51单片机+ds12c887+12864+ds18b20.docx

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51单片机+ds12c887+12864+ds18b20.docx

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51单片机+ds12c887+12864+ds18b20.docx

51单片机+ds12c887+12864+ds18b20

#include

#include

#include

#ifndef__SOUNDPLAY_H_REVISION_FIRST__//音乐相关

#define__SOUNDPLAY_H_REVISION_FIRST__//音乐相关

#defineuintunsignedint

#defineucharunsignedchar

voidnl();//农历

/*定义全局变量---------------------------------------------------------------*/

ucharsec,min,hour,day,date,month,year,cen,r1_h,r1_m,r1_of,r2_h,r2_m,r2_of;

dataucharyear_moon,month_moon,date_moon,cen_m,week;

uintbt,rt,rr,rtt,rrt;

bitc_moon;//农历世纪

bitc;//公历世纪

bitw=0;//调时标志位

bitr=0;//调整闹铃

/*定义12864液晶屏数据线------------------------------------------------------*/

sbitLCM_CS=P1^0;//模式位,为0输入指令,为1输入数据

sbitLCM_RW=P1^1;//读写位,为0读,为1写

sbitLCM_EN=P1^2;//使能位

sbitLCM_POS=P1^3;

#defineLcd_dataP0//LCM12864数据总线

/*定义DS12CR887数据线--------------------------------------------------------*/

sbitDS_CS=P3^7;

sbitDS_AS=P3^6;

sbitDS_RW=P3^5;

sbitDS_DS=P3^4;

#defineDs_BusP2//DS12CR887数据总线

/*定义按键-------------------------------------------------------------------*/

sbitK1=P1^7;//K1-设置

sbitK2=P1^4;//K2-确认

sbitK3=P1^6;//K3-加

sbitK4=P1^5;//K4-减

/*定义DS18B20数据线----------------------------------------------------------*/

sbitDQ=P3^1;

/*定义蜂鸣器-----------------------------------------------------------------*/

sbitbeep=P3^0;

/*定义累加器A中的各位--------------------------------------------------------*/

sbita0=ACC^0;

sbita1=ACC^1;

sbita2=ACC^2;

sbita3=ACC^3;

sbita4=ACC^4;

sbita5=ACC^5;

sbita6=ACC^6;

sbita7=ACC^7;

/**/

#defineSYSTEM_OSC11059200//定义晶振频率12000000HZ

#defineSOUND_SPACE4/5//定义普通音符演奏的长度分率,//每4分音符间隔

unsignedintcodeFreTab[12]={262,277,294,311,330,349,369,392,415,440,466,494};//原始频率表

unsignedcharcodeSignTab[7]={0,2,4,5,7,9,11};//1~7在频率表中的位置

unsignedcharcodeLengthTab[7]={1,2,4,8,16,32,64};

unsignedcharSound_Temp_TH0,Sound_Temp_TL0;//音符定时器初值暂存

unsignedcharSound_Temp_TH1,Sound_Temp_TL1;//音长定时器初值暂存

/*延时程序-------------------------------------------------------------------*/

//延时函数1MS/次

voidDelayM(uinta)

{

uchari;

while(--a!

=0)

{

for(i=0;i<125;i++);//一个;表示空语句,CPU空转。

}//i从0加到125,CPU大概就耗时1毫秒

}

//延时函数

voidDelay(intnum)

{

while(num--);

}

voidInitialSound(void)//音乐相关

{

beep=0;

Sound_Temp_TH1=(65535-(1/1200)*SYSTEM_OSC)/256;//计算TL1应装入的初值(10ms的初装值)

Sound_Temp_TL1=(65535-(1/1200)*SYSTEM_OSC)%256;//计算TH1应装入的初值

TH1=Sound_Temp_TH1;

TL1=Sound_Temp_TL1;

TMOD|=0x11;

ET0=1;

ET1=0;

TR0=0;

TR1=0;

EA=1;

}

voidBeepTimer0(void)interrupt1//音符发生中断

{

beep=!

beep;

TH0=Sound_Temp_TH0;

TL0=Sound_Temp_TL0;

