AEcs6中英文翻译.docx
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AEcs6中英文翻译
中英文翻译AECS6
File菜单SaveAs...另存为←SaveaCopy...
←New
保存副本新建←
SaveaCopyAsXML┗NewProject→格式←另存为新建项目XMLIncrementandSave→新建文件夹←增量保存NewFolder
Revert←打开项目OpenProject
←恢复Import←OpenRecentProjects←导入打开最近项目内浏览在Bridge文件→┗File...←BrowseinBridge
→多个文件BrowseTemplateProjects←浏览模板MultipleFiles...
采集←Close
CaptureinAdobePremierePro→PremierePro关闭关闭项目→CloseProject←AdobeClipNotesComments..Adobe剪辑注释评论项目…PremierePro→…AdobePremiereProProjectSave
←保存.
Plac消失点PS(.vpe)…eholder...→输入占位符VanishingPoint(vpe)…→WatchFolder...浏览文件夹←→实色Solid...
Script导入最近素材←ImportRecentFootage运行脚本←
CreateProxy建立代理输出←Export
←→静态图片Still...动态链接←AdobeDynamicLinkAdobe
Find...影片→Movie...查找←SetProxy←←FindNext
设置代理再次查找添加素材到合成←文件File..┗→AddFootagetoComp
NewCompFromSelection...→无None←选定脚本建立合成InterpretFootage整理素材←解释素材ConsolidateAllFootage←
Main...←删除未用素材RemoveUnusedFootage→常规┗代理ReduceProject←简化项目→Proxy...
→保存解释RememberInterpretationCollectFiles...
←文件打包.
→应用解释ApplyInterpretation
tUndo撤消副本←替换素材←ReplaceFootageCan'tRedo←Can'文件┗File...→不可重复
History历史记录占位符←→Placeholder...
Cut实色Solid..→剪切←
Copy
←重载素材←ReloadFootage
复制CopyExpressionOnly←显示所在文件夹←RevealinExplorer仅复制表达式Paste←粘贴项目设置←ProjectSettings...
Clear清除打印←Print...←Duplicate副本←退出Exit
←SplitLayer拆分图层←==========================================
LiftWorkArea←提升工作区域======
菜单EditExtraceWorkArea
←抽出工作区域
OutputModule...→全选←输出模式SelectAll
Preferences首选项←解除全选←DeselectAll
→┗标签←General...Label常规PrugePreviews...→预演清空←
Display→全部显示All┗→撤消→Undo→导入Import...
输出图象缓存→ImageCaches→Output
网格与辅助线Grids&Guides...快照→Snapshot→标签颜色→LabelColors...视频内存→VideoMemory
默认标签LabelDefaults...编辑原稿←EditOriginal
→
中编辑←AdobeAudion在EditinAdobeAudition
…→Media&DiskCache媒体与磁盘缓存EditinAdobeSoundbooth
AdobeSoundbooth在中编辑←视频预演VideoPreview…→Templates
模版←用户界面颜色…→Appearance渲染设置→RenderSettings..┗.
AddOutputModule←…→自动保存添加输出模块Auto-SavePreview
←预演Memory&Multiprocessing…→内存与多处理器控制…
→内存预演┗RAMPreviewAudioHardware…→音频硬件AudioOutputMapping…→音频输出映射…→线框图预演WireframePreview
→动态跟踪==========================================MotionwithTrails
→音频Audio======
菜单Compostion从当前位置开(AudioPreview(HereForward)→音频预演
)
←新建合成NewComposition始)(AudioPreview(WorkArea)合成设置←CompoditionSettings→音频预演工作区域SaveFrameAs←背景颜色BackgroundColor另存单帧为←┗File→文件SetPosterTime
设置标识帧←图层Photoshop修剪合成至工作区←TrimComptoWorkArea
PhotoshopLayers→CropComptoRegionofInterest
裁剪合成到目标范围←MakeMovie
←制作影片AddToRenderQueue
←增加到渲染序列.
