旋转时钟程序.docx

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旋转时钟程序.docx

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旋转时钟程序.docx

旋转时钟程序

旋转时钟

#include

sbitgate11=P3^0;

sbitgate12=P3^1;

unsignedcharBUFFER[]={0,0,0,0,1,1,7};

unsignedcharM[]={31,28,31,30,31,30,31,31,30,31,30,31};

unsignedcharmaxnum[]={59,23,31,12,99};

unsignedcharminnum[]={0,0,1,1,0};

unsignedcharyy[34];

unsignedcharcodeNUM1[]=         

{

0x80,0x7F,0xC0,0xFF,0x40,0x90,0x40,0x8C,//-0-

0x40,0x82,0xC0,0xFF,0x80,0x7F,0x00,0x00,

0x00,0x00,0x00,0x81,0x80,0x81,0xC0,0xFF,//-1-

0xC0,0xFF,0x00,0x80,0x00,0x80,0x00,0x00,

0x80,0xE0,0xC0,0xF0,0x40,0x98,0x40,0x8C,//-2-

0x40,0x86,0xC0,0xC3,0x80,0xC1,0x00,0x00,

0x80,0x40,0xC0,0xC0,0x40,0x84,0x40,0x84,//-3-

0x40,0x84,0xC0,0xFF,0x80,0x7B,0x00,0x00,

0x00,0x0C,0x00,0x0E,0x00,0x0B,0x80,0x89,//-4-

0xC0,0xFF,0xC0,0xFF,0x00,0x88,0x00,0x00,

0xC0,0x47,0xC0,0xC7,0x40,0x84,0x40,0x84,//-5-

0x40,0x8C,0x40,0xFC,0x40,0x78,0x00,0x00,

0x00,0x7F,0x80,0xFF,0xC0,0x84,0x40,0x84,//-6-

0x40,0x84,0x00,0xFC,0x00,0x78,0x00,0x00,

0xC0,0x00,0xC0,0x00,0x40,0xF0,0x40,0xF8,//-7-

0x40,0x0C,0xC0,0x07,0xC0,0x03,0x00,0x00,

0x80,0x7B,0xC0,0xFF,0x40,0x84,0x40,0x84,//-8-

0x40,0x84,0xC0,0xFF,0x80,0x7B,0x00,0x00,

0x80,0x03,0xC0,0x87,0x40,0x84,0x40,0x84,//-9-

0x40,0xC4,0xC0,0x7F,0x80,0x3F,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,//-:

-

0x00,0x63,0x00,0x00,0x00,0x00,0x00,0x00,

};

unsignedcharcodeNUM2[]=

{

   0x00,0x00,0x7f,0x80,0xff,0xc0,0x82,0x40,//-0-

   0x8c,0x40,0x90,0x40,0xff,0xc0,0x7f,0x80,

   0x00,0x00,0x00,0x00,0x20,0x40,0x60,0x40,//-1-

   0xff,0xc0,0xff,0xc0,0x00,0x40,0x00,0x40,

   0x00,0x00,0x41,0xc0,0xc3,0xc0,0x86,0x40,//-2-

   0x8c,0x40,0x98,0x40,0xf0,0xc0,0x60,0xc0,

   0x00,0x00,0x40,0x80,0xc0,0xc0,0x88,0x40,//-3-

   0x88,0x40,0x88,0x40,0xff,0xc0,0x77,0x80,

   0x00,0x00,0x0c,0x00,0x1c,0x00,0x34,0x00,//-4-

   0x64,0x40,0xff,0xc0,0xff,0xc0,0x04,0x40,

   0x00,0x00,0xf8,0x80,0xf8,0xc0,0x88,0x40,//-5-

   0x88,0x40,0x8c,0x40,0x8f,0xc0,0x87,0x80,

   0x00,0x00,0x3f,0x80,0x7f,0xc0,0xc8,0x40,//-6-

   0x88,0x40,0x88,0x40,0x0f,0xc0,0x07,0x80,

   0x00,0x00,0xc0,0x00,0xc0,0x00,0x83,0xc0,//-7-

   0x87,0xc0,0x8c,0x00,0xf8,0x00,0xf0,0x00,

   0x00,0x00,0x77,0x80,0xff,0xc0,0x88,0x40,//-8-

   0x88,0x40,0x88,0x40,0xff,0xc0,0x77,0x80,

   0x00,0x00,0x70,0x00,0xf8,0x40,0x88,0x40,//-9-

   0x88,0x40,0x88,0xc0,0xff,0x80,0x7f,0x00,

   0x00,0x00,0x00,0xc0,0x01,0x80,0x03,0x00,//-/-

   0x06,0x00,0x0c,0x00,0x18,0x00,0x30,0x00,

};

unsignedcharcodeHZ_12[]=

{

     0x80,0x00,0x88,0x1F,0x30,0x48,0x00,0x24,//"调"

