奇迹餐厅2修改全攻略常用版.docx

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奇迹餐厅2修改全攻略常用版.docx

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奇迹餐厅2修改全攻略常用版.docx

奇迹餐厅2修改全攻略常用版

奇迹餐厅2修改全攻略

关于奇迹餐厅2的修改网上找过一些,但都不完整,而且还是得自己试验才有意思,GAMEPLAY.RES,我们就修改这个文件,路径在\RestaurantEmpireII\resource,首先修改前一定要做好文件的备份,如果出现什么没法改回来的错误就直接替换下

关于使用什么来打开这个文件,可以使用UltraEdit、WinHex,不能用记事本修改,虽然能打开,而且不是乱码,不过里面的数据应该都是用16进制来保存,记事本修改会出错,已经试验过了

一下是GAMEPLAY.RES内容:

------------------------------------------------------------------------------------------

ACOMPEXPaACUSATT

ARECIPE~CAR?

CHEF?

CITYVIEWCUSTOMER~=ECON?

FIRM慇INFOUNITEMQMINIGAME\RPERFGP苚REPOGOALqSANDBOXKrSOUNDsTCUSTOM2+vTCUSTOM3,xTILEGAME晐TIPS詟TRECIPETRESTATT杽TSTAFFHUNIT輾VISITOR嗑WALKER€チ//Forgame-playvariablesdefinedin"rtcomplaintsexplanation.sdw".

//================================================================================//

//maxnumberofrecipesallowedinafoodmenu

//usedinaiconst.cpp

//allsetto9999->~nolimit

//{RECIPMAX}

//[BREAKFAS]9999//5

//[APPETIZE]9999//10

//[SOUPS]9999//5

//[MAIN]9999//20

//[DESSERTS]9999//10

//[BEVERAGE]9999//5

//minnumberofrecipesrecommendedinafoodmenu(beforecomplaintsstarttooccur)

//usedinaiconst.cpp

//{RECIPMIN}

//[BREAKFAS]3

//[APPETIZE]5

//[SOUPS]3

//[MAIN]10

//[DESSERTS]5

//[BEVERAGE]3

//specialrequirementparametersforsteakhouserestaurant

{SSTEAK}

//requirednumberofmaincoursesteakrecipes

[NSTEAK]8

//specialrequirementparametersforfrenchrestaurant

{SFRENCH}

//requiredfoodratingforeachrecipe

[FDRATING]70

//requirednumberofqualifiedrecipes

[NQUALIFY]20

//specialrequirementparametersformusicrestaurant

{SMUSIC}

//requirednumberofamericanrecipes

[NAMERICA]10

//requirednumberoffrenchrecipes

[NFRENCH]10

//requirednumberofitalianrecipes

[NITALIAN]10

//specialrequirementparametersforseafoodrestaurant

{SSEAFOOD}

//requirednumberofseafoodrecipes

[NSEAFOOD]20

//specialrequirementparametersforitalianrestaurant

{SITALIAN}

//requirednumberofpastarecipes

[NPASTA]20

//parametersforcalculatingnoiselevel以下是噪音等级可以调低参数,0就没噪音了

{NOISE}

//noiselevelperunitsquareoftherestaurant

[UNITSQUA]3

//noiseleveladdedpercustomer

[CUSTOMER]4

//effectivedistanceofeachcustomer

[EFFCUSDI]10

//noiselevelsubtractedperpartitionsetup

[PARTITIO]6

//effectivedistanceofeachpartition

[EFFPATDI]6

//basicnoiselevel

[BASENOIS]10

//parametersforcalculatinglightlevel灯的亮度

{LIGHT}

//arealitperlightintherestaurant

[AREALIT]8

//maxlightradius最大辐射

[MAXRADIU]400

//maxlightintensity最大亮度

[MAXINTEN]100

//================================================================================//

//V:

\rt-design\doc\andy\customerattributes.sdw

//================================================================================//

//1=UNIT_CUSTOMER_ENJOYMENT_TIME(unused)

