下半年大学英语六级阅读理解试题2篇doc.docx

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下半年大学英语六级阅读理解试题2篇doc.docx

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2018下半年大学英语六级阅读理解试题2篇

2018下半年大学英语六级阅读理解试题2篇

第一篇

Abigfocusofthecriticismofcomputergameshasconcernedthecontentofthegamesbeingplayed.Whenthenarrativesofthegamesareanalyzedtheycanbeseentofallintosomegenres.ThetwogenresmostpopularwiththechildrenIinterviewedwerePlatformersandBeat-them-ups.PlatformgamessuchasSonicandSuperMarioinvolveleapingfromplatformtoplatform,avoidingobstacles,movingonthroughthelevels,andprogressingthroughthedifferentstagesofthegame.Beat-them-upsarethegameswhichhavecausedconcernovertheirviolentcontent.Thesegamesinvolvefightsbetweenanimatedcharacters.Inmanywaysthisviolencecanbecomparedtoviolencewithinchildrenscartoonswhereacharacterishitovertheheadorfallsofacliffbutwalksawayunscathed.

Controversyhasoccurredinpartbecauseoftheintensityofthegameplay,whichissaidtospilloverintochildrenseverydaylives.Thereareworriesthatchildrenarebecomingmoreviolentandaggressiveafterprolongedexposuretothesegames.Playingcomputergamesinvolvesfeelingsofintensefrustrationandangerwhichoftenexpressesitselfinaggressiveyellsatthescreen.ItisnotonlytheBeat-them-upgameswhichproducethisaggression;platformgamesarejustasfrustratingwhenthecharacterslosealltheirlivesanddiejustbeforetheendofthelevelisreached.Computergamingreliesuponintenseconcentrationonthemovingimagesonthescreenanddemandsgreathand-to-eyecoordination.WhentheplayerlosesandthewordsGameoverappearonthescreen,thereisannoyanceandfrustrationatbeingbeatenbythecomputerandathavingmadeanerror.Thisangerandaggressioncouldperhapsbecomparedtotheaggressionfeltwhenplayingfootballandyoutakeyoureyeofftheballandenabletheoppositiontoscore.Theannoyanceexperiencedwhendefeatedatacomputergameiswhatmakesgamingaddictive:

theplayerisdeterminednottomakethesamemistakeagainandtohaveonelastgointhehopeofdoingbetternexttime.

Someoftheconcernovertheviolenceofcomputergameshasbeenaboutchildrenwhoareunabletotellthedifferencebetweenfictionandrealityandwhoactouttheviolentmovesofthegamesinfightontheplayground.Theproblemwithvideogamesisthattheyinvolve(转载自中国教育文摘http:

//putergamesaffectthelevelofviolenceinchildren

[B]ThereisnodifferencebetweenPlatformgamesandBeat-Them-Ups.

[C]Howtocontrolangerwhileplayingcomputergames

[D]Howtomakechildrenspendlesstimeoncomputergames

2.Whichofthefollowinggamesissupposedtocontainviolentcontent?

[A]Sonic

[B]SuperMario

[C]Platformer

[D]Beat-Them-Up

3.Whatdoesunscathed(Paragraph1,Lastline)probablymean?

[A]unsettled

[B]unbeaten

[C]unharmed

[D]unhappy

4.Accordingtothesecondparagraph,howdoesviolencerelatetoplayingcomputergames?

[A]Whenlosingcomputergameschildrentendtoexperiencefrustrationandanger.

[B]Beat-Them-Upsaremorepopularwithchildrenthereforemorelikelytoproduceviolentbehavior.

[C]Peoplewhohavegoodhand-eye-coordinationtendtobemoreviolentthanothers.

[D]Theviolentcontentinthegamesgetschildrenaddictedtothegames.

5.Accordingtotheauthor,whydovideogamesleadtoviolencemorethanTVormovies?

[A]Becausechildrencannottellfictionfromreality.

[B]Becausechildrenliketoactoutthescenesinthegamesontheplayground.

[C]BecausecomputergamesinvolvechildrenmorethanTVorfilms.

[D]Becausecomputergamescanproducemoreanti-socialbehavior.