     0xF0,0x1F,0x10,0x01,0x50,0x1D,0xF0,0x15,

     0x50,0x1D,0x10,0x41,0xF8,0x7F,0x10,0x00,

     0x00,0x02,0x00,0x41,0x80,0x41,0x60,0x31,//"分"

     0x18,0x0F,0x00,0x01,0x00,0x21,0x38,0x41,

     0x40,0x3F,0x80,0x00,0x00,0x01,0x00,0x01,

     0xE0,0x1F,0x20,0x09,0x20,0x09,0x20,0x09,//"时"

     0xE0,0x1F,0x40,0x00,0x40,0x01,0x40,0x26,

     0x40,0x40,0xF8,0x7F,0x40,0x00,0x40,0x00,

     0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x3F,//"日"

     0x10,0x11,0x10,0x11,0x10,0x11,0x10,0x11,

     0x10,0x11,0xF8,0x3F,0x10,0x00,0x00,0x00,

     0x00,0x40,0x00,0x20,0x00,0x10,0xF8,0x0F,//"月"

     0x48,0x02,0x48,0x02,0x48,0x22,0x48,0x42,

     0x48,0x42,0xF8,0x3F,0x00,0x00,0x00,0x00,

     0x80,0x04,0x40,0x04,0x20,0x04,0x98,0x07,//"年"

     0x90,0x04,0x90,0x04,0xF0,0x7F,0x90,0x04,

     0x90,0x04,0x98,0x04,0x90,0x04,0x10,0x04

};

unsignedintdisp1,disp2,key1,key2,key;

unsignedintii,jj;

unsignedinti,w,n,xz,CM,TZ,BZ;

voidDelay(unsignedintms){

ms=ms*3;

while(--ms);

}

voidnum_led(intaa,intbb)

{

intkk;

for(kk=0;kk<8;kk++){

gate11=key1;gate12=key2;

P2=~NUM1[aa+kk*2];P1=~NUM1[aa+1+kk*2];

Delay(20);

P1=0xff;P2=0xff;

gate11=key2;gate12=key1;

P2=~NUM2[bb+15-kk*2];P1=~NUM2[bb+14-kk*2];

Delay(20);

P1=0xff;P2=0xff;

}

}

voiddisplay_clock(void)

{

key1=key;key2=!

key;

disp1=BUFFER[3]/10;disp2=BUFFER[4]-(BUFFER[4]/10)*10;

ii=disp1*16;jj=disp2*16;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

disp1=BUFFER[3]-disp1*10;disp2=BUFFER[4]/10;

ii=disp1*16;jj=disp2*16;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

ii=160;jj=160;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

disp1=BUFFER[2]/10;disp2=BUFFER[5]-(BUFFER[5]/10)*10;

ii=disp1*16;jj=disp2*16;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

disp1=BUFFER[2]-disp1*10;disp2=BUFFER[5]/10;

ii=disp1*16;jj=disp2*16;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

ii=160;jj=160;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

disp1=BUFFER[1]/10;disp2=BUFFER[6]-(BUFFER[6]/10)*10;

ii=disp1*16;jj=disp2*16;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

disp1=BUFFER[1]-disp1*10;disp2=BUFFER[6]/10;

ii=disp1*16;jj=disp2*16;

num_led(ii,jj);

P2=0xff;P1=0xff;Delay(60);

}

voiddisplay_TZ(void)

{

gate11=key;gate12=!

key;

for(jj=0;jj<16;jj++){

P2=0xff;P1=0xff;

Delay(40);

}

for(jj=0;jj<12;jj++){

P2=~HZ_12[jj*2];P1=~HZ_12[1+jj*2];

Delay(40);

P1=0xff;P2=0xff;

}

for(jj=0;jj<12;jj++){

P2=~HZ_12[TZ*24+jj*2];P1=~HZ_12[TZ*24+1+jj*2];

Delay(40);

P1=0xff;P2=0xff;

}

for(jj=0;jj<8;jj++){

P2=~NUM1[160+jj*2];P1=~NUM1[160+1+jj*2];

Delay(40);

P1=0xff;P2=0xff;

}

disp1=BUFFER[TZ+1]/10;

for(jj=0;jj<8;jj++){

P2=~NUM1[disp1*16+jj*2];P1=~NUM1[disp1*16+1+jj*2];

Delay(40);

P2=0xff;P1=0xff;

}

Delay(60);

disp1=BUFFER[TZ+1]-disp1*10;

for(jj=0;jj<8;jj++){

P2=~NUM1[disp1*16+jj*2];P1=~NUM1[disp1*16+1+jj*2];

Delay(40);

P2=0xff;P1=0xff;

}

Delay(60);

}

voidintersvr0(void)interrupt0

{

key=!