//2=UNIT_CUSTOMER_WAIT_TABLE_TIME

//3=UNIT_CUSTOMER_WAIT_ORDER_TIME

//4=UNIT_CUSTOMER_WAIT_FOOD_TIME

//5=UNIT_CUSTOMER_WAIT_CHECK_TIME

//6=UNIT_CUSTOMER_WAIT_TOILET_TIME

{UCUSTOM}

//[LPRE1]15

//[LPRE2]15

//[LPRE3]15

//[LPRE4]15

//[LPRE5]15

//[LPRE6]15

//[LUPRE1]15

//[LUPRE2]15

//[LUPRE3]15

//[LUPRE4]15

//[LUPRE5]15

//[LUPRE6]15

//[LUPP1]15

//[LUPP2]15

//[LUPP3]15

//[LUPP4]15

//[LUPP5]15

//[LUPP6]15

//[LUMID1]15

//[LUMID2]15

//[LUMID3]15

//[LUMID4]15

//[LUMID5]15

//[LUMID6]15

//[LMID1]15

//[LMID2]15

//[LMID3]15

//[LMID4]15

//[LMID5]15

//[LMID6]15

//[LLMID1]15

//[LLMID2]15

//[LLMID3]15

//[LLMID4]15

//[LLMID5]15

//[LLMID6]15

//[LLOW1]15

//[LLOW2]15

//[LLOW3]15

//[LLOW4]15

//[LLOW5]15

//[LLOW6]15

//[TPRE1]15

//[TPRE2]15

//[TPRE3]15

//[TPRE4]15

//[TPRE5]15

//[TPRE6]15

//[TUPP1]15

//[TUPP2]15

//[TUPP3]15

//[TUPP4]15

//[TUPP5]15

//[TUPP6]15

//[TMID1]15

//[TMID2]15

//[TMID3]15

//[TMID4]15

//[TMID5]15

//[TMID6]15

//[TLOW1]15

//[TLOW2]15

//[TLOW3]15

//[TLOW4]15

//[TLOW5]15

//[TLOW6]15

//Backupvalues

[LPRE1]180

[LPRE2]10

[LPRE3]35

[LPRE4]25

[LPRE5]17

[LPRE6]5

[LUPRE1]160

[LUPRE2]15

[LUPRE3]30

[LUPRE4]30

[LUPRE5]14

[LUPRE6]15

[LUPP1]140

[LUPP2]13

[LUPP3]35

[LUPP4]20

[LUPP5]26

[LUPP6]20

[LUMID1]120

[LUMID2]14

[LUMID3]40

[LUMID4]20

[LUMID5]31

[LUMID6]25

[LMID1]100

[LMID2]6

[LMID3]45

[LMID4]15

[LMID5]25

[LMID6]30

[LLMID1]80

[LLMID2]6

[LLMID3]40

[LLMID4]35

[LLMID5]30

[LLMID6]35

[LLOW1]60

[LLOW2]9

[LLOW3]40

[LLOW4]15

[LLOW5]36

[LLOW6]45

[TPRE1]180

[TPRE2]11

[TPRE3]25

[TPRE4]40

[TPRE5]29

[TPRE6]5

[TUPP1]140

[TUPP2]20

[TUPP3]28

[TUPP4]25

[TUPP5]32

[TUPP6]20

[TMID1]100

[TMID2]12

[TMID3]40

[TMID4]27

[TMID5]27

[TMID6]30

[TLOW1]60

[TLOW2]5

[TLOW3]40

[TLOW4]23

[TLOW5]40

[TLOW6]45

//Gameplayvariableinrecipe

//thedefaulteatingtimeofeachrecipetype(ingameminutes)

//UseinRecipRes.h

//{EATMETHO}

//[BREAKFAS]20

//[APPETIZE]7

//[SOUP]7

//[MAINCOUR]20

//[DESSERT]6

 

{COOKMETH}

//thepreparetimeratioforconvertingpreparetimefromsumofallanimationtothetimeinbusinesssim

//UseinRecipRes.h/RecipRes.cpp/UChef.cpp

[PREPARET]0.04

//themax/minanimationtimeofeachcookingmethodincookingcontest

//intermofmilliseconds

//UseinUplayer.cpp

[MAXANIM]15000

[MINANIM]10000

//constantmultipliedtothecookingtime(interioronly)

[CMCHOP]1.1

[CMFRY]1.1

[CMBOIL]1.0

[CMGRILL]1.0

[CMMICRO]1.0

[CMMIX]1.0

[CMBAKE]0.8

//themaxnumberofatypeinaset

//UseInFoodMenu

//{SETREQIR}

//[APPETIZE]2

//[SOUP]1

//[MAINCOUR]1

//[DESSERT]1

//[HOTBEVER]1//Gameplayvariablesforcar.

//================================================================================//

{CAR}

//Pre-addthismanycars城市车的过往数

[PreCount]0

//%maximumnumberofcarsinacity,perhour.下面的数大点车就多

[%max0000]10.0

[%max0100]10.0

[%max0]10.0

[%max0300]10.0

[%max0400]21.0

[%max0500]27.0

[%max0600]33.0

[%max0700]39.0

[%max0800]45.0

[%max0900]58.0

[%max1000]68.0

[%max1100]78.0

[%max1200]88.0

[%max1300]98.0

[%max1400]100.0

[%max1500]100.0

[%max1600]100.0

[%max1700]100.0

[%max1800]80.0

[%max1900]60.0

[%max2000]40.0

[%max2100]20.0

[%max2200]15.0

[%max2300]10.0

//Roadcounttocarcountratio

//i.e.themaximumnumberofcarsinacity=(cityPtr->road_count()/["road/car"])

//[road/car]1.2

//Processdeletecartimeinterval(inms).

