断剑圣堂武士之谜导演剪辑版Broken SwordShadow of the TemplarsDirectors Cut图文攻略.docx

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断剑:

圣堂武士之谜—导演剪辑版

BrokenSword:

ShadowoftheTemplars-Director'sCut

WalkthroughMenu

∙GeneralTips

∙Chapter1–ThePalaisRoyale

∙Chapter2–Quayside

∙Chapter3–ParisCafé

∙Chapter4–Nico

∙Chapter5–ClownChasing

∙Chapter6–Ireland

∙Chapter7–Marquet

∙Chapter8–TheTripod

∙Chapter9–Mabia

∙Chapter10–Bull’sHeadHill

∙Chapter11–VilladeVasconcellos

∙Chapter12–MontfauconChurch

∙Chapter13–Baphomet

∙Chapter14–TheChildren

∙Chapter15–Scotland

GeneralTips

∙ThisisapointandclickAdventureGame.

∙ClickonOptionsandthenontheAudiotabtoadjusttheSoundEffects,MusicandSpeechVolume.

∙ClickonOptionsandtheScreenResolutiontabtochoosebetweenFullScreen,OriginalorAugmentedresolutions.

∙ClickontheflagbelowtheCreditstochoosethelanguageforthesubtitles.

∙Aflashingbluecirclecursorindicatesanareaofinterest.

∙Therearemanyhotspotsthatarenotnecessarytoprogressandnotincludedinthewalkthrough,buttheyprovidehumorandbackgroundandinvestigatingallofthemallowsforamorecompleteexperience.

∙Movingyourcursorovertheflashingbluecirclewillbringupvariousactionicons.

∙Aneyeiconindicatesyoucanexamineanitem.

∙Amouthiconmeansyoucanspeaktoanothercharacter.

∙Clickontheconversationchoicesyouwanttohave,itisalwaysgoodtoexhaustallconversationstogetthemostclues.

∙Inadditiontoclickingontheconversationoptions,youcanclickontheinventoryitemsaswellduringaninteractionwithanothercharactertodiscussthem.

∙Iftherearemorethanoneactionicononthesameitem,youcanleftclickonyourmousetogettheprimaryactionandyoucanexaminewitharightclick.

∙Towalk,justclickonthefloorwhereyouwanttomove,orclickonahotspotandyourcharacterwillmovetowardsit.

∙Youcanleftclickthemousetoskipthroughthedialogues.

∙Toexitoutofclose-upsorendconversations,clickonthebluearrowonthebottomrightofthescreen.

∙Ifthereisnoarrowandyoucannotexit,youhavenotfinishedeverythingyouneedtodo.

∙Youcannotskipanypuzzles,butnoneofthemarerandom,sothesolutionsareallinthewalkthrough.

∙ClickontheBriefcaseIcontoaccessyourinventory.

∙Youcancombineinventoryitemsbyclick-holdingoneoftheitemsanddraggingittotheitemyouwishtocombineitwith.Whenbothitemsarehighlightedingold,youcanreleasethemousebutton.

∙Touseaninventoryitemonahotspotorpersonclick-holdanddragtheitemtoahotspotorpersonandreleasewhenitishighlightedingold.

∙ClickontheDiaryIcononthetaskbartoaccesstheDiary.

∙TheDiarycontainscluesandrecapsofwhatyouhavedone,soitiswisetocheckfrequently.

∙ClickontheQuestionMarkonthetaskbartogethints.

∙Therearetwolevelsofhints,thefirstonewillbeasubtlehint,andthesecondonewillbeaspoiler.

∙ClickontheWrenchonthebottomleftofthetaskbartosaveorloadagameandadjustthesettings.

∙Yourcursorwillchangetoapointinghandifyoucanheadtoanotherarea.

∙ClickontheWrenchonthebottomleftofthetaskbartoexitthegame.

Chapter1–ThePalaisRoyale

∙Clickontherightcurtainpanel(A)toexposetheholeintheglass.

∙Clickontheglassdoorhandletocheckouttheledge.

∙ClickonthebodyofPierreCarchon.

∙TaketheHAIRCLIPnexttoPierre’sbody.

∙YoucanclickonPierre’seyestoopenandclosethem.

∙ClickonPierre’ssuitjackettoexposethewound.

∙Clickonthewound.

∙TaketheBOATTICKETfrominsidethejacket.

∙Exittheroom.

∙Clickonthetabletogetaclose-up.

∙TaketheLACECLOTH.

∙Clickontheholeinthetable.

∙Click-holdanddragtheHAIRCLIPonthehole.

∙TaketheSAFEKEYfromthecompartment.

∙TaketheTUBEOFPAINTfromtheeasel.

∙SpeaktoImeldainthesittingareatotheleftoftheeaselandexhaustallconversationandyouwillgettheDRAWINGROOMKEY.

∙UsetheDRAWINGROOMKEYonthedoorattheendofthehallontheright.

∙Clickonthedesktogetaclose-upandtaketheELEPHANT.

∙Clickonthein-trayandblotterdeskpad.

∙Clickonthepaintingonthewallontheothersideoftheroomtogetaclose-up.

∙Pressthebutton(B)ontheleftsideoftheframe.

∙Clickonthepictureagaintoexposethesafe.

∙UsetheSAFEKEYonthekeyhole.

∙ClickontheSTONECYLINDERinthesafeandpayattentiontotheprintingthatneedstobedone.

∙YouwillautomaticallygettheSTONECYLINDERininventory.

∙TherearetwowaystogettheCODEfromthestonecylinder.

∙Option1;combinethePAINTandtheLACECLOTHininventorytogetaPAINTCOVEREDCLOTH,andthencombinethePAINTCOVEREDCLOTHwiththeSTONECYLINDERtogetaPAINTCOVEREDSTONECYLINDER.

