%2.完成建筑,忠城大于大失所望(不知是几星),小于高税率,城墙大于等于木栅5%。3.成年4%BadBuilderWhen to test : CharacterCome
12、sOfAgeCondition : IsGeneralAffects : BadBuilder 2Chance : 4 %1.成年4%BadDisciplinarian 治军草率 减行军When to test : CharacterComesOfAgeCondition : IsGeneralAffects : BadDisciplinarian 1Chance : 4 %When to test : CharacterTurnEndCondition : Trait BadDisciplinarian = 1RemainingMPPercentage = 100Affects : BadD
13、isciplinarian 1Chance : 4 %When to test : CharacterTurnEndCondition : not EndedInSettlementRemainingMPPercentage = 100Affects : BadDisciplinarian 1Chance : 4 %1.在野外100%机动,4%;获得后无论在哪,100%机动力的话,4%恶化;成年自带4%BadEngineer 厌恶器械When to test : CharacterTurnStartCondition : IsGeneralIsBesiegingTotalSiegeWeapon
14、s loyalty_disillusionedGovernorTaxLevel = wooden_pallisadeAffects : BadTaxman 1Chance : 15 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : BadTaxman 1Chance : 4 %1.完成建筑,忠城大于大失所望(几星?),小于高税率,城墙大于等于木栅 15%2.成年4%;BadTrader 财政欠佳也是3J 减少城邑贸易收入When to test : GovernorBuildingCompletedConditi
15、on : SettlementBuildingExists = wooden_wallnot SettlementBuildingExists = corn_exchangeAffects : BadTrader 1Chance : 100 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : BadTrader 1Chance : 4 %When to test : CharacterTurnEndCondition : EndedInSettlementTrait BadTrader = 1Affects : B
16、adTrader 1Chance : 4 %1.建筑完成,城墙大于等于木栅,未建集市(不知是否要对应级别,就是三级城墙对应三级集市那般)100%2.成年4%;1级后,在城内,每回合4%恶化BattleChivalry 战术美德 崇尚公平 5JWhen to test : PostBattleCondition : GeneralNumKillsInBattle 8not Trait BattleDread 0Affects : BattleChivalry 1Chance : 50 %When to test : PostBattleCondition : not WonBattlenot G
17、eneralFoughtInCombatPercentageEnemyKilled 10Affects : BattleChivalry -1Chance : 100 %When to test : PostBattleCondition : RoutsPercentageEnemyKilled 33GeneralNumKillsInBattle = 33PercentageEnemyKilled = 66GeneralNumKillsInBattle 0.75Affects : BattleChivalry -1Chance : 100 %When to test : PostBattleC
18、ondition : IsGeneralWonBattleBattleOdds 0GeneralFoughtInCombatAffects : BattleChivalry 1Chance : 66 %When to test : PostBattleCondition : not WasAttackerIsGeneralBattleOdds 0Affects : BattleChivalry 1Chance : 100 %When to test : PostBattleCondition : WonBattleBattleSuccess = averagePercentageEnemyKi
19、lled 20IsGeneralBattleOdds 0Affects : BattleChivalry 1Chance : 33 %When to test : LesserGeneralOfferedForAdoptionCondition : Trait BattleChivalry = 1Affects : BattleChivalry 2Chance : 33 %When to test : LesserGeneralOfferedForAdoptionCondition :Affects : BattleChivalry 1Chance : 50 %When to test : O
20、fferedForAdoptionCondition : Trait BattleChivalry = 1Affects : BattleChivalry 2Chance : 33 %When to test : OfferedForAdoptionCondition :Affects : BattleChivalry 1Chance : 50 %When to test : OfferedForMarriageCondition :Affects : BattleChivalry 1Chance : 50 %1.将军杀人大于8人,无注重成败及以上,50%;战斗没赢,将军未杀入敌阵,敌军损失小
21、于10%,100%-12.自身溃败,将军杀敌小于8,敌军损失33%以下,100%-2,敌军损失33%-66%,军力比大于0.75(自身比敌方),100%-13.赢得战斗,军力比不大于0.5,杀入敌阵,无注重成败及以上66%4.天主对穆斯林,无注重成败及以上,33%+1,野战刷很快5.防守方,军力比小于0.8,无那个什么,100%+16.赢得战斗,战绩势均力敌以上,敌军损失小于20%,军力比小于0.95.无那个,33%+17.都是收养和结婚的,不翻译了BoringSpeaker 口才笨拙 3J 减威望和士气When to test : CharacterComesOfAgeCondition :
22、 IsGeneralAffects : BoringSpeaker 1Chance : 4 %When to test : CharacterTurnEndCondition : Trait BoringSpeaker = 1Affects : BoringSpeaker 1Chance : 4 %1.成年4%;1级以后每回合4%恶化Cheapskate 节俭开支 生性孤寒(建筑修建成本-10%,税收+10%,城邑脏乱+2) 悭吝入骨 When to test : CharacterComesOfAgeCondition : FatherTrait Cheapskate = 1Affects
23、: Cheapskate 1Chance : 20 %When to test : CharacterComesOfAgeCondition : FatherTrait ExpensiveTastes = 1Affects : Cheapskate 1Chance : 10 %When to test : CharacterTurnEndCondition : Treasury = 1Affects : Cheapskate 1Chance : 4 %1.遗传,20%;父亲有生活奢华特性10%2.成年2%;回合结束国库小于0,4%;1级后每回合4%恶化Corrupt 资质平庸 不择手段(忠诚-
24、1,贿赂费用-40%,税收-20%,法律-2) 贪官污吏When to test : GovernorBuildingCompletedCondition : SettlementBuildingFinished = brothelAffects : Corrupt 1Chance : 4 %When to test : CharacterTurnEndCondition : EndedInSettlementTreasury 50000Affects : Corrupt 1Chance : 3 %When to test : CharacterTurnEndCondition : Ended
25、InSettlementTreasury 100000Affects : Corrupt 1Chance : 3 %When to test : CharacterTurnEndCondition : EndedInSettlementTreasury 150000Affects : Corrupt 1Chance : 5 %When to test : CharacterComesOfAgeCondition : FatherTrait Corrupt = 1Affects : Corrupt 1Chance : 15 %When to test : BrotherAdoptedCondit
26、ion :Affects : Corrupt 1Chance : 5 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : Corrupt 1Chance : 4 %When to test : CharacterTurnEndCondition : Trait Corrupt = 1Affects : Corrupt 1Chance : 4 %When to test : CharacterTurnEndCondition : IsGeneralEndedInSettlementRemainingMPPercent
27、age = 100SettlementBuildingExists = merchant_bankAffects : Corrupt 1Chance : 1 %When to test : CharacterTurnEndCondition : EndedInSettlementRemainingMPPercentage = 100SettlementBuildingExists = pleasure_palaceAffects : Corrupt 1Chance : 5 %1.完成妓院及以上,4%2.在城内,国库大于5万,10万,15万,分别3%3.成年4%;父亲有此特性,15%;兄弟收养,
28、5%4.1级后每回合4%恶化;在城内,100%机动力,有商业银行1%,有豪华会所5%Coward 懦弱无刚4J 减士气When to test : PostBattleCondition : not WonBattlenot GeneralFoughtInCombatPercentageEnemyKilled = 0Affects : Coward 1Chance : 100 %When to test : BattleGeneralRoutedCondition :Affects : Coward 1Chance : 25 %When to test : CharacterComesOfAgeCondition : IsGeneralAffects : Coward
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