key;

if(w==0)w=1;

}

voidintersvr1(void)interrupt2

{

TH1=0;TL1=0;

}

voidtimer1(void)interrupt3using1

{

}

voidtimer0(void)interrupt1using1

{

TH0=-(5000/256);      

TL0=-(5000%256);

TR0=1;

BUFFER[0]=BUFFER[0]+1;

if(BUFFER[6]%4==0)M[1]=M[1]+1;

   if(BUFFER[0]>201+xz){

     BUFFER[0]=0;

     BUFFER[1]=BUFFER[1]+1;

  if(BUFFER[1]==60){

  BUFFER[1]=0;

  BUFFER[2]=BUFFER[2]+1;

  if(BUFFER[2]==60){

   BUFFER[2]=0;

   BUFFER[3]=BUFFER[3]+1;

   if(BUFFER[3]==24){

    BUFFER[3]=0;

             BUFFER[4]=BUFFER[4]+1;

             if(BUFFER[4]>M[BUFFER[5]-1]){

               BUFFER[4]=1;

               BUFFER[5]=BUFFER[5]+1;

               if(BUFFER[5]>12){

                 BUFFER[5]=1;

                 BUFFER[6]=BUFFER[6]+1;

                 if(BUFFER[6]>99){

     BUFFER[6]=0;

                 M[1]=M[1]-1;

     }

               }

             }

           }

         }

       }

     }

}

voidJm(void)

{

unsignedintkk,mm;

CM=0x00;

for(kk=0;kk<30;kk++){

   mm=0;

   while((P3&0x80)==0x00){};

   while((P3&0x80)==0x80){mm++;};

   if((mm>350)&&(mm<100)){CM=0x00;break;};

   yy[kk]=mm;

   }

for(kk=17;kk<22;kk++){

  CM=CM<<1;

     if((yy[kk]>65)&&(yy[kk+8]<65)){CM=CM|0x01;}

    else{if((yy[kk]>65)||(yy[kk+8]<65)){CM=0x00;break;}

}

}

}

voidmain(void)

{

  xz=8;TZ=1;BZ=0;

  key1=0;key2=1;

  EA=1;

  IT0=1;EX0=1;

  EX1=1;

  IT1=1;ET0=1;

  TMOD=0x11;  

  TH0=-5000/256;TL0=-5000%256;

  TR0=1;

  TH1=0;TL1=0;

  TR1=1;

  

  for(;;){

    w=0;CM=0;

Delay(50);

    if(w==2){EX1=0;Jm();Delay(1200);EX1=1;w=0;};

    if(BZ==1)if(w==1){display_TZ();n=1;}

    if(BZ==0)if(w==1){display_clock();n=1;}

if(CM==9){BUFFER[1]=0;Delay(1200);BZ=!

BZ;w=0;CM=0;}

  if(CM==11){Delay(1200);key=!

key;w=1;BZ=0;w=0;CM=0;}

if(CM==23)if(BZ==1){if(BUFFER[TZ+1]

    if(CM==19)if(BZ==1){if(BUFFER[TZ+1]>minnum[TZ-1])BUFFER[TZ+1]--;elseBUFFER[TZ+1]=maxnum[TZ-1];Delay(1200);w=0;CM=0;}

if(CM==31)if(BZ==1){if(TZ<5)TZ++;elseTZ=1;Delay(1200);w=0;CM=0;}

if(CM==15)if(BZ==1){if(TZ>1)TZ--;elseTZ=5;Delay(1200);w=0;CM=0;}

    

n++;if(n>10)w=1;

    }

}

一。

旋转电机的制作

  从制作成本与方便考虑,选用旧电脑用的大软驱上的直流无刷电机,只是对局部进行改造。

          

就是这种古董软驱

  

软驱上的直流无刷电机

     

拆开后的电机

              

  仔细拆开直流电机,将带圆盘的铝轴从中开孔,让它刚好能插入一个插头。

       

将旋转轴加工成这样

  

装配好以后

           

按拆开时的顺序,反序将轴安装直流电机上。

电机装配完成后

  

用两片铜片做的电刷

电刷装好后的侧面图

  

将电路板上较突出的元件改焊在反面,

  

电机的电源接法。

  

从电路板标注的符号看,“+”为电源正,“G”为电源负,

“C”与“M”端分别与电源正相连匀可使电机运转

      

将一张旧唱片按电机座的位置开孔,而定位用的挡光板应根据电路板上感光组件的位置确定。

  

      

二。

电路板的制作

  本制作品用51单片机控制,具体电原理图如下:

      

         

         

用Protel99设计制作了电路板。

     

    

最后得到完成的作品。

      

            

遥控器用的是松下车载机的,只用了其中的六个键。

   

       

四。

运行效果

  从开机,调整到最后完成。

   

开机时

调时状态          

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