组合渲染Pre-render
→形状图层ShapeLayer←保存内存预演←AdjustmentLayervSaveRAMPreview→调节层AdobePhotoshopFile.→合成流程图←CompositionFlowchart
文件AdobePhotoshopLayerSettings...←图层设置合成组微型流程图←CompositionMini-Flowchart
OpenLayer
==========================================打开图层←
OpenLayerSource打开图层素材←======
Layer菜单Mask
←遮罩
新建遮罩NewMask新建←New┗→
MaskShape→遮罩形状Text┗→文字MaskFeather→→Solid...实色遮罩羽化Light...→灯光MaskOpacity→遮罩不透明度
遮罩扩展→摄象机Camera..MaskExpansion→重置遮罩→ResetMask→虚拟对象NullObject
与层相同┗移除遮照RemoveMask→SameAsLayer→
→移除所有遮罩On开→RemoveAllMasks
模式Mode→关Off→
→UnlockAllMasksNone┗→无解锁所有遮罩LockOtherMasks→锁定其他遮罩Add→相加Subtrace→→HideLockedMasks相减隐藏已锁定遮照Intersect→交集→遮罩与形状路径MaskandShapePath
旋转曲线Lighten→变亮→┗RotoBezier
关闭Closed变暗→Darken→Difference→SetFirstVertex设置首个顶点→差值
FreeTransformPoints→反转Inverted→自由变换点Quality←质量→Locked锁定最佳→Best┗运动模糊→MotionBlur
运动模糊Draft→草图MotionBlur→
AdjustmentLayer调节层→线框Wireframe→
Transform转换开关←←Switches
变换
复位HideOtherVideo→隐藏其他视频层Reset┗→┗→ShowAllVideo显示所有视频层AnchorPoint→定位点Position解锁所有层→UnlockAllLayers→位置Scale→退缩→Shy缩放
锁定→Lock方向Orientation→音频→AudioRotation→旋转视频Opacity→透明度→Video
Solo→水平方向翻转FlipHorizontal独奏→
特效→EffectFlipVertical→垂直方向翻转→视点居中CenterInView塌陷→Collapse
3DLayerFittoComp三维层→适配到合成←GuideLayer栅格层←→适配为合成宽度FittoCompWideth
Addmarker
添加标记→适配为合成高度FittoCompHeight←PreserveTransparency自动定向→Auto-Orient保持透明←
BlendingMode混合模式←时间→Time
正常Normal→启用时间重置┗EnableTimeRemapping┗→溶解Dissolve→Time-ReverseLayer→时间反向层动态溶解DancingDissolve→→时间伸缩TimeStretch
Darken→冻结帧→变暗FreezeFrame
FrameBlendingMultiply→正片叠底→帧融合
ColorBurn关→┗Off→颜色加深
典型颜色加深ClassicColorBurn帧融合→FrameMix→线性加深→LinearBurn像素运动→PixelMotion
点光PinLightDarkenColor→暗色→
添加HardMix→强烈混合Add→差值→Lighten变亮Difference→
ClassicDifference→屏幕Screen→典型差值
Exclusion→颜色减淡排除→ColorDodge
→ClassicColorDodge→色相位典型颜色减淡Hue
LinearDodge→线性减淡饱和度Saturation→颜色LighterColor→亮色Color→→叠加亮度Luminosity→Overlay
→SoftLightStencilAlpha→Alpha模版柔光
StencilLuma→强光HardLight→亮度模版轮廓Alpha→SilhouetteAlpha→LinearLight线性光
亮度轮廓→SilhouetteLuma艳光→Vividlight
添加AlphaRemoveAll→全部移除AlphaAdd→
DropShadow→LuminescentPremul冷光预乘→阴影←→内侧阴影NextBlendingModeInnerShadow下一个混合模式
上一个混合模式←PreviousBlendingMode→外侧辉光OuterGlow
TrackMatte→内侧辉光轨道蒙版←InnerGlow
┗→斜边与浮雕无BevelandEmbossNoTrackMatte→Satin蒙版Alpha→光泽AlphaMatte→→AlphaInvertedMatteColorOverlay→颜色叠加蒙版Alpha反相
→渐变叠加亮度蒙版→LumaMatteGradientOverlay反相亮度蒙版→LumaInvertedMatte→描边Stroke
LayerStylesGroupShapes→形状编组→图层样式→解除形状编组ConverttoEditableStyles┗→转换为可编辑样式UngroupShapes
Arrange
排列←→全部显示ShowAll
CreateSharpsfromText从文字创建形状BringLayertoFront←┗图层置顶←CreateMasksfromText←图层置上BringLayerForward←从文字创建轮廓线Auto-trace...SendLayerBackward←自动跟踪←图层置下
图层置底Pre-composeSendLayertoBack…←预合成←
AdobeEncoreAdobeEncore→→创建按钮┗CreateButton
AssigntoSubpicture1→分配给子图像1
分配给子图像2→AssigntoSubpicture2→分配给子图像AssigntoSubpicture33
→分配给视频缩略图AssigntoVideoThumbnail
转换为实时实时Photoshop3DConverttoLive←Photoshop3D
ConverttoEditableText
←转换为可编辑文字.
→深度蒙版DepthMatte
==========================================→场深度(景深)DepthofField
→提取器======
ExtractoR
Effect菜单3D→雾化Fog3D
Aecs6特效翻译蒙版IDMatte→ID→标识符←EffectControls
Identifier特效控制
Audio上一个特效←ReduceInterlaceFlicker音频←←全部删除RemoveAll┗Backwards→倒播有储收藏←SaveFavoriteBass&Treble→低音和高音应用收藏Delay←ApplyFavorite→延迟Flange&Chorus→变调&RecentFavorites最近收藏←和声低通→高通High-LowPass←三维通道------3DChannel/→调制器Modulator→提取三维通道3DChaccelExtract┗.
