83个小学英语课堂游戏.docx
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83个小学英语课堂游戏
83个小学英语课堂游戏
AlphabetShoutOut
Randomlychooseanalphabetflashcardandawardapointtothefirststudentwhoshoutsoutawordbeginningwiththatletter.
AlphabetWritingRelay
Divideandlineupthestudentsintotwoteams.Dividetheboardintotwohalvesandhaveonestudentfromeachteamruntotheboard,write'A',thenruntothebackoftheline.Thenextstudentwrites'B',etc.Thefirstteamtofinishwins.
AlphabetEraserelay
As'AlphabetWritingRelay',butthistime,writethealphabetoneachhalfoftheboardandhaveeachteamracetoerasethelettersinorder.
AlphabetSculptures
Dividethestudentsintoteamsandcalloutaletterofthealphabet.Awardapointtothefirstteamthatcanformtheletterwiththeirbodies.
AlphabetSoup
Giveeachstudentanalphabetflashcardandhavethemskiparoundtheroomtothe'ABCSong'.Stopthetapeatrandomandhavethestudentsrushtolineupinorder,e.g.A-K.
AlphabetTouch
Calloutlettersandhavethestudentsfindandtouchthemintheclassroom,onposters,etc.
AlphabetWave
Giveeachstudentafeworderedalphabetflashcardsandplaythe'ABCSong'.Havethestudentsholdupthecardsthatcorrespondtotheletterstheyhearinthesong.
AnimalCrackers
Takeabigdiceandassignananimaltoeachnumber.Havethestudentsrollthediceandactliketheanimal!
TheBall
Throwtheballtoastudentandaskthatstudentaquestion.Thestudentanswersandthrowstheballtoanotherstudentaskingthesamequestion.E.g."Canyou...?
","Yes,Ican./No,Ican't.""Doyoulike...?
","Yes,Ido./No,Idon't."
BalloonToss
Havethestudentsstandinacircle.Tossaballoontoonestudentandelicitvocabularyorastructurefromthatstudent.TheymustbeabletotaptheballoonintheairwithoutmissingthevocabularyorstructureE.g.S1:
"Myname'sMiki.What'syourname?
"(tap)"Myname'sHiro.What'syourname?
"(tap).
BasicFlashcardFun
Theteachersimplyholdsupaflashcardandelicitstheanswerfromthestudents.Thiscanbedoneinteamswithpointsawardedforcorrectanswers.
BeatTheClock
Timethestudentsastheyracetoputalphabet,daysoftheweek,ormonthflashcardsinorder.Havethemtryagaintoseeiftheycanbeattheirfastesttime.
Bingo
Bingocanbeusedwithanytopic.BlankBingosheetscanbeused,andstudentscanwriteofdrawrandomlyintheboxes.Thewinneristhefirststudenttocrossoutallthenumbers/lettersetc.onthesheet.
BlindfoldConversation
Arrangetheclassinacircleandchooseonestudenttostandinthecirclewithablindfoldon.Spinthestudentandtellhim/hertopoint.Tellthestudenttoguessthenameofthestudenthe/sheispointingatbytalkingtohim/her.E.g."Hello.Howareyou?
Doyoulike...?
"
Bluff
Theobjectofthegameistobethefirststudenttogetridofallhis/hercards.Dividethestudentsintosmallgroupanddealflashcardstoeachstudent.Player1choosesacardfromhis/herhandandthrowsitfacedownonthetablesaying,forexample,"Ihave(acat)".Player1maybetellingthetruthorbluffing.Ifplayer2hasa'cat'inhis/herhandthenthere'sagoodchanceplayer1isbluffing.Player2shouldsay"No,youdon't".Ifplayer1wasbluffing,player2givesplayer1apenaltycardfromhis/herhand.Ifplayer1wastellingthetruththenhe/shegivesplayer2apenaltycardfromhis/herhand.Continueuntilonestudentisoutofcards.
TheBomb
Passaball,objectoraflashcardaroundacircleofstudents.Whenthetimerrings,thestudentholdingtheballmustansweraquestion,makeasentenceorsayaword.
CarRace
Arrangetheflashcardsinalonglinewithstartingandfinishingpoints.Giveeachstudentacounter.Thefirststudentthrowsthediceandmoves.Thestudentmustsaythewordontheflashcardhe/shelandson.Ifthestudentmakesamistake,he/shegoesbacktohis/heroriginalplace.Addcoloredpaperbetweencardstorepresent'TakeAnotherTurn',andassignacrashnumbere.g.#4onthedicewhichmeansthestudentmustreturntothebeginning.
CatchTheFruit
Tossapieceofplasticfruittoastudentandask,"Whatisit?
"Elicitandpromptthecorrectvocabulary.Gesturethestudenttothrowitbacktoyouandrepeatwithdifferentfruitandstudents.Foravariationsee'TheBall'.
Charades
Divideandlineuptheclassintotwoteams.Thefirststudentfromeachteamcomestothefront.Theteacherwhispersawordorshowsaflashcardtothetwostudentsandtheyactitout.Thefirstteamtocalloutthecorrectwordgetsapoint.E.g.sleeping,eating,playingsoccer...
Clusters
Playanymusicandhavethestudentswalk,skip,jump,hop,etcaroundtheroomrandomly.Stopthemusicandcalloutanumberbetween1-8.Thestudentsmustquicklygettogetherinagrouporgroupsofthatnumber,andtheoddstudentsmustsitoutuntilthenextround.
