游戏教学对生习兴趣的培养.docx
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游戏教学对生习兴趣的培养
游戏教学对生习兴趣的培养
项目设计者
邵红梅
重庆电大彭水分校
提交日期:
2007年7月10日
课程名称:
教学实践设计
MotivatingStudents’Interestin
EnglishThroughGames
Investigator:
ShaoHongmei
ChongqingRadio&TVUniversity
SubmittedonJune6nd,2007
Infulfillmentofthecourse
“PracticalProjectDesign”
Acknowledgement
IammostlygratefultomysupervisorProfessorYuan.withoutwhosesupportandpatience,thisprojectwouldnotevenhavegotofftheground.
IamgratefultoProfessorGongforeditingussuchagoodcourse.
Noamountofthankswillbeadequateformystudentswithoutwhosewillingparticipationintheprojectimplementationitwouldhaveremainedonpaper.
Lastbutnottheleast,bigthankstomycolleaguesandclassmatesfortheirtimespentonbrainstormaswellastheirsupportandhelp.
Abstract
Thisstudypresentsadetailedreportofaprojectimplementedtomotivatemystudents’interestinEnglishlearningthroughgames.Itishypothesizedthatstudents’interestinlearningEnglishwillbegreatlyincreasedbyusinggameseffectivelyandbetterdesigned.Thishypothesisisverifiedbyafour-weekpracticeofwell-organizedgames..Datawerecollectedthroughquestionnaires.Amongthemethodsofscientificinvestigationusedareproblemanalysis,causeanalysis,investigationquestionnairesurveyandbrainstormingactivation.
KeyWords:
problem.Interestgames,motivate
MainHeadingsoftheProjectReport
1.Introduction
2.Problem
3.Possibleanalysis
4.Projectobjective
5.Projecthypothesis
6.Projectrationale
7.Researchdesign
8.Projectimplementation
9.Dataanalysis
10.Conclusion
11.References
AppendixA:
Timetable
AppendixB:
Themethodsofproblemanalysis
AppendixC:
Questionnaire
AppendixD;Thepost-trialquestionnaire
MotivatingStudents’Interestin
EnglishThroughGames
1.Introduction
Languagelearningishardwork...Effortisrequiredateverymomentandmustbemaintainedoveralongperiodoftime.Gamesmayhelpandencouragestudentstosupporttheirinterestandwork.(Wright,1984.1)Asiscommonlyaccepted,Motivationisthekeytosuccess,andinterestisthebestteacher.
IhavebeenanEnglishteacherinajuniormiddleschoolformanyyears.InmyteachingI’vefoundaproblem.MoststudentslikedEnglishverymuchwhentheyenteredschool.Theyareallactiveintheclassatthebeginning.Butwiththedaysgoingon,Ifoundthattheclassroomatmospherewasgettinglessandlessactive.Aquitepartofstudentsidledinclass.Theyweretakingalessactiveroleinclassroomactivities.Afewstudentsevensleptinmyclass.Later,TheyareafraidofEnglish.MostofthemarenotinterestedinstudyingEnglish.Theylooseheart.IhopeIcansolvetheproblemsthathavetroubledmeforsometimethroughtheactionresearch.Idecidedtouseplayinggamesinmylessonstoarousemystudents’interestinEnglish.
2.Problem
TheproblemthatIhaveinmyteachingisthatmostofmystudentswereshowinglessandlessinterested,anddevotinglessandlesseffort.What’smore,theylostheartandgaveuplearningEnglishlater.
3.ProblemAnalysis
3.1Theproblemidentifiedwasreallyaseriousproblem.Itisnecessarytoinvestigatewhy.Sointerviewswereheldandfoundthat:
a.Thosepoorstudentsreportthat,duetotheboringgrammarinEnglishlearning.TheyalwaysfeeltiredinEnglishclass.Theydon’tenjoythemselves.
b.Somestudentssaytheyjustreadandrecitethevocabularyandgrammar.It’sadullthing.
c.Theyjustdowhattheteacherstell,It’satasktodoit,notforthewildlings.
d.Studentsfindthephrasecannotbeusedinreallife.Thecontentsareabstract
e.Theteacherscannotdrawattentionofthestudents.Theteacher’smethodslackvariety.
3.2.PossibleSolutions
Takingtheabovefactorsintoconsideration,thefollowingsolutionswereproposed:
Organizinginterestinggamestostimulatemystudents.
Creatingthecomfortablesafeclassroomatmosphereaswellasgoodteacher-studentrelationship.
Organizinggamestodrawstudentstotakepartinitanddoit.
Concentrateonthestudentsyoushouldknowwhatthestudentswant.Trytouseroleplaywhichcaninvolvethenewwordsphrasesandsentencestructure.
4.ProjectObjective
Thisprojectisaimedtoimprovethestudents’interestsinEnglishlearningthroughplayinggames.
5.ProjectHypotheses
Consideringthesefactorsplayinggamesmayhelpandencouragestudentstosupporttheirinterestandwork.andhelpstudentslearnEnglishhappilyandinsensibly.Itishypothesesthatstudents’interestcanbefosterbyusingvariedgameseffectivelyandbetterorganization.
6.ProjectRationale
Foreignlanguageteachinggameisdramaticconflictfunactivities,theaimistobyplayingtomasterknowledgeofforeignlanguagesandabilities.
