火车票自动售票机系统交互设计.docx
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火车票自动售票机系统交互设计
火车票自动售票机系统交互设计
摘要:
我国铁路已经进入高速发展阶段,窗口式售票形式已经不能快节奏的生活节奏,火车票自动售票系统应运而生。
火车票自动售票机作为一个新兴产品其人机交互的友好性、实用性以及功能的完整性都有待进一步的考虑。
文本通过逐步分析自动售票机人机交互系统的各个组件,在通过实地调研得出火车票自动售票机人机交互设计的基本原则和方法。
以用户为导向,提出了现有自动售票机的不足,以及用户对未来自动售票机的需求,建立了改进原有自动售票机的设计方向,最后提出了一个人机交互设计的改进方案,试图为现有自动售票机交互设计的发展方向提供一定的参考。
关键字火车票自动售票机人机交互交互系统界面设计
Ourcountry’srailwayhassteppedonthestageofrapiddevelopment;however,thewindowssellingcannotkeepupwiththehighpaceofmodernlife.Sotheticketvendorsystemcameintobeing.Thetraintickervendorhastoreceivethefurtherconsiderationinitsfriendlinessbetweenthemachineandcustomers,initspracticabilityandintegrityoffunctions.Thetextanalyzedeveryelementofmanandmachineinteractionsystemoftheticketvendorandfiguredoutthemethodandfundamentalprinciplesofthedesignforthemachine.User-oriented,wefindoutthedisadvantagesofthepresentticketvendorandusers’demandsforthevendorinthefuture.Now,thedirectionofthepreviousdesignhasbeenimprovedandaschemaofthepolisheddesignhasbeenpresentedresultinginprovidingareferenceforthedevelopmentaldirectionofdesignfortheticketvendorinteractionsystem.
DOGeye:
Controllingyourhomewitheyeinteraction
∙DarioBonino
∙EmilianoCastellina
∙FulvioCorno
∙LuigiDeRussis
∙
∙PolitecnicodiTorino,DipartimentodiAutomaticaedInformatica,CorsoDucadegliAbruzzi24,10129Torino,Italy
∙
∙Received29October2021.Revised15April2021.Accepted15June2021.Availableonline23June2021.
∙
∙http:
//dx.doi.org/10.1016/j.intcom.2021.06.002, HowtoCiteorLinkUsingDOI
∙CitedbyinScopus(0)
∙Permissions&Reprints
Abstract
Nowadayshomeautomation,withitsincreasedavailability,reliabilityandwithitseverreducingcostsisgainingmomentumandisstartingtobecomeaviablesolutionforenablingpeoplewithdisabilitiestoautonomouslyinteractwiththeirhomesandtobettercommunicatewithotherpeople.However,especiallyforpeoplewithseveremobilityimpairments,thereisstillalackoftoolsandinterfacesforeffectivecontrolandinteractionwithhomeautomationsystems,andgeneral–purposesolutionsareseldomapplicableduetothecomplexity,asynchronicity,timedependentbehavior,andsafetyconcernstypicalofthehomeenvironment.Thispaperfocusesonuser–environmentinterfacesbasedontheeyetrackingtechnology,whichoftenistheonlyviableinteractionmodalityforusersassuch.Weproposeaneye-basedinterfacetacklingthespecificrequirementsofsmartenvironments,alreadyoutlinedinapublicRecommendationissuedbytheCOGAINEuropeanNetworkofExcellence.TheproposedinterfacehasbeenimplementedasasoftwareprototypebasedontheETUuniversaldriver,thusbeingpotentiallyabletorunonavarietyofeyetrackers,anditiscompatiblewithawidesetofsmarthometechnologies,handledbytheDomoticOSGiGateway.Afirstinterfaceevaluation,withusertestingsessions,hasbeencarriedandresultsshowthattheinterfaceisquiteeffectiveandusablewithoutdiscomfortbypeoplewithalmostregulareyemovementcontrol.
Highlights
►Letspeoplewithimpairedmobilityinteractautonomouslywiththeirsmarthomes.►Reportsprinciplesforrealizinganapplicationforhousecontrolwitheyetracking.►Designanddevelopmentofamultimodaleye-basedinterfaceforenvironmentalcontrol.►Qualitativeandquantitativeevaluation,throughuserstudy,oftheproposedinterface.
Keywords
∙Human–homeinteraction;
∙Smarthomes;
∙Domotics;
∙Usability;
∙Userinterface;
∙Userstudy
∙
1.Introduction
Inthelast5 years,(smart)homeautomationgainedanewmomentum,thankstoanincreasedavailabilityofcommercialsolutionsandtosteadlyreducingcosts.Theevergreenappealofautomated,intelligenthomestogetherwitharaisingtechnologymaturityhasfosterednewresearchchallengesandopportunitiesinthefieldof“intelligent”or“smart”environments.AccordingtotheMarkWeiserdefinition,aSmartHomesystem,thatinthispaperwedeclineasdomoticorenvironmentalcontrolsystem,is“aphysicalworldthatisrichlyandinvisiblyinterwovenwithsensors,actuators,displaysandcomputationalelements,embeddedseamlesslyintheeverydayobjectofourlives,andconnectedthroughacontinuousnetwork”(Weiser,2021),providingwaysforcontrolling,interactingandmonitoringthehouse.Theideabehindthisvisionisthathomesoftomorrowwouldbesmartenoughtocontrolthemselves,understandcontextsinwhichtheyoperateandperformsuitableactionsunderinhabitants’supervision(Bierhoffetal.,2021).Althoughsmartandautonomoushomesmightraisecontroversialopinionsonhowsmartaretheyorshouldtheybe,currentlyavailablecommercialsolutionscanstartplayingarelevantroleasenablingtechnologyforimprovingthecareoftheelderly( [Berlo,2021] and [Zhangetal.,2021])andofpeoplewithdisabilities([ChikhaouiandPigot,2021] and [Chanetal.,2021]),reducingtheirdailyworkloadinthehouse,andenablingthemtolivemoreautonomouslyandwithabetterqualityoflife.Evenifsuchsystemsarefarfromcutting-edgeresearchsolutions,theyarestillreallycomplextomastersincetheyhandleandcoordinateseveraldevicesandapplianceswithdifferentfunctionalitiesandwithdifferentcontrolgranularities.
