家具设计中英文对照外文翻译文献.docx
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家具设计中英文对照外文翻译文献
家具设计中英文对照外文翻译文献
(文档含英文原文和中文翻译)
原文:
ResearchesandDevelopmentofInteractive
EducationalToysforChildren
Abstract:
ForOrientedbytheteachingphilosophy"gamebasedlearning",thispapercarriedoutanin-depthresearchontheinteractivemodeofchildren'seducationaltoys.
Intheresearchprocess,itattemptedtobuildanewimmersededucational-gamescenarioforchildrenbyusingthenewinteractivetechnologysoastoinspirethechildren'sinterestinlearningandexploration.Theresearchobjectinthispaperwasaninteractiveeducationaltoy-"funnytap"Englishlearningmachineforchildren.Afterintegratingthedesignconceptofthisproductfromanindustrialdesignperspective,weselectedspecificinteractivetechnologyandcompletedtheengineering.Moreover,wehaveconductedtestsofworkprinciplesandeffectofusagebasedonthesamplemachine.Thefinalresultindicatedthatthereisapromisingandhugemarketpotentialtoapplythenewinteractivetechnologytodevelopmentofeducationaltoys.
Keywords:
InteractiveEducationalToys,InteractiveDesign,interactivemode
1.INTRODUCTION
Since1980s,humanbeingsincludingthechildrenhaveenteredadigitalage.Undertheinfluenceoftheadvancedinformation,earlystageeducationmachines,electronicbuildingblocks,electronicwallcharts,andothernewtoyshavebecomechildren'snewfavorites.Withtheinfluenceofthewestteachingphilosophy-"gamebasedlearning",parentsarestronglyagreedwithsuchtoysforchildren.Thesemoderneducationaltoyswillbecomethemainstreamoftoydevelopmentduetotheirpromotionofchildren'slearning,practicalability,creativityandimagination.
Interactionexistsinallthingscontactedbyhumans,andinteractivedesignemergedtodesignakindofcommunicationanddialoguebetweenhumanandobjectstominimizethe"cognitiveconflict".Asanewdesigntheory,interactivedesignhasawiderangeofapplicationsindesigningeducationaltoys.
2.THEPLANANDBENEFITSOFTHEINTERACTIVEMODEOFCHILDREN'STOYS
Theriseofvariousdigitaltechnologies,suchasvoicerecognition,3Dvideo,andvirtualrealitytechnologyetc.,givesnewexperiencetopeople'sperception.Theauthoraimedtoapplythesenewdigitaltechnologiestotheresearchesofinteractiveeducationaltoysdesign.
Theplanoftheinteractivemodeofchildren'seducationaltoys:
2.1.VoiceInteraction
Voiceinteractionvoiceincludestouchvoiceinteraction,voicecommandinteractionandintelligentvoiceinteraction.Touchvoiceinteractionandvoicecommandinteractionhavebeenverycommon,suchaselectronicwallcharts,televox;intelligentvoiceinteractionistheauthor'saimtocreateagenuinedialoguebetween
childrenandsimulationtoysthroughdigitaltechnology,tofosterchildren'slanguageability,particularlyinafamilywithonlyonechild,thechildrenneeda"partner"toaccompanythemtolearnandplaywith.
2.2.VideoInteraction
Videointeractioncanbedividedinto2Dimageinteractionand3Dvideointeraction.Theformerhasbeenbroadlyusedintoys,suchasinmultimediacourseware,imageorvideoofhorsewillappearwhenreferringto"horse";3Dvideointeractionistheauthor'saimtoapply3Dprojectiontechnologyinthe"play"process,forinstance,whenreferringtoagreengrassland,agrasslandprojectionwillappearsothatchildrenfeellikebeingonthegrassland,whichenhanceschildren'slearningexperience;meanwhile,thisenhancedemotionalexperiencewillprolongthememoryretentiontimeorevenextendtoaultra-long-termmemory.
2.3.NarrativeInteraction
Narrativeinteractionistoconceiveastoryforthetoyandofferataskroleforchildrentomakethemparticipateinthestory.ThestepsareshowninFigure1:
Fig.1.Thestepsofnarrativeinteraction
Basedonchildren'scuriosityandimitationpsychologyaswellastheinvestigationofthegames,theauthorfoundthecorrectapplicationofstoryinteractionineducationaltoyscangreatlymobilizechildren'slearningenthusiasm,forexample,weconceiveanEnglishlearningprocessastreasurehuntactivity.Inthisactivity,thewordsarehiddeninthetreasurebox,andchildrenthemselvesareexplorers,iftheyputoneorafewwordstogether,theywillgetatreasurebox,andtheycanalsomakeacompetitionwithpeerstogetthetreasureboxes.Throughestablishmentofgametheme,selectionofroles,andplotdevelopmentintheactivities,childrennotonlyincreasetheirknowledgeofEnglish,alsolearnhowtogetalongwithpeersanddevelopgoodself-awareness.
2.4.WebVirtualRealityInteraction
Webvirtualrealityinteractionisvirtualimagingthroughnetworkconnections,makingyoufeellikeyourpartnerssitting,playingandlearningwithyou,todeliberatethelonelinessinthecontemporaryfamilies,andpromotechildren'slearninginitiativeinthecompetitivecontext.
