国外经典人头贴图绘制.docx

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国外经典人头贴图绘制.docx

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国外经典人头贴图绘制.docx

国外经典人头贴图绘制

Thistutorialisnotsomucha'step-by-step'guideonhowIcreatemytextures,howevermoreofa'play-by-play'commentaryconsistingofabreakdown,describingthephaseofthetextureIcapturedatthattime.TheannotationperframeconsistsofacompleteexplanationofwhatIdid,andwhyIchosetodoit.Ifthereare'amillionwaystoskinacat'-pleasethinkofthisasonlyoneofthem...

Belowisthefirstphaseofmytexturing-astepIdothesamenomatterwhatkindoftextureI'mcreating.Thestartingformatisoneblackbackgroundlayer,onecrimsonredlayer,theUVlayoutofthegeometry,andmydarkmarkinglinesona4thlayer.

Whenpaintingalivehumanskin,Ialwaysbeginwithabaselayerofcrimsonredasaquickrepresentationofthebloodbeneath.AsIbuildcolorlayersontopofthis,Ifeelthattheredalwaysshinesthrough,evenifverylittle,givingskinaplushcoloration.90%oftexturecreationrestsin'nailing'thecolors,andthisstepseemstoalwayshelpmegetthere.

IusetheoverlaidUVlayoutasaguideformydark(neverblack,alwaysdarkdarkblue)guidelineswhichshowmewherethelandmarksofthefaceare.It'saprocessoftrialanderror-repeatedlycheckingthelayoutofthelinesonthemodeluntilIfeeltheyprovideasolidstructureformetomoveforward.Thisparticularcasetookmeahandfuloftimestogetright.

Iusuallymarksectionsofthefacewithlines,andareasthat'llreceivelightertintswithaclosedshape.

Belowisthesecondphaseofmytexturing-coloringinthelines!

Thisstagerequiredtheleastamountofthought,asallthethinkinghadalreadybeendone(drawinglinesontheface).AllIdidherewasmakeacoupleskintoneswatches(amidandlighttone),andpaintontopofmy'blood'layer.I'mnowgoingtorefertothatlayerasthe'baselayer'fromhereonout.

Asyoucansee,thecrimsonisstillshowingthrough;more-soincertainplaces.SomethingtorememberaboutworkingatextureinPhotoshopisthatitcanalwaysbechanged.Thesecolorchoicesaren'tbindinginanyway-allchangingcolorrequiresisasimpleplaywiththehueslider.

'Ballpark'nitworks.

Afterthecolorwaslaiddown,Ismootheditoverwiththesmudgetool.Inthiscase,togetatruesmudge,Iwentinto'Brushes'-->'ShapeDynamics',andunchecked'Spacing.'Thismakestheblendtoolblend,insteadofpushingcoloraroundonthecanvas(easieronyourcomputeraswell).Albeit,keeping'Spacing'onhasitsuses,butnotinthisstageofthegame.

Continuingworkonthebaselayer,Istayedwithinthesamecolors,andpaintedupformsalittlebit-mainlyonthelighterendofthespectrum.Thegoalfromhereonoutwastokeepdefiningandrefining.Sotherewasalotofpainting,andjustasmuchsmudgingwith'Spacing'turnedon,toeasilypushformsaround.

Ihavebroughtoutthecranium,anddefinedthejawlineabitmore.TheSCMmuscleoftheneck(sideoftheneck)washitwiththelighterskintone,asthatisamajorlandmarkoftheneck.

Theupperandlowereyelidswerequicklydefinedbyrunningthelighterskintoneoverthem.Alsobroughtoutanotherareaofimportance-thefoldofskinontheupper/outsideoftheeye,wheretheeyesocketoftheskullrecedesbackinspace.

Thebridge,tip,andsidesofthenosewerebroughtoutwiththelighterskintoneaswell.Onthispart,Iwantedtobeginthatsenseofskinbeingwrappeddirectlyoverbone,whichiswhyIhaveleftthesideofthebridgerelativelydarkerthantherestofthenose.Thenotsrilwasquicklytaggedwithadark'rose'color.

Aquicknoteaboutthe'rose'colorofthenostril:

adominantthemeinmytexturecreationistotryandkeepeverythingrelative.Forinstance,Ididn'tchoosethe'rose'colorbygrabbingacolorfrommyswatchpalletteandadjustingfromthere.Instead,Ieyedroppedthepinkfromtheundersideofthenose,broughtthevalueandsaturationdown,andadjustedslightlytohighermagentaonthehueslider.

Itrynottointroducetoomanybrandnewthingstomytextures,asitmakesminelookveryrandom.

Continuingworkonthebaselayer,Idecidedtheoverallappearancewasgettingtoolightinvalue,soIgaveitalittlemorebasebyslidingthemiddlehandletotherightinthe'Levels'window.

'Definingandrefining'wasstillmytoppriorityatthisstage.Ibeganbringingoutmorelandmarksoftheskull.Usingthe'PolygonalLasso'toolwithfeatheringsetto4,Imadeaselectionwheretheeyesocketoftheskullis.Whilethisportionofthebaselayerwasselected,Iran'Image'-->'Adjustments'-->'Hue/Saturation',slidthehueallthewaytocyan,anddarkeneditabit.Immediatelyafterwards,Iwentto'Edit'-->'FadeHue/Saturation',settheblendingmodeto'multiply'atabout5%.Thiswholeprocessdarkenedtheeyesocketareaalittle,andmovedtheoverallhuerelativelytoahigheramountofblue.

