unity3D技术之导出Unity场景的所有游戏对象信息Word格式文档下载.docx
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usingUnityEngine;
using;
usingUnityEditor;
usingLitJson;
publicclassMyEditor:
Editor
{
refab"
);
XmlElementtransform=("
transform"
XmlElementposition=("
position"
XmlElementposition_x=("
x"
="
"
;
XmlElementposition_y=("
y"
XmlElementposition_z=("
z"
(position_x);
(position_y);
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(position_z);
XmlElementrotation=("
rotation"
XmlElementrotation_x=("
XmlElementrotation_y=("
XmlElementrotation_z=("
(rotation_x);
(rotation_y);
(rotation_z);
XmlElementscale=("
scale"
XmlElementscale_x=("
XmlElementscale_y=("
XmlElementscale_z=("
(scale_x);
(scale_y);
(scale_z);
(position);
(rotation);
(scale);
(transform);
(gameObject);
(scenes);
(root);
(filepath);
}
}
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hildNodes;
foreach(XmlElementscene
innodeList)
quals("
Assets/"
))
continue;
foreach(XmlElementgameObjectsin
stringasset="
Prefab/"
+("
name"
Vector3pos=;
Vector3rot=;
Vector3sca=;
foreach(XmlElementtransformin
foreach(XmlElementprsin
if=="
)
foreach(XmlElementpositionin
switch
case"
:
=;
break;
}elseif=="
foreach(XmlElementrotationin
foreach(XmlElementscalein
//拿到旋转缩放平移以后克隆新游戏对象
GameObjectob=(GameObject)Instantiate(asset),pos,(rot));
=sca;
//Updateiscalledonceperframe
voidUpdate()
voidOnGUI()
if(newRect(0,0,200,200),"
XMLWORLD"
("
JSONScene"
接着JSON场景中,创建一个空的游戏对象,把挂上去。
publicclassJSON:
MonoBehaviour{
//Usethisforinitialization
voidStart()
#ifUNITY_EDITOR
stringfilepath=+"
/StreamingAssets"
+"
/"
#elifUNITY_IPHONE
/Raw"
#endif
StreamReadersr
=(filepath);
string
strLine=();
JsonDatajd=(strLine);
JsonDatagameObjectArray=jd["
GameObjects"
];
inti,j,k;
for(i=0;
i<
;
i++)
JsonDatasenseArray=gameObjectArray[i]["
scenes"
for(j=0;
j<
j++)
{
stringsceneName=(string)senseArray[j]["
if(!
JsonDatagameObjects=senseArray[j]["
gameObject"
for(k=0;
k<
k++)
stringobjectName=(string)gameObjects[k]["
+objectName;
JsonDataposition=gameObjects[k]["
JsonDatarotation=gameObjects[k]["
JsonDatascale=gameObjects[k]["
=((string)position[0]["
]);
=((string)rotation[0]["