∙Option2;placethePAINTinthein-trayandplacetheSTONECYLINDERinthetraytogetaPAINTCOVEREDSTONECYLINDER.

∙Foreitheroption,rollthePAINTCOVEREDSTONECYLINDERontheblottingpaperonthedesk.

∙TaketheCODEDMESSAGEfromtheblotterpadandautomaticallygettheSTONECYLINDERandCODEDMESSAGEininventory.

∙LeavetheroomandgotothesittingareaontheleftsideofthehallandspeaktoImelda.

Chapter2–Quayside

∙Walktotherightandclickonthelargegate(C)underneaththestairs.

∙Clickonthepuzzlelockontheleft.

∙Theobjectistoslidethelatchwiththeknobovertotheslotontheleftbymovingthepiecesoutoftheway.Seescreenshotforsolution.

∙Theobjectistoslidethelatchovertotheslotontherightbymovingthepiecesoutoftheway.Seescreenshotforsolution.

∙Entertheskiffroombehindthefallengate.

∙Clickonthehulloftheuprightskifftoknockitover.

∙TaketheSHELLCASEfromtheareathestoodon.

∙Clickontheareatotherightofthedoorontheleft.

∙DragtheSTONECYLINDERfrominventoryintotheverycenterofthehole.Releaseitwhenitturnsgold.

∙FollowingthecodeontheCODEDMESSAGE,rotatethedialbyclickingonthetwobuttonsonthetopofthedial.

∙TheleftbuttonistheSandtherightbuttonisD,theorderinwhichtopushis;S,D,S,S,D,S,SorLeft,Right,Left,Left,Right,Left,Left.

∙Beforeenteringtheanti-chamber,taketheSTONECYLINDERbackfromtheslot.

∙Clickonthecross(D)andnotethedoorclosesandastonepanel(E)opens.

∙Clickonthecrossagainandthedooropens.

∙DragtheSHELLCASEtotheopeneddoorwayandclickonthecrosstolowerthedoor.

∙Clickonthecrosstoopenthedoor.

∙TaketheCRUSHEDSHELLCASEfromthedoorway.

∙Clickonthecrossandbesurethedoorisdown;whileNicoisstillholdingthecrossup,opentheinventoryanddragtheCRUSHEDSHELLCASEontothecrosstillithighlightsingoldandthenreleaseit.

∙Clickonthepanel(E)totheleftofthecloseddoorontheright.

∙PlacetheSTONECYLINDERintotheholeinthepanel.(Ifyoudonothaveitinyourinventory,gobacktotheskiffroomandtakeitfromthepanelnexttothedoor).

∙RemovetheCRUSHEDSHELLCASEfromunderthecross.

∙Clickonthestuckdoorontheleft.

∙PlacetheCRUSHEDSHELLCASEtothedoorontheleft.

∙Headintothesecretchamberontheleft.

∙Youwillautomaticallywalkintothecenterofthedarkenedchamber.

∙Headbacktowardstheentranceandclickonthegeneratortotheleftofthedoorwaytoturnonthelights.

∙Headintotheroomandwalktothedeskontheleft.

∙ClickonthedesktopandclickonthepicturesofNico,thearticlesandthecup.

∙Opentheupperrightdrawerinthedesk(F)andautomaticallygetaCRYPTICMESSAGEininventory.

∙Clickonthedrawer(F)againandthedrawerwillfalltotheground.

∙ClickinthespaceonthedeskwherethedrawerusedtobeandtakethePHOTOOFCARCHON.

∙OpenyourinventoryandrightclickontheCRYPTICMESSAGE.

∙Decodethemessagebycorrectlychoosingasymbolonthebottomandmatchingitwiththecorrectletterofthealphabet.

∙Afterclickingonboththeletterandsymbol,thesymbolinthenotewillautomaticallychangetotheletter.

∙Youcanchangeyourletter/symbolchoicesanytime.Seescreenshot(G)forsolution.

Chapter3–ParisCafé

∙Walktowardstheworkman(H)andSergeantMouewillapproachyou.

∙SpeaktoInspectorRosso.Itdoesnotmatterwhatanswersyougive,chooseanyresponse.

∙YouwillautomaticallygetROSSO’SCALLINGCARDininventory.

∙PickuptheNEWSPAPERnexttothestreetlampandcheckoutthestoriesandthewritingonthepaper.Youwillnotbeabletobackoutofthescreentillyouhaveclickedoneverything.

∙SpeaktoNicoandexhaustalloptions.Nicowillgiveyouherphonenumberbutitwillnotappearinyourinventory.

∙Walktowardstheworkman.

∙Speaktotheworkmanandexhaustallconversation.

∙GivetheNEWSPAPERtotheworkman.

∙ClickonthetoolboxinthetentaftertheworkmanleavesandautomaticallytakeaSEWERKEY.

∙Notethelocationofthephone(I)forlater.

∙Headtothelefttogobacktothefrontofthecaféandthengorighttothealley.

∙Clickonthemanholecover.

∙UsetheSEWERKEYonthemanholecover.

∙Clickontheopenmanholetoenterinthesewersystem.

∙PickuptheCLOWNNOSEonthegroundandrightclickonitininventorytofindoutwhereitcamefrom.

∙HeadfurtherintothesewersystemandpickuptheTISSUE.

∙PickuptheCLOTHstuckonthespikes.

∙Gouptheladderbythespikestofollowthepathoftheclown.

∙SpeaktoAlbertandshowhimROSSO’sCALLINGCARDwhenhedoubtswhoyouare.

∙SpeaktoAlberta

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