Commando
Theteacheristhecommandoandgivescommandstotheclassand/orindividualstudents.Thisisagreatenergyburneraswellasreviewofactionscolors,numbersoranythingelseyoucanthrowin.E.g."Jump10times","Touchyour(bodypart)","Touch(classroomobject","Turnaround","Standup/Sitdown".
Concentration/Memory
Havethestudentssitinacircle.Spreadouttheflashcards(2sets)facedown.Studentstaketurnsflippingovertwocardsandsayingthevocabulary.Iftheflashcardsareamatch,thestudentkeepsthecards.Iftheyaredifferent,theyremainfacedown.Thestudentwiththemostpairsisthewinner.
ConversationRelay
LineupthestudentsintwoteamsandhavethelaststudentineachteamtaptheshoulderofthestudentinfrontandhaveaconversationE.g."What'syouname?
","Howareyou?
".Thestudentansweringthenstartsthesameconversationwiththestudentinfront,andsoon.Whentheconversationreachesthefront,thestudentatthefrontmustruntothebackandcontinuetheprocedure.Thefirstteamtogetallthestudentsbackintheiroriginalpositionswins.
CrazyTrain
Studentslineupbehindtheteacherinachoochootrainline.Givecommandssuchas"faster","slower","turnleft",and"stop".
DanceOfTheOstriches
Pairupstudentsandattachaflashcardtotheirbacks.Theobjectofthegameistolookattheotherstudent'sflashcardandyelloutthewordbeforetheyseeyours.
DrawItRelay
Dividethestudentsintotwoteams.Whisperaflashcardtothefirstmemberofbothteamsandhavethemruntotheboardanddrawthewordasfastaspossible.Awardpointstothefastestteam.
DuckDuckGoose
Studentssitinacircleandtheteacherstartsbywalkingroundtheoutsideofthecircletappingthestudentsontheheadsaying"duck".Whentheteachersays"goose"thestudentwhoseheadwastouchedmustjumpupandchasetheteacherroundthecircle.Theteachermustsitdowninthestudent'sspotbeforebeingtagged.Iftagged,theteachermustcontinuetappingheads.Ifnot,thestudentwalksaroundthecircletouchingheads.Itmightbeeasiertousevocabularylike"cat,cat,dog"orsimilar,oreven"duck,duck,dog"topracticeawarenessof'u'vs'o'and'g'vs'ck'sounds.
FashionShow
Haveeachstudentstanduponeatatimeandelicitfromtheclasswhatheorsheiswearing.
FindIt
Theteacherholdsupaletterflashcard.Thestudentsmustsearcharoundtheroomtofindeitheracorrespondingobject/picturethatbeginswiththatletterorfindthatsameletterwrittensomewhereintheroom.Thepurposeofthisgameisletterrecognition.Itcanbeplayedasarelayracewithtwoteamsracingtofindthelettersfirst.
Firstletter
Givethestudentsvariouspictureflashcards.GothroughtheABC'sandinstructstudentstoholduptheflashcardsthatbeginwiththatletter.
FlashCardActOut
Chooseoneormorestudentstocometothefront.Showaflashcardorwhisperaword,andhavethestudentsactitout.Rewardthefirststudenttoguessthecorrectanswer.Thiscanbeusedwithmanysubjects(e.g.sports,actions,verbs,animals,etc.)
FlashCardWalk
Arrangetheflashcardsinabigcircle.Playsomemusicwhilethestudentswalkaroundthecircle.Whenthemusicstops,calloutaflashcard,andthestudentstandingnexttotheflashcardwins.
FollowTheLeader
Studentslineupbehindtheteacherandfollowtheteacher'sactions.Useasareviewforidentifyingandchorusingclassroomobjectsoractingoutactions.Givethestudentsachancetolead.
Gestures
Usewesterngesturesinyourclass.
Expressions
Gestures
Hello
wave
Goodbye
wave
It'scold
putarmsaroundshoulders
It'shot
fanyourfacewithhands
No!
shakeyourhead"no"
Comehere
moveyourindexfinger
Me!
Touchyourchest
OK
maketheOKsign
Idon'tknow
pullshouldersandhandsup
Shhhh
indexfingerinfrontofmouth
Stop
handup,palmout
Standup
raisehandslightly,palmup
Sitdown
lowerhandslightly,palmdown
GoFish
Havestudentschoosetwoflashcardseach.Havethestudentsholdtheflashcardsfaceupbutnottoshowanyone.Chooseastudentandask"Doyouhaveacat?
"Iftheanswerisyes,theyhavetogiveyoutheflashcard.Haveeachstudentaskotherstudentsquestions.Astudentwithnocardsisout.
Grab
UseLego.SpreadouttheLegoandcallout"(Five!
)".Thestudentsshouldtakefiveblocks,jointhemtogethertomakeapatternandholdthemup.Nextsay"twoblue,oneyellow"andothercombinationsto5.
GrabItRelay/RacetoTouch
Laytheflashcardsontheflooratoneendoftheroom,andhavethestudentslineupinteamsattheotherendoftheroom.Calloutaflashcardandhavethefirstpersonineachteamracetograbthecard.Thosestudentsthengotothebackandthen