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本文(家具设计中英文对照外文翻译文献.docx)为本站会员(b****3)主动上传,冰豆网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知冰豆网(发送邮件至service@bdocx.com或直接QQ联系客服),我们立即给予删除!

家具设计中英文对照外文翻译文献.docx

1、家具设计中英文对照外文翻译文献家具设计中英文对照外文翻译文献(文档含英文原文和中文翻译)原文:Researches and Development of InteractiveEducational Toys for ChildrenAbstract: For Oriented by the teaching philosophy game based learning, this paper carried out an in-depth research on the interactive mode of childrens educational toys. In the resear

2、ch process, it attempted to build a new immersed educational-game scenario for children by using the new interactive technology so as to inspire the childrens interest in learning and exploration. The research object in this paper was an interactive educational toy-funny tap English learning machine

3、 for children. After integrating the design concept of this product from an industrial design perspective, we selected specific interactive technology and completed the engineering. Moreover, we have conducted tests of work principles and effect of usage based on the sample machine. The final result

4、 indicated that there is a promising and huge market potential to apply the new interactive technology to development of educational toys. Keywords: Interactive Educational Toys, Interactive Design, interactive mode 1. INTRODUCTIONSince 1980s, human beings including the children have entered a digit

5、al age. Under the influence of the advanced information, early stage education machines, electronic building blocks, electronic wall charts, and other new toys have become childrens new favorites. With the influence of the west teaching philosophy-game based learning, parents are strongly agreed wit

6、h such toys for children. These modern educational toys will become the mainstream of toy development due to their promotion of childrens learning, practical ability, creativity and imagination. Interaction exists in all things contacted by humans, and interactive design emerged to design a kind of

7、communication and dialogue between human and objects to minimize the cognitive conflict. As a new design theory, interactive design has a wide range of applications in designing educational toys. 2. THE PLAN AND BENEFITS OF THE INTERACTIVE MODE OF CHILDREN S TOYS The rise of various digital technolo

8、gies, such as voice recognition, 3D video, and virtual reality technology etc., gives new experience to peoples perception. The author aimed to apply these new digital technologies to the researches of interactive educational toys design. The plan of the interactive mode of childrens educational toy

9、s: 2.1. Voice Interaction Voice interaction voice includes touch voice interaction, voice command interaction and intelligent voice interaction. Touch voice interaction and voice command interaction have been very common, such as electronic wall charts, televox; intelligent voice interaction is the

10、authors aim to create a genuine dialogue between children and simulation toys through digital technology, to foster childrens language ability, particularly in a family with only one child, the children need a partner to accompany them to learn and play with. 2.2. Video Interaction Video interaction

11、 can be divided into 2D image interaction and 3D video interaction. The former has been broadly used in toys, such as in multimedia courseware, image or video of horse will appear when referring to horse; 3D video interaction is the authors aim to apply 3D projection technology in the play process,

12、for instance, when referring to a green grassland, a grassland projection will appear so that children feel like being on the grassland, which enhances childrens learning experience; meanwhile, this enhanced emotional experience will prolong the memory retention time or even extend to a ultra- long-

13、term memory. 2.3. Narrative Interaction Narrative interaction is to conceive a story for the toy and offer a task role for children to make them participate in the story. The steps are shown in Figure 1: Fig. 1. The steps of narrative interaction Based on childrens curiosity and imitation psychology

14、 as well as the investigation of the games, the author found the correct application of story interaction in educational toys can greatly mobilize childrens learning enthusiasm, for example, we conceive an English learning process as treasure hunt activity. In this activity, the words are hidden in

15、the treasure box, and children themselves are explorers, if they put one or a few words together, they will get a treasure box, and they can also make a competition with peers to get the treasure boxes. Through establishment of game theme, selection of roles, and plot development in the activities,

16、children not only increase their knowledge of English, also learn how to get along with peers and develop good self-awareness. 2.4. Web Virtual Reality Interaction Web virtual reality interaction is virtual imaging through network connections, making you feel like your partners sitting, playing and