(1)AncientGreece,humanistconcernonthegames.Schiller:
Onlywhenpeoplearefullyonthemeaningofthetime,hewasgame;Onlywhenpeopleatthegamethatheisthecompleteperson.Learningismosteffectivewhenit'sfun,accordingtotop-sellingauthorsGordonDrydenandDr.JeannetteVosinTheLearningRevolution.Throughouttheir544-pagesummaryoftheworld'sbestlearningmethods,andindemonstrationsaroundtheworld,theyprovidedozensoftipsonhowtosparkupanypresentation–forteachers,trainersorpublicspeakers.Amongtheirfavorites:
(2)Educationitselfhasthesamemeaningwithgame.Educationalgamescanimprovethequalityofteachingandefficiency,andpromotetherealizationoftheteaching,learningcanweakenthecognitiveload,Mentalload,loadcapacityandsoon,andmakethestudentsformapositivelearningexperience.(3)Fun:
participation,showingmoresensual,moreintelligent,withparticipantsinterestedintheorientationandpsychologicalcharacteristics,andclearrulesofthegame.(4)throughgamescanmakestudentsmasterthegoalofeducation,wonskillsandabilitysuchasteachingobjectiveselements.(5)Language:
thelanguagelearninggames,forlanguagelearninggames(playinggamesby/forlanguagelearning)(6)ApplicationofplayinggamesinEnglishteachingwillcreatelanguagecircumstancesforstudentsandmobilizetheirenthusiasminparticipatingtheclass.(7)Learningalanguagerequiresagreatdealofeffort.Gameshelpstudentstomakeandsustaintheeffortoflearning.(8)Gamesprovidelanguagepracticeinthevariousskills-speaking,writing,listeningandreading.(9)Gamesarefunandchildrenliketoplaythem.Throughgameschildrenexperiment,discover,andinteractwiththeirenvironment.
7.ProjectDesign
7.1Subjects
Forthisresearch,Ichosethetwoclassesofmystudentsassubjects,oneastheExperimentalGroup,theotherastheControlGroup.Theexperimentalandcontrolgroupswererandomlyselectedbyoftenplayinggames.TheLearningstateofthetwoclassarealmostthesame.MoststudentslostheartandgaveuplearningEnglish.
(1)Throughouttheproject,theExperimentalGroupwillreceivespecialdesignedgames,whilethecontrolgroupgoesonwithitsroutineinstruction.
(2)thegamesaredesignedaccordingtothetext.
7.2Procedure
ThisprojectlastedonemonthfromMarchtoApril.
7.3TechniquesforDataCollection
Inthisresearchtwotechniqueswereadopted,
(1)Twotestswillbeincluded(oneasthepretest,theotherastheposttestforcomparison)totesttheco-efficiencybetweenmotivationandschoolrecording.
(2)Comparingthestudents’activitiesbetweenthetwoclasses.(3)Datafromthequestionnaire
8.ProjectImplementation
GamescanimprovestudentstheabilitytolistenandspeakEnglish.Italsoencouragesstudentstointeractandcommunicate.Manypotentialofthestudents’havebeenfoundinthegames.Theuseofgamesbothincreasesthecooperationandcompetitionintheclassroom.Thus,potentialclassroomideascomeintobeing,andasuccessful,joyfulandenthusiasticlearningisprovided.
8.1.UsingGamestoteachVocabulary,makingabstractwordsturnintoconcrete.
Gameshavebeenshowntohaveadvantagesandeffectivenessinlearningvocabularyinvariousways.First,gamesbringinrelaxationandfunforstudents,thushelpthemlearnandretainnewwordsmoreeasily.Second,gamesusuallyinvolvefriendlycompetitionandtheykeepstudentsinterested.ThesecreatethemotivationforstudentsofEnglishtogetinvolvedandparticipateactivelyinthelearningactivities.Third,vocabularygamesbringrealworldcontextintotheclassroom,andenhancestudents'useofEnglishinaflexible,communicativeway.'
Example1.WhenteachingAnimals,IusedActandGuessgame.
Iaskedsomestudentstodotheactionorimitatethesoundoftheanimals.Theotherstudentsguess:
whatisit?
Bird:
letastudenttodotheactionofflying,theothersguess:
what’sit?
Dog:
Letastudentimitatedthesoundofadog.Theothersguess:
What’sit?
It’saveryinterestinggamesothatstudentscanrememberthewordsfreelybydoing,andlearninplaying.
Example2.Usinggamestohelpdistinguishconcepts.Whenprepositions“in”,“on”,“under”and“by”weretaught,gameswereapplied.
Ipreparedmanypingpengballsandafewboxesbeforeclass.whenclassbegan,Idividedmystudentsintoseveralgroupsandthengaveeachgroupaballandaboxtopractiseputtingtheballin,on,under,bythebox.practiseaskingandansweringinthegroups:
whereistheball?
it’s…
SometimeswhenIrevisedwords,Iusedwordsrelayracegame.thegamelikethefollowing:
good—do—open—next—teacher—ready—you…..
ofcoursetheywillbegivensortofrewardifoneisthewinner.
8.2usinggamestopractiselisteningandspeakingaswellassentences
Listeningandspeakingisaweakersector