1、181920using UnityEngine;using ;using UnityEditor;using LitJson;public class MyEditor : Editorrefab);XmlElement transform = (transformXmlElement position = (positionXmlElement position_x = (x = ; XmlElement position_y = (yXmlElement position_z = (z(position_x);(position_y);212223242526272829303132333
2、435363738394041424344454647484950515253545556575859606162636465666768(position_z);XmlElement rotation = (rotationXmlElement rotation_x = ( XmlElement rotation_y = (XmlElement rotation_z = (rotation_x);(rotation_y);(rotation_z);XmlElement scale = (scaleXmlElement scale_x = ( XmlElement scale_y = (Xml
3、Element scale_z = (scale_x);(scale_y);(scale_z);(position);(rotation);(scale); (transform); (gameObject);(scenes); (root); (filepath); 697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331
4、34135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190hildNodes;foreach(XmlElement scenein nodeList)quals(Assets/)continue;foreach(XmlElement gameObjects in string asset = Prefab/ + (n
5、ameVector3 pos = ;Vector3 rot = ;Vector3 sca = ;foreach(XmlElement transform in foreach(XmlElement prs in if = )foreach(XmlElement position in switchcase : = ;break;else if = foreach(XmlElement rotation in foreach(XmlElement scale in /拿到 旋转 缩放 平移 以后克隆新游戏对象GameObject ob = (GameObject)Instantiate(asse
6、t),pos,(rot); = sca;/ Update is called once per framevoid Update ()void OnGUI()if(new Rect(0,0,200,200),XML WORLD(JSONScene接着JSON场景中,创建一个空的游戏对象,把挂上去。public class JSON : MonoBehaviour / Use this for initializationvoid Start ()#if UNITY_EDITORstring filepath = +/StreamingAssets+/#elif UNITY_IPHONE/Raw
7、#endif StreamReader sr= (filepath);stringstrLine = (); JsonData jd = (strLine); JsonData gameObjectArray = jdGameObjects;int i,j,k;for (i = 0; i ; i+) JsonData senseArray = gameObjectArrayiscenes for (j = 0; j j+) string sceneName = (string)senseArrayjif(!JsonData gameObjects = senseArrayjgameObjectfor (k = 0; k k+)string objectName = (string)gameObjectsk + objectName;JsonData position = gameObjectskJsonData rotation = gameObjectskJsonData scale = gameObjectsk = (string)position0); = (string)rotation0
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