}

//**************************************************************************

voidPlay(unsignedchar*Sound,unsignedcharSignature,unsignedOctachord,unsignedintSpeed)

{

unsignedintNewFreTab[12];//新的频率表

unsignedchari,j;

unsignedintPoint,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;

//Point指针索引值

//LDiv音音符演奏的长度(多少个10ms)

//LDiv01分音符的长度(几个10ms)即一个节拍

//LDiv44分音符的长度

//CurrentFre查出对应音符的频率

//SoundLength歌曲长度

//Temp_T计算计数器初值

unsignedcharTone,Length,SL,SH,SM,SLen,XG,FD;

//Tone音调

//Length音长

//SL音符

//SM高低音

//SH是否升半

//XG音符类型(0普通1连音2顿音)

for(i=0;i<12;i++)//根据调号及升降八度来生成新的频率表

{

j=i+Signature;

if(j>11)

{

j=j-12;

NewFreTab[i]=FreTab[j]*2;

}

else

NewFreTab[i]=FreTab[j];

if(Octachord==1)

NewFreTab[i]>>=2;

elseif(Octachord==3)

NewFreTab[i]<<=2;

}

SoundLength=0;

while(Sound[SoundLength]!

=0x00)//计算歌曲长度

{

SoundLength+=2;

}

Point=0;

Tone=Sound[Point];

Length=Sound[Point+1];//读出第一个音符和它时时值

LDiv0=12000/Speed;//算出1分音符的长度(几个10ms)

LDiv4=LDiv0/4;//算出4分音符的长度

LDiv4=LDiv4-LDiv4*SOUND_SPACE;//普通音最长间隔标准

TR0=0;

TR1=1;

while(Point

{

SL=Tone%10;//计算出音符

SM=Tone/10%10;//计算出高低音

SH=Tone/100;//计算出是否升半

CurrentFre=NewFreTab[SignTab[SL-1]+SH];//查出对应音符的频率

if(SL!

=0)

{

if(SM==1)CurrentFre>>=2;//低音

if(SM==3)CurrentFre<<=2;//高音

Temp_T=65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值

Sound_Temp_TH0=Temp_T/256;

Sound_Temp_TL0=Temp_T%256;

TH0=Sound_Temp_TH0;

TL0=Sound_Temp_TL0+12;//加12是对中断延时的补偿

}

SLen=LengthTab[Length%10];//算出是几分音符

XG=Length/10%10;//算出音符类型(0普通1连音2顿音)

FD=Length/100;

LDiv=LDiv0/SLen;//算出连音音符演奏的长度(多少个10ms)

if(FD==1)

LDiv=LDiv+LDiv/2;

if(XG!

=1)

if(XG==0)//算出普通音符的演奏长度

if(SLen<=4)

LDiv1=LDiv-LDiv4;

else

LDiv1=LDiv*SOUND_SPACE;

else

LDiv1=LDiv/2;//算出顿音的演奏长度

else

LDiv1=LDiv;

if(SL==0)LDiv1=0;

LDiv2=LDiv-LDiv1;//算出不发音的长度

if(SL!

=0)

{

TR0=1;

for(i=LDiv1;i>0;i--)//发规定长度的音

{

while(TF1==0);

TH1=Sound_Temp_TH1;

TL1=Sound_Temp_TL1;

TF1=0;

}

}

if(LDiv2!

=0)

{

TR0=0;beep=0;

for(i=LDiv2;i>0;i--)//音符间的间隔

{

while(TF1==0);

TH1=Sound_Temp_TH1;

TL1=Sound_Temp_TL1;

TF1=0;

}

}

Point+=2;

Tone=Sound[Point];

Length=Sound[Point+1];

if(K1==0||K2==0||K3==0||K4==0)//常案按键两秒跳出歌曲

{

DelayM(20);

if(K1==0||K2==0||K3==0||K4==0)

{

Point=SoundLength;

if(rt==1)

{

rt=0;

rr=1;

}

}

}

}

beep=0;