[pDelTime]250

//Processaddcartimeinterval(inms).

[pAddTime]250

//Carvariables.

//[carAccel]80.0//car_accel

//[carDecel]-170.0//car_decel

//[stopDist]355.3//car_stop_dist

//[minSpeed]80.0//car_std_min_speed

//[stdSpeed]713.7//car_std_speed

//[msfsdp]9999.0//min_speed_for_skip_decel_process

//[npeal]800.0//next_path_expected_arc_length

//[cclrsd]9999.9//car_check_left_right_signal_dist

//[cssfc]8//car_stopped_skip_frame_count

//[ptdd]-180.0//pre_tlight_delta_dist

[minCDist]48.0//min_car_distance

[maxWidth]128.0//max_car_width

[maxLenth]300.0//max_car_length

[minRWait]5000.0//min_reposition_time(inms)

[maxCWait]15000.0//max_car_wait_time(inms)

[maxCWaiS]10//max_car_wait_speed-speedslowerthanthisisconsideraswait

[startSpd]128.0//init_car_speed

[maxSpd]512.0//max_car_speed

[maxAccel]150.0//max_car_accel

[maxDecel]-80.0//max_car_decel

[maxCentA]200.0//max_car_centripetal_accel//Game-playvariablerelatedtochef

//================================================================================//

{CHEFSKIL}

//incrementconstantwhenachefcooksafood

[FOODCONS]100...

//incrementdividerwhenachefcooksafood

[FOODDIVI]1

//incrementdividerforafoodcoursewhenhaveahigherskillchef

[COURDIVI]100

//incrementdividerforafoodcategorywhenhaveahigherskillchef

[CATEDIVI]400

//food-category-basedskill

//

//=foodcountxCATSFCC+averagefoodskillxCATSASC

//

[CATSFCC]0.0

[CATSASC]1.0//Forgame-playvariablesintheCityView.

{CITYV_3D}

//Farclipplaneandnearclipplane.

[far_clip]10008.0

[nearclip]8.0

//Farclipplaneandnearclipplaneforeditor.

[ear_clip]16392.0

[eearclip]8.0

//================================================================================//

//Initialsettingsofthegame

{INITCITY}

[mapName]paris.map

[numCity]1

[mapName2]rome.map

[numCity2]1

[firm/cit]0

[buil/cit]0

{MAINMENU}

[mapName1]mainmenu1.map

[numCity]1

[mapName2]mainmenu2.map

[numCity]1

[mapName3]mainmenu3.map

[numCity]1

[mapName4]mainmenu4.map

[numCity]1

[mapName5]mainmenu5.map

[numCity]1

[firm/cit]10

[buil/cit]30

//================================================================================//

//Defaultcamerasettings

{DEF_CAM}

[def_x]12643.79

[def_y]5956.28

[def_z]0

[def_hDir]0.66184

[def_vDir]0.60848

[cam_dist]3250.0

[perspfld]0.8

//[def_x]4096.0

//[def_y]4096.0

//[def_z]0.0

//[def_hDir]-2.356194

//[def_vDir]0.785398

//[cam_dist]2700.0

//[perspfld]0.8

//================================================================================//

//Mousesensitivity

{MOUSEVAR}

//SCROLL

//

//1stvalueforinterior,2ndvalueforexterior

//"lr"meansl+rdrag,"ed"edgescroll

//

//=^*^*+

//

[sc-lr-mf]0.0016/0.0040

[sc-ed-mf]0.0672/0.1680

[sc-lr-mt]0.0/0.0

[sc-ed-mt]0.0/0.0

[sc-lr-ap]0.0/0.0

[sc-ed-ap]0.0/0.0

[sc-lr-dp]1.0/1.0

[sc-ed-dp]1.0/1.0

//ZOOM

//

//1stvalueforinterior,2ndvalueforexterior

//"mw"meansmousewheel,"sd"meansshift+drag

//

[zm-mw-mf]0.4/1.6

[zm-sd-mf]0.2/0.8

//ROTATE

//

//1stvalueforinterior,2ndvalueforexterior

//"xh"meanshorizontalrotation,"yv"meansverticalrotation

//

[rt-xh-mf]0.001/0.001

[rt-yv-mf]0.001/0.001

//GENERAL

//

//totalmovetime,inms

[moveTime]200

//decelerationpercentage,0to1

[decelPer]0.8

//================================================================================//

//Mouselimits

{MOUSELIM

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