FastBlur→快速模糊→ParametricEQEQ参数
GaussianBlur→高斯模糊Reverb→混响
LensBlur→镜头模糊StereoMixer→立体声混合
RadialBlur→径向模糊Tone→音质
ReduceInterlaceFlicker→降低隔行扫描闪烁模糊与锐化←Blur&Sharpen
Sharpen→锐化→双向模糊┗BilateralBlur
BoxBlurSmartBlur→智能锐化→盒状模糊
放射状模糊→CCRadialBlurCCUnsharpMask→非锐化遮罩通道←Channel
放射状快速模糊→CCRadialFastBlurCcyAlpha色阶→┗AlphaLevels矢量模糊CCCCVectorBlur→→运算Arithmetic→通道模糊ChannelBlur
→复合模糊CompoundBlurBlend→混合→计算Calculations→方向模糊DirectionalBlur
→CCCompositeCC合成操作AutoLevels→自动色阶Brightness&Contrast→亮度和对比度ChannelCombiner→通道组合CompoundArithmetic→复合运算BroadcastContrast→广播级颜色CCColorOffset→色彩偏移→反相Invert
CCToner→调色CC→扩亮扩暗Minimax
→移除蒙版颜色RemoveColorMattingChannelColor→更改颜色SetChannels→设置通道→转换颜色ChangetoColor
→设置蒙版SetMatte→通道混合ChannelMixer
ColorBalanceShiftChannels→转换通道→色彩平衡(HLS)→实色合成SolidCompositeColorBalance(HLS)→色彩平衡颜色校正→色彩链接ColorCorrectionColorLink←→自动颜色AutoColor┗ColorStabilizer→色彩平衡器→彩色光Colorama→自动对比度AutoContrast
Distort
←扭曲Curves→曲线
┗BezierWarp→色彩均化Equallize→贝塞尔弯曲
Bulge→曝光Exposure→凹凸镜(膨胀)
CCBendIt增益→伽玛Gamma/Pedestal/Gain/基色/→弯曲CCCCBenderCC→弯曲器饱和度→色相Hue/Saturation/
→CC融化溅落点CCBlobbylizeCC→分色LevelsColor
LevelsCC两点扭曲→色阶CCFloMotion→→独立色阶控制Levels(IndividualControls)→CCGriddlerCC网格变形CCLens→CC透镜→照片滤镜PhotoFilter
CCPageTurnCCPS→PSArbitraryMap任意贴图卷页→高光/Shadow/Highlight→阴影动力角点CCPowerPin→CC涟漪扩散→→浅色调TintCCRripplePulseCC倾斜CC→CCSlant→三色调Tritone
涂抹CCSmear→CCPuppet→木偶Ripple→波纹→CCSplitCC分割→CCReshape→形变分割2CCSplit2
Smear→平铺CCTiler→涂抹
Spherize→球面化→边角定位CornerPin
DisplacementMapTransform→置换→变换TurbulentDisplace→液化Liquify→剧烈置换Twirl→放大Magnify→扭转Warp→网格变形MeshWarp→弯曲WaveWarp→镜像Mirror→波形弯曲ExpressionControls→位移Offset表达式控制←AngleControl→光学补偿OpticsCompensation┗→角度控制→复选框控制CheckboxControl→极坐标PolarCoordinates
CCLightSweepColorControl→色彩控制CC扫光→CellPattern→蜂巢图案LayerControl→图层控制
→棋盘CheckerboardPointControl→点控制
→圆CircleSliderControl→滑杆控制
→椭圆Ellipse生成←Generate
→四色渐变┗4-ColorGradient→吸色管填充EyedropperFill
→填充Fill→高级闪电AdvancedLightning
→分形Fractal→音频频谱AudioSpectrun
Grid→网格→音频波形AudioWaveform
BeamLensFlare→镜头光晕→光束→油漆桶喷胶枪→CCGlueGunCCPaintBucket
RadioWaves→电波2.5突发光CC→CCLightBurst2.5
→渐变Ramp光线CC→CCLightRays
LinearColorKey→线性色彩键Scribble→涂鸦Stroke→描边LumaKey→亮度键SpillSuppressor→溢色抑制Vegas→勾画Write-on→书写蒙版←Matte┗→蒙版抑制←键控MatteChokerKeying
SimpleChoker→简单抑制CCCCSimpleWireRemoval┗→简单金属移除Noise&Grain噪波与颗粒←→色彩差异键ColorDifferenceKey
→添加颗粒→色彩键ColorKeyAddGrain┗Dust&Scratches→色彩范围ColorRange→灰尘与刮痕FractalNoise→差异蒙版DifferenceMatte→分形噪波→匹配颗粒→提取(抽出)ExtraceMatchGrain
外部键→内部Inner/OuterKey/Median→中值→噪波Noise)1.2(Keylight→)1.2(Keylight
Perspective透视←噪波NoiseAlpha→Alpha→NoiseHLSHLS噪波眼睛3D┗3DGlasses→NoiseHLSAuto→自动HLSAlphaBevelAlpha噪波→斜面BevelEdges→斜角边RemoveGrain→移除颗粒
CCCylinder→CC圆柱体TurbulentNoise→紊乱杂波CCSphere→Obsolete球体CC旧版本←┗CC→聚光灯CCSpotlightBasic3D→基本3D
DropShadow→阴影BasicText→基本文字→闪电→放射阴影RadialShadowLightning
SimulationPathText