}

#endif

//**************************************************************************

unsignedcharcodeMusic_happy[]=

{//生日歌

0x19,0x03,0x19,0x03,0x1A,0x02,0x19,0x02,0x1F,0x02,

0x1B,0x01,0x19,0x03,0x19,0x03,0x1A,0x02,0x19,0x02,

0x20,0x02,0x1F,0x01,0x19,0x03,0x19,0x03,0x23,0x02,

0x21,0x02,0x1F,0x02,0x1B,0x0C,0x1A,0x15,0x22,0x03,

0x22,0x03,0x21,0x02,0x1F,0x02,0x20,0x02,0x1F,0x15,

0x19,0x03,0x19,0x03,0x1A,0x02,0x19,0x02,0x1F,0x02,

0x1B,0x01,0x19,0x03,0x19,0x03,0x1A,0x02,0x19,0x02,

0x20,0x02,0x1F,0x01,0x19,0x03,0x19,0x03,0x23,0x02,

0x21,0x02,0x1F,0x02,0x1B,0x0C,0x1A,0x15,0x22,0x03,

0x22,0x03,0x21,0x02,0x1F,0x02,0x20,0x02,0x1F,0x15,

0x19,0x03,0x19,0x03,0x1A,0x02,0x19,0x02,0x1F,0x02,

0x1B,0x01,0x19,0x03,0x19,0x03,0x1A,0x02,0x19,0x02,

0x20,0x02,0x1F,0x01,0x19,0x03,0x19,0x03,0x23,0x02,

0x21,0x02,0x1F,0x02,0x1B,0x0C,0x1A,0x15,0x22,0x03,

0x22,0x03,0x21,0x02,0x1F,0x02,0x20,0x02,0x1F,0x15,

0x00,0x00

};