Tofurtherbringouttheeyelidsandthebagundertheeyes,Iselectedthemeanofthenewlycreatedblue'ishskintone,ranthevaluesliderclosertoblack,andsketchedthemin.Togetthelightercoloratthetopofthebottomeyelid,Iselectedthesamemeancolor,ranthevaluesliderclosertowhite,uppedsaturation,andranthehueslidertowardsmagenta.

Theeyesocketwasdefinedmorebypaintingadarkskintonestreakatthe'5o'clock'positionofthesocket.

Iquicklylandmarkedthenostrilandtopofthechinbyselectingthoseareaswiththepolygonallassotool(nofeathering).Oncethosewereselected,Iusedthesmudgetooltopushthecolortotheborderoftheselection(outsideofnostrils,topofchin).Inversingtheselection,anddoingthesamewasdoneaswell.ThepurposeofthiswastogetclearlydefinedareasthatIcaneasilyseewhiletakingthetextureforward.

SmudgingcoloraroundwasdoneasIsawfit,tofurtherbringoutandenhancefacialfeatureshapes.

Continuingworkonthebaselayer,Idecidedtheoverallappearancewasgettingtoopinkinhue.Toremedythis,Iwentintothe'hue/saturation'windowandslidthehuebarclosertoyellow.

TheearwasquicklydefinedbyusingthesamelightanddarkskintonesIstartedthetexturewith.Theseinitialhuesaremoretothemagentaendofthespectrum,andsinceIjustranthebaselayerclosertoyellow,itwillmakeforsomesubtlevariation.

Otherareasofthetexturewerelightenedbyusingthelightskintone-mainlyonthejawlineandeyesockets.Thejawwasreadingastoodarkandsaturated(probablyfromthepreviouslevelsadjustment),andtheeyewasreadinglikemydudejustgotdealta'shiner.'Theseareaswerepaintedoverwiththeairbrushsettoalow(5-10%)opacity,astoallowoldcolortoshowthroughformorerichness.

Aftersteppingbackfromthemonitorandnoticingthatthetexturewasconsistingpredominantlyofredsandyellows,Idecidedtobrieflystrayfromkeepingitrelative.Iranupalightolivegreencolor,andbeganaddingittosomeoftherecededareas,usingtheairbrushsettoalowopactiy,andblendingitinfurtherwiththesmudgetoolafterwards.Areastonotearethejaw,thefrontoftheneck,thebaseoftheskullatthebackofthehead,theinnerear,underthecenterofthenose,underthebrowbetweentheeyesoketandnose,thenostril,andjustoverthetopoftheuppereyelid.

Thelipsreceivedabitmoreattention:

Idefinedthebottomofthelowerlipwithastrokeofthelightskintone.Thesamewasdonetothetopoftheupperlip,todefinewherethatformchangescurvefromtheliptotheface.

AnewlayerwasmadeontopofthebaselayerIhadbeenworkingon!

Withthepolygonallassotool(nofeathering),Ioutlinedtheshapeoftheupperlipandfilledit100%opacitywithadarkandsaturatedred.Thislayerwassettomultiply,andtheopacityofthelayersetverylow,astojustslightlydarkentheupperliptogivetheillusionthatitrecedesintothemouth.Thisalsomakesahandyselectionlayerforlateron,incaseyouaredoingworkaroundtheupperlipanddon'twanttoeffectit(inverseselection!

).

Theinsideofthenostrilwaspaintedupabitwiththelightskintone,tomakeitappearthatitrecedesupintotheskull.

FurthersmudgingwasdoneoverthewholetexturetofurtherenhanceformasIsawfit.

ThefirststepImadeherewastocreateasubtleoverlaylayerontheverytopofthelayerstack.Thislayerisnothingmorethananevengrainlayer,meanttolendasubtlesenseoftactility,andbreak-upthe'toosmooth'lookofstraightpainting.Ifcoloristhe'cake'ofcreatingabelieveablesurface,surfacedetailiswhatmakesthe'icing'.

Themethodforcreatingthislayerisrealsimple.Makealayerontopofeverything,andfillit100%withagray.Runa'filter'-->''noise'-->'addnoise.'Isetmyoptionsto'Gaussian'and'monochrome.'Theblendingmodeofthislayerwassettooverlay,andIdialedthelayer'sopacitydownintheneighborhoodof5%.

Next,Iwantedtostartbringinginsomemorecolortotheface.Idecidedtostartwithalittleredinthecheeksandnose.Icreatedalayeroverthebaselayer,andpaintedadarkredoverthecheeksandnoseat100%opacity.Aftersmudgingitaroundinthoseareasforashortwhile,Isetthelayerblendmodeto'softlight',anddialeddownthelayeropacitytosomewherearound8%.Keepingelementslikethisonseperate(butmanageable)layersallowsforeasyadjustmentsdowntheroad.

Onthatsamenote,Ididtheexactsamethingwiththeforehead;exceptpaintedamustardyellowinsteadofadarkred.

Next,Icreatedanadditionallayerontopofthetwosoftlightlayers.Onthis,Ipaintedaroyalblueat100%opacityonthebeardandcraniumar

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