第二篇

InBrazil,thedebateovergeneticallymodifiedorganisms,orGMOs,affectsmostlysoybeanproduction.Brazilistheworld’ssecondlargestproducerofsoybeansbehindtheUnitedStatesandaheadofArgentina.MostEuropeanandAsianretailerswanttoremainGMfree.

Non-governmentalorganizations(NGOs)inBrazilaregoingonamediaoffensivetopreventthelegalizationofgeneticallymodifiedcrops.Environmentalistsandconsumergroupsforyearshavebeenabletothwartgovernmentandcompanies’attemptstolegalizealteredfood.Inradiodramasthatarebeingbroadcastinremoteregions,BrazilianNGOsaretellingsoyfarmerstheuseofgeneticallymodifiedseedscouldendangertheirhealth,theirfieldsandtheirbusiness.Wearenotsayingthatgeneticengineeringis,inprinciple,somethingbad;wesaythatweneedmoresciencetobesurethatitwillworkinanappropriatewaywithnoharminthefuture,saidcampaigncoordinatorJean-MarcvonderWeid.Thisisbothforhealthandenvironmentalreasons.Theotherquestionisoneconomics.WhatwethinkisthatinBrazil,ifweapprovetheGMOs,wewillloseaspectacularadvantagethatwehavenow.Wearesellingmoretotheinternationalmarket,mostlyforEuropeandAsia,thanwehavedoneinourhistory,becausewearenotGMOcontaminated.

Anotheroppositiongroup,ActionAid,hasbeenorganizinggrass-rootssupportinBrazilianfarmingregionstorouseconsumersentimentagainstlegalization.ActionAidpublicpolicydirectorAdrianoCampolinasaysheisfightingforfarmerstoremainindependent.Whenthesmall-scalefarmerorabigfarmerstartsusingthiskindofseed,thisfarmerwillbecompletelydependentonthetransnationals,whichcontrolintellectualpropertyrightsovertheseseeds,hesaid.

BrazilianscientistCrodowaldoPavansaidthereshouldbechecksonwhatmultinationalscando,butthatdoesn’tmeanGMseedsshouldbebanned.Hesaysfearsovertheirusageareunfounded.Despitetheofficialban,Dr.PavansaysuptoonethirdofBrazil’ssoycropisgeneticallymodified,becauseGMseedisbeingsmuggledfromArgentina.Brazil’sgovernmenthasinvestedheavilyinaGMprojectbytheU.S.biotechcompany,Monsanto,buttheprojectwasputonicefollowingasuccessfulcourtchallengebyconsumers.

Theanti-GMOgroupsarehopingthepoliticians’preoccupationwiththeOctoberpresidentialelectionwillgivethemtimetogatherenoughsupporttodefeatanyfutureattemptstolegalizegeneticallyalteredcrops.

6.Accordingtothepassage,theissueindisputeinBrazilis___________.

[A]contaminationoftheenvironmentbygeneticallymodifiedcrops

[B]Brazilsstandingintheinternationalmarket

[C]theOctoberpresidentialelection

[D]thelegalizationofgeneticallymodifiedorganisms

7.Accordingtothepassage,Brazilistheworlds_____________soybeanproducer.

[A]largest

[B]secondlargest

[C]thirdlargest

[D]fourthlargest

8.WhichofthefollowingstatementsisNOTtrueaboutNGOsinBrazil?

[A]Theybelievegeneticallymodifiedcropswillharmthefarmershealth.

[B]Theybelievegeneticengineeringisaltogetherabadpractice.

[C]TheybelievescientificmethodsshouldbeintroducedtoensureGMbringsnoharm.

[D]TheybelieveGMOswillharmBrazileconomically.

9.WhichofthefollowingstatementsistrueabouttheorganizationcalledActionAid?

[A]Theyencouragethefarmerstoproducegeneticallymodifiedproducts.

[B]Theyencouragethefarmerstodependonthemselvesforseeds.

[C]Theystronglysupportthelegalizationofgeneticallymodifiedproducts.

[D]Theyencouragethefarmerstoupgradetheirfarmstobiggerones.

10.WhatdoestheBrazilianscientistCrodowaldoPavansayaboutgeneticallymodifiedproducts?