//挥着翅膀的女孩---容祖儿

unsignedcharcodeMusic_Girl[]={

0x17,0x02,0x17,0x03,0x18,0x03,0x19,0x02,0x15,0x03,

0x16,0x03,0x17,0x03,0x17,0x03,0x17,0x03,0x18,0x03,

0x19,0x02,0x16,0x03,0x17,0x03,0x18,0x02,0x18,0x03,

0x17,0x03,0x15,0x02,0x18,0x03,0x17,0x03,0x18,0x02,

0x10,0x03,0x15,0x03,0x16,0x02,0x15,0x03,0x16,0x03,

0x17,0x02,0x17,0x03,0x18,0x03,0x19,0x02,0x1A,0x03,

0x1B,0x03,0x1F,0x03,0x1F,0x03,0x17,0x03,0x18,0x03,

0x19,0x02,0x16,0x03,0x17,0x03,0x18,0x03,0x17,0x03,

0x18,0x03,0x1F,0x03,0x1F,0x02,0x16,0x03,0x17,0x03,

0x18,0x03,0x17,0x03,0x18,0x03,0x20,0x03,0x20,0x02,

0x1F,0x03,0x1B,0x03,0x1F,0x66,0x20,0x03,0x21,0x03,

0x20,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x66,0x1F,0x03,

0x1B,0x03,0x19,0x03,0x19,0x03,0x15,0x03,0x1A,0x66,

0x1A,0x03,0x19,0x03,0x15,0x03,0x15,0x03,0x17,0x03,

0x16,0x66,0x17,0x04,0x18,0x04,0x18,0x03,0x19,0x03,

0x1F,0x03,0x1B,0x03,0x1F,0x66,0x20,0x03,0x21,0x03,

0x20,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x66,0x1F,0x03,

0x1B,0x03,0x19,0x03,0x19,0x03,0x15,0x03,0x1A,0x66,

0x1A,0x03,0x19,0x03,0x19,0x03,0x1F,0x03,0x1B,0x03,

0x1F,0x00,0x1A,0x03,0x1A,0x03,0x1A,0x03,0x1B,0x03,

0x1B,0x03,0x1A,0x03,0x19,0x03,0x19,0x02,0x17,0x03,

0x15,0x17,0x15,0x03,0x16,0x03,0x17,0x03,0x18,0x03,

0x17,0x04,0x18,0x0E,0x18,0x03,0x17,0x04,0x18,0x0E,

0x18,0x66,0x17,0x03,0x18,0x03,0x17,0x03,0x18,0x03,

0x20,0x03,0x20,0x02,0x1F,0x03,0x1B,0x03,0x1F,0x66,

0x20,0x03,0x21,0x03,0x20,0x03,0x1F,0x03,0x1B,0x03,

0x1F,0x66,0x1F,0x04,0x1B,0x0E,0x1B,0x03,0x19,0x03,

0x19,0x03,0x15,0x03,0x1A,0x66,0x1A,0x03,0x19,0x03,

0x15,0x03,0x15,0x03,0x17,0x03,0x16,0x66,0x17,0x04,

0x18,0x04,0x18,0x03,0x19,0x03,0x1F,0x03,0x1B,0x03,

0x1F,0x66,0x20,0x03,0x21,0x03,0x20,0x03,0x1F,0x03,

0x1B,0x03,0x1F,0x66,0x1F,0x03,0x1B,0x03,0x19,0x03,

0x19,0x03,0x15,0x03,0x1A,0x66,0x1A,0x03,0x19,0x03,

0x19,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x00,0x18,0x02,

0x18,0x03,0x1A,0x03,0x19,0x0D,0x15,0x03,0x15,0x02,

0x18,0x66,0x16,0x02,0x17,0x02,0x15,0x00,0x00,0x00

};

//昨日重现

unsignedcharcodeMusic_yesterday[]=

{

0x15,0x03,0x15,0x03,0x16,0x03,0x17,0x02,0x19,0x02,

0x19,0x03,0x17,0x03,0x19,0x03,0x17,0x03,0x1A,0x02,

0x19,0x66,0x17,0x02,0x17,0x03,0x19,0x03,0x1A,0x02,

0x16,0x02,0x17,0x03,0x19,0x66,0x1A,0x15,0x17,0x03,

0x19,0x03,0x1A,0x02,0x21,0x02,0x20,0x03,0x1F,0x02,

0x1B,0x0D,0x1B,0x66,0x19,0x03,0x17,0x03,0x19,0x02,

0x17,0x0C,0x16,0x14,0x15,0x03,0x15,0x03,0x16,0x03,

0x17,0x03,0x19,0x02,0x19,0x0D,0x19,0x03,0x17,0x03,

0x19,0x03,0x17,0x03,0x1A,0x03,0x19,0x02,0x17,0x0D,

0x17,0x02,0x17,0x03,0x19,0x03,0x1A,0x02,0x1B,0x02,

0x17,0x03,0x19,0x02,0x1A,0x0D,0x1A,0x01,0x1B,0x02,

0x20,0x02,0x1F,0x03,0x1B,0x03,0x1A,0x66,0x1B,0x03,

0x1F,0x03,0x1B,0x03,0x1F,0x03,0x1B,0x02,0x1A,0x66,

0x1A,0x03,0x1B,0x03,0x1F,0x02,0x1F,0x02,0x1A,0x03,

0x1F,0x02,0x20,0x0D,0x20,0x16,0x1F,0x02,0x20,0x02,

0x21,0x03,0x21,0x03,0x21,0x03,0x21,0x02,0x20,0x03,

0x1F,0x03,0x1B,0x0D,0x1F,0x03,0x1B,0x0D,0x1A,0x66,

0x17,0x03,0x19,0x0D,0x19,0x14,0x1F,0x03,0x20,0x03,

0x21,0x03,0x21,0x03,0x21,0x03,0x21,0x03,0x21,0x02,

0x20,0x03,0x1F,0x03,0x1B,0x0D,0x1F,0x03,0x1B,0x03,

0x1A,0x66,0x17,0x03,0x19,0x0D,0x19,0x14,0x1A,0x03,

0x1B,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x03,0x20,0x66,

0x1F,0x03,0x1B,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x03,

0x20,0x66,0x1F,0x03,0x20,0x03,0x21,0x02,0x21,0x02,

0x20,0x03,0x1F,0x02,0x1A,0x0D,0x1A,0x02,0x17,0x02,

0x17,0x0D,0x1A,0x03,0x

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