Inparticular,amongotherdisabilities,peoplewhohaveseverelyimpairedmotorabilitiescantakegreatadvantagesfromeyetrackingsystemstocontroltheirhomes,sincetheygenerallyretainnormalcontroloftheireyes,thatbecomethereforetheirpreferentialstreamofinteraction(HornofandCavender,2021).Eyetrackingcantransformssuchalimitedabilityintobothacommunicationchannelandaninteractionmedium,openingpossibilitiesforcomputer-basedcommunicationandcontrolsolutions(Doneganetal.,2021).Evenifeyetrackingisoftenusedforregisteringeyemovementsinusabilitystudies,itcanbesuccessfullyexploitedasalternativeinputmodalitytocontroluserinterfaces.Homeautomationcanthenbridgethegapbetweensoftwareandtangibleobjects,enablingpeoplewithmotordisabilitiestoeffectivelyandphysicallyengagewiththeirsurroundings(Andrichetal.,2021).Severalhousecontrolinterfaceshavebeenproposedintheliterature,i.e.,applicationstoallowsuserstocontroldifferenttypesofdevicesintheirhomes,tohandletriggeredalarms,etc.Suchinterfaces,eitherbasedonconventionalunimodal(KoskelaandVäänänen-Vainio-Mattila,2021)ormultimodalinteractions(Weingartenetal.,2021)(e.g.,mouse,remotecontroller,etc.),aretoooftenuncomfortableand/oruselessforpeoplewithsevereimpairedmotorabilities,andonlyfewofthemhavebeenspecificallydesignedanddevelopedtobecontrolledwitheyemovements.
In2021,applicationsbasedongazeinteractionhavebeenanalyzedbyaEuropeanNetworkofExcellence,namedCOGAIN(CommunicationbyGazeInteraction)2,toevaluatethestate-of-the-artandtoidentifypotentialweaknessesandfuturedevelopments.Accordingtothereport“D2.4AsurveyofExisting‘defacto’StandardsandSystemsofEnvironmentalControl”(Batesetal.,2021),theCOGAINNetworkidentifieddifferentproblemsineye-basedhousecontrolapplications,suchasthelackofadvancedfunctionalitiesforcontrollingsomeappliancesofthehouse,theabsenceofinteroperabilitybetweendifferentsmarthousesystemsorthedifficultytouseaneyetrackerforrealizingsomeactions.Inasubsequentreport(Cornoetal.,2021),COGAINmembersproposedsolutionstoovercomethediscoveredproblems.Inparticular,theyproposed21guidelinestopromotesafetyandaccessibilityineyetrackingbasedenvironmentalcontrolapplications.
ThispaperdescribesthedesignanddevelopmentofDOGeye,oneofthefirsthomecontrolapplicationsdesignedforgaze-basedinteractionandbyexplicitlyaccountingfortheCOGAINguidelines.DOGeyeisamultimodaleye-basedapplicationforhomemanagementandcontrol,basedonstate-of-the-arttechnologiesinbothtrackingandhomecontrol.Itenablespeopletocontroltheirdomotichomesthroughdifferentinputdevices,possiblycombined,sothatitdoesnotlimititselftoeyetrackingonly.ThepresenceofvariousinputmodalitiesallowsapplicationusebyotherpeoplepresentinthehouseandoffersdifferentalternativestothepersonsaffectedbypossiblyevolvingimpairmentssuchastheALS(AmyothrophicLateralSclerosis).
Theremainderofthepaperisorganizedasfollows:
Section 2 presentsthebasicfeaturesofeyetrackingtechnologyandthecharacteristicsofeye-baseduserinterfaceswhileSection 3 presentstheworkaccomplishedbythemembersoftheCOGAINNetworkanddescribesCOGAINguidelinesforeyetrackingbasedenvironmentalcontrolapplications.Section 4 reportsrelevantrelatedworksandfindings.DOGeyedesignandarchitectureisdescribedinSection 5,whileSections 6 and 7 reportthesetupandresultsofausertestinvolvingpeopleinacontrolledenvironment,thusbuildingthebasisforfurtherconsiderationsandresearch.Section 8 concludesthepaperandoutlinesfutureworks.
2.Eyetrackingbasics
Tobetterunderstandtheprinciplesandimplementationofeyecontrolledinterface,thissectiondefinessometermsandfeaturespertainingtoeyemovementsandeyetracking.
Theeyedoesnotgenerallymovesmoothlyoverthevisualfield;instead,itmakesaseriesofquickjumps,called saccades,alongwithotherspecializedmovements(HaberandHershenson,1973).Asaccadelasts30–120 ms,andtypicallycovers15–20degreesofvisualangle(Jacob,1995).Betweensaccades,thegazepoint,i.e.,thepointinascenewhereapersonislooking,staysatthesameloca