[A]Geneticallymodifiedseedsshouldbebanned.

[B]Brazilgovernmentshouldcrackdownonthesmugglingofgeneticallymodifiedseeds.

[C]Thefearovertheuseofgeneticallymodifiedseedsisuncalledfor.

[D]Consumersshouldfilemorelawsuitstoprotecttheirrights.

第一篇

答案及解析

1.答案是[A]Howdoesplayingcomputergamesaffectthelevelofviolenceinchildren

解析:

文章的主题,可以从第一段中看出。

作者开头就说,Abigfocusofthecriticismofcomputergameshasconcernedthecontentofthegamesbeingplayed(计算机游戏的内容遭到很多非议)。

第二段开头,作者又用这样的话引出下文:

Controversyhasoccurredinpartbecauseoftheintensityofthegameplay,whichissaidtospilloverintochildrenseverydaylives.Thereareworriesthatchildrenarebecomingmoreviolentandaggressiveafterprolongedexposuretothesegames.(计算机游戏引起争议,有部分原因是因为,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。

人们担心,孩子们因为打游戏时间过长,渐渐变的有暴力倾向。

)第三段开头,作者说,Someoftheconcernovertheviolenceofcomputergameshasbeenaboutchildrenwhoareunabletotellthedifferencebetweenfictionandreality对计算机游戏的一些担心,来自于孩子无法辨别虚构世界和现实世界。

可见,作者本文主要讨论的问题,是计算机游戏中的暴力给孩子们带来的影响。

2.答案是[D]Beat-Them-Up

解析:

该细节可以在文章第一段找到。

文章第一段介绍了主要的两类电子游戏:

Platformers和Beat-Them-Ups。

前者包括Sonic和超级玛丽。

后者是打游戏者作为游戏中的卡通人物的单人独斗类游戏,后者一般被认为有暴力内容。

关键语句为Beat-them-upsarethegameswhichhavecausedconcernovertheirviolentcontent.

3.答案是[C]unharmed

解析:

可以根据上下文判断:

文章第一段结尾,unscathed出现的语句为,Inmanywaysthisviolencecanbecomparedtoviolencewithinchildrenscartoonswhereacharacterishitovertheheadorfallsofacliffbutwalksawayunscathed.(从很多方面来说,可以把电子游戏里的暴力和卡通片里的暴力比较:

卡通片中的人物被击中脑袋,或者从悬崖上掉下去,也可以毫发无损地走开。

)只有[C]正确。

其他选项,[A]unsettled:

紊乱的,无人居住的,东飘西荡的,不安定的。

[B]unbeaten:

未捣碎的,未被击败的;未被超越的;[D]unhappy:

不快乐的,不幸福的,都是错误选项。

4.答案是[A]Whenlosingcomputergameschildrentendtoexperiencefrustrationandanger.

解析:

文章第二段介绍为什么沉迷于电子游戏中会使孩子们产生暴力倾向。

作者先将本段内容在开头进行综述,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。

人们担心,孩子们因为打游戏时间过长,渐渐变的有暴力倾向。

尤其是游戏即将失利的时候,玩家就会觉得沮丧,为自己曾经的失误气恼,总想再来一次(haveonelastgo)。

作者说,Platforms和Beat-Them-Ups同样会使孩子们觉得失利后的沮丧,因此[B]的说法,Beat-Them-Ups更受欢迎,因此更容易激发暴力行为,是错误的。

[C],手眼协调出色的人更容易有暴力倾向,文章并没有相关内容。

[D],游戏中的暴力使得孩子们沉迷于游戏中,文章也没有这样的说法。

作者认为,容易使孩子们沉迷于其中的,是他们自己玩游戏时候的失利,游戏结束时,看到GAMEOVER,他们对自己在打那一局时所犯错误的懊恼。

5.答案是[C]BecausecomputergamesinvolvechildrenmorethanTVorfilms.

解析:

问的是为什么电子游戏比电影和电视更容易激发孩子们的暴力行为。

解题的关键语句是Theproblemwithvideogamesisthattheyinvolvechildrenmorethantelevisionorfilmsandthismeansthereare

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