次世代角色模型制作规则.docx
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次世代角色模型制作规则
∙
CharacterModeling&TexturingGuidelines
TheCharacterTeamhascomeupwithalistofbest-guessprocessandpracticestomaximizere-useofcreatedassets.
Polycounts
TopofForm
BodyPart
LOD0-Cinematic
LOD1
LOD2
LOD3
Head(hair,eyes,teeth)
~2500
~2500
~1250
~300
Body
~3000
~3000
~1500
~500
Total
~5500
~5500
~2750
~800
BottomofForm
UVLayout&Resolutions
Theartteamanticipatesmosttextureswillhavetobereducedatsomepoint.FinalresolutionsforeachLODTBD.Skintextureswillhaveskinonlyonthemtoallowforcolorvariationthroughmaterialinstances.
Authored
Theseresolutionsarewhatthemapsarecreatedattoprovideformaximumflexibility.
TopofForm
Texture
Diffuse
Normal
Specular
Shade
Head&Face
2048x1024
2048x1024
2048x1024
none
Arms&Hands*
1024x1024
1024x1024
1024x1024
none
UpperBody**
1024x1024
1024x1024
1024x1024
none
LowerBody***
1024x1024
1024x1024
1024x1024
none
Accessories
1024x1024
1024x1024
1024x1024
none
BottomofForm
*includesneck/chest
**clothingonly
**(ifmoreskinisshownlikeatanktoporshorts,wefracturethisintotwomaps,sooneisall-skin)
LOD1
TopofForm
Texture
Diffuse
Normal
Specular
Shade
Head&Face
2048x1024
2048x1024
2048x1024
none
Arms&Hands
1024x1024
1024x1024
1024x1024
none
UpperBody
1024x1024
1024x1024
1024x1024
none
LowerBody
1024x1024
1024x1024
1024x1024
none
Accessories
1024x1024
1024x1024
1024x1024
none
BottomofForm
LOD2
TopofForm
Texture
Diffuse
Normal
Specular
Shade
Head&Face
1024x512
1024x512
1024x512
none
Arms&Hands
512x512
512x512
512x512
none
UpperBody
512x512
512x512
512x512
none
LowerBody
512x512
512x512
512x512
none
Accessories
512x512
512x512
512x512
none
BottomofForm
∙HereisaquickviewonhowthemodelsareconstructedandhowtheUV'slaidout.
∙We'vetriedtokeepthesameUVlayoutonasmuchpartsaspossibleforeasytextureswap.
∙Theskinisinonetextureandissharedasmuchaspossible.
∙Thepantsaremirroredexceptforthefly.
∙Itreatedtheshortslikecompletepants.Iftheyneedtomatchtheskintextureitwillbemaskedtodoso.
∙Theheadissplitonthecheektoonlymirrorthebackoftheheadandears.
∙Thesearesomeofthetexturesizesweareauthoringat.Theymaybesmallatthetimeandwillprobablyincrease.