17、learning with you, to deliberate the loneliness in the contemporary families, and promote childrens learning initiative in the competitive context. Psychological research shows that with respect to the learners, the learning behavior resulting in emotional pleasure experience will produce a positive

18、 emotional resonance, thereby enhancing the learners learning initiative and enthusiasm. The realistic educational-game scenario created by interactive educational toys for children not only brings emotional pleasure experience to children so that learning is no longer boring for them with a purpose

19、 of mobilizing the enthusiasm of study and developing creative thinking, but also enhances childrens social communication ability to help children establish good social character favorable for their life. 3. DEVELOPMENT OF INTERACTIVE EDUCATIONAL TOYFUNNY TAP Parents are head-ached on childrens lear

20、ning English, so we focus on developing an interactive English learning toy to help the children remembering words in game scenario and stimulate their interests in learning English, and training childrens hand operation and brain coordination. The development practice procedure of interactive toy f

21、or children-funny tap is shown in Figure 2 as following: Fig. 2. The development practice procedure of funny tap 3.1. The development process of interactive concept of interactive educational toy-funny tap It is the development process of funny tap interactive concept. After investigating the object

22、 group of children and parents about their needs of English learning machine, we summarized six key indicators such as security, fun and incentive. Here we mainly describe three models of interactions shaded in Figure 3. To meet the requirement of fun, the author designed a narrative interactive pro

23、cess, as is shown in Figure 3: Fig. 3. The narrative interactive process of funny tap The word learning process is conceived as a game of whack-a-mole, imagining there are N mole holes, and there are M letters in a word (i.e. M moles with a letter). If you tap down M jumping moles in accordance with

24、 the order, you will get the cheers, if the tap is not correct, it will continue to call come on; meanwhile, the action of tap is not only funny, but also effective to train childrens hands and brain coordination. Voice interaction was prepared by the microcontroller program to control the voice mod

25、ules. There are two features regarding the funny pat: one is word pronunciation; the other is the design of the applause and cheering voices for reward and punishment, which help to reach the goal of incentive. In the first stage, video interaction was prepared by displaying the letters on buttons t

26、hrough LED dot matrix character display modules mainly controlled by microcontroller; in the second stage, we provided toy with 3D projector for projecting the whole process in the air to construct a 3D emotional scenario, and the action of tap is to tap the projections in the air.3.2. Principle dia

27、gram of interactive educational toy for children-funny tap The operation principle of funny tap is shown in Figure 4: Fig. 4. The operation principle of funny tap The system consists of six components, such as voice module, LED indicator, action back module, MCU, power module and LED dot matrix char

28、acter display module. Among these, the three formers are connected with MCU through 8-bit data bus; LED dot matrix character display module is connected with the microcontroller through the 12C bus. Voice module stores English word pronunciation documents needed in the game, and MCU pronounces the w

29、ord by controlling the voice module via the bus. LED dot matrix character display module consists of driver chips and the 8*8 LED matrix. MCU bus control LED dot matrix character display module via I2C to show the corresponding English letters. Action back module tests and captures the players actio

30、ns during the game for the MCU to judge whether the player conducts normal actions to control the game process. 3.3. Appearance design process of interactive educational toy-funny tap The following Figure 5 is a design process from sketch, modelling, model-making to the final product and the drawing

31、 of the product structure explosion. Fig. 5. Appearance design process of funny tap 3.4. Interaction test Sample of N (N is an odd number) preschool children was randomly selected to test the products availability, usability and users willingness of using it. Mainly onsite testing observation and qu

32、estionnaire survey, and then we improve the product according to the test results. Testing times are equal to or more than I so as to find the products with highest interaction. In the product final trial, most of parents fed back that this toy combined fun and knowledge well and the whole learning process was very smooth and the children were very happy when learning.4. SUMMARY AND PROSPECT China is a large country of toy manufacturing, but it still remains in the stage of imitating foreign design, es

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