Psychologicalresearchshowsthatwithrespecttothelearners,thelearningbehaviorresultinginemotionalpleasureexperiencewillproduceapositiveemotionalresonance,therebyenhancingthelearners'learninginitiativeandenthusiasm.Therealisticeducational-gamescenariocreatedbyinteractiveeducationaltoysforchildrennotonlybringsemotionalpleasureexperiencetochildrensothatlearningisnolongerboringforthemwithapurposeofmobilizingtheenthusiasmofstudyanddevelopingcreativethinking,butalsoenhanceschildren'ssocialcommunicationabilitytohelpchildrenestablishgoodsocialcharacterfavorablefortheirlife.
3.DEVELOPMENTOFINTERACTIVEEDUCATIONALTOY—"FUNNYTAP"
Parentsarehead-achedonchildren'slearningEnglish,sowefocusondevelopinganinteractiveEnglishlearningtoytohelpthechildrenrememberingwordsingamescenarioandstimulatetheirinterestsinlearningEnglish,andtrainingchildren'shandoperationandbraincoordination.
Thedevelopmentpracticeprocedureofinteractivetoyforchildren-"funnytap"isshowninFigure2asfollowing:
Fig.2.Thedevelopmentpracticeprocedureof"funnytap"
3.1.Thedevelopmentprocessofinteractiveconceptofinteractiveeducationaltoy-"funnytap"
Itisthedevelopmentprocessof"funnytap"interactiveconcept.AfterinvestigatingtheobjectgroupofchildrenandparentsabouttheirneedsofEnglishlearningmachine,wesummarizedsixkeyindicatorssuchassecurity,funandincentive.HerewemainlydescribethreemodelsofinteractionsshadedinFigure3.
Tomeettherequirementoffun,theauthordesignedanarrativeinteractiveprocess,asisshowninFigure3:
Fig.3.Thenarrativeinteractiveprocessof"funnytap"
Thewordlearningprocessisconceivedasagameofwhack-a-mole,imaginingthereareNmoleholes,andthereareMlettersinaword(i.e.Mmoleswithaletter).
IfyoutapdownMjumpingmolesinaccordancewiththeorder,youwillgetthecheers,ifthetapisnotcorrect,itwillcontinuetocall"comeon";meanwhile,theactionof"tap"isnotonlyfunny,butalsoeffectivetotrainchildren'shandsandbraincoordination.
Voiceinteractionwaspreparedbythemicrocontrollerprogramtocontrolthevoicemodules.Therearetwofeaturesregardingthe"funnypat":
oneiswordpronunciation;theotheristhedesignoftheapplauseandcheeringvoicesforrewardandpunishment,whichhelptoreachthegoalofincentive.
Inthefirststage,videointeractionwaspreparedbydisplayingthelettersonbuttonsthroughLEDdotmatrixcharacterdisplaymodulesmainlycontrolledbymicrocontroller;inthesecondstage,weprovidedtoywith3Dprojectorforprojectingthewholeprocessintheairtoconstructa3Demotionalscenario,andtheactionof"tap"istotaptheprojectionsintheair.
3.2.Principlediagramofinteractiveeducationaltoyforchildren-"funnytap"
Theoperationprincipleof"funnytap"isshowninFigure4:
Fig.4.Theoperationprincipleof"funnytap"
Thesystemconsistsofsixcomponents,suchasvoicemodule,LEDindicator,actionbackmodule,MCU,powermoduleandLEDdotmatrixcharacterdisplaymodule.Amongthese,thethreeformersareconnectedwithMCUthrough8-bitdatabus;LEDdotmatrixcharacterdisplaymoduleisconnectedwiththemicrocontrollerthroughthe12Cbus.VoicemodulestoresEnglishwordpronunciationdocumentsneededinthegame,andMCUpronouncesthewordbycontrollingthevoicemoduleviathebus.LEDdotmatrixcharacterdisplaymoduleconsistsofdriverchipsandthe8*8LEDmatrix.MCUbuscontrolLEDdotmatrixcharacterdisplaymoduleviaI2CtoshowthecorrespondingEnglishletters.Actionbackmoduletestsandcapturestheplayer'sactionsduringthegamefortheMCUtojudgewhethertheplayerconductsnormalactionstocontrolthegameprocess.
3.3.Appearancedesignprocessofinteractiveeducationaltoy-"funnytap"
ThefollowingFigure5isadesignprocessfromsketch,modelling,model-makingtothefinalproductandthedrawingoftheproductstructureexplosion.
Fig.5.Appearancedesignprocessof"funnytap"
3.4.Interactiontest
SampleofN(Nisanoddnumber)preschoolchildrenwasrandomlyselectedtotesttheproduct'savailability,usabilityanduser'swillingnessofusingit.Mainlyonsitetestingobservationandquestionnairesurvey,andthenweimprovetheproductaccordingtothetestresults.
TestingtimesareequaltoormorethanIsoastofindtheproductswithhighestinteraction.Intheproductfinaltrial,mostofparentsfedbackthatthistoycombinedfunandknowledgewellandthewholelearningprocesswasverysmoothandthechildrenwereveryhappywhen"learning".
4.SUMMARYANDPROSPECT
Chinaisalargecountryoftoymanufacturing,butitstillremainsinthestageofimitatingforeigndesign,es