sq1魔方还原教程.docx
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sq1魔方还原教程
sq1魔方还原教程
系统符号:
【/】旋转180度、例如【12】上层顺时针30度,下层顺时针60度、例如【-10】上层逆时针30度,下层不动,注意分魔线要始终靠近左手边
首先第一步是【型还原】
之前没有说过,在这里详细说一下……
【重要技巧】:
把所有的小棱集中起来,让底层只有六个角块形成一个六角星,
于是便可以轻松得到以下左数起第一对形状了
/(-2,-4)/(-1,-2)/(-3,-3)/
/(2,-2)/(-3,-4)/(4,-3)/(-5,-4)/(6,-3)/
第三步:
调整"小刀尖"也成为一种色,也是一个小小的OLL
第四步:
调整上下两层大角块到正确位置,相当于三阶的PLL
第五步:
细调每个"小刀尖"到正确位置,相当于三阶的PLL
公式中的(URUF)之类是指棱的"上右"和"上前"两个棱的意思,而[4|11]是指上层转了一共四步,下层一共转了11步,都无特殊用处,不必理会
一下情况就是上面三个公式的叠加:
重点:
SQ1巧用最短公式叠加,以下分别是加一个直线
互换或是加一个相邻
互换所变成的结果
这样,可以把很多本来很复杂的形状用比较短又顺手的公式相互叠加最多三次即完成,详细例子稍后推出
顶层
底层
(URUF)
/(-3,0)/(0,3)/(0,-3)/(0,3)/(2,0)/(0,2)/(-2,0)/(4,0)/(0,-2)/(0,2)/(-1,4)/(0,-3)/(0,3)
[13|27]
(URUL)
/(3,3)/(-1,0)/(2,-4)/(4,-2)/(0,-2)/(-4,2)/(1,-5)/(3,0)/(3,3)/(3,0)
[10|26]
顶层
底层
(URUB)(ULUF)
/(3,3)/(0,3)/(1,1)/(-1,-4)/(-3,-3)/
[6|15]
(URUL)(UFUB)
/(3,-3)/(3,-3)/(0,1)/(-3,3)/(-3,3)/(-1,0)
[6|16]
(URULUB)
/(3,0)/(1,0)/(0,-3)/(-1,0)/(-3,0)/(1,0)/(0,3)/(-1,0)
[8|16]
(URUBUL)
(1,0)/(0,-3)/(-1,0)/(3,0)/(1,0)/(0,3)/(-1,0)/(-3,0)/
[8|16]
顶层
底层
(URUFULUB)
(1,0)/(2,2)/(0,-2)/(3,3)/(1,0)/(4,4)/(0,-2)/(2,2)/(0,-1)/(3,3)/
[10|25]
(URUBULUF)
/(-3,-3)/(0,1)/(-2,-2)/(0,2)/(-4,-4)/(-1,0)/(-3,-3)/(0,2)/(-2,-2)/(-1,0)
[10|25]
(URUBUFUL)
(0,-1)/(1,-2)/(-4,0)/(0,3)/(1,0)/(3,-2)/(-4,0)/(-4,0)/(-2,2)/(-1,0)/(0,-3)/(-3,0)
[11|26]
顶层
底层
(URUF)(ULUB)(DRDF)
/(3,0)/(3,3)/(0,-3)/(4,-3)/(4,-2)/(2,-4)/(0,-4)/(3,0)/(-3,-3)/(-3,0)
[10|25]
(ULUR)(UFUB)(DRDB)
/(3,3)/(1,4)/(0,-4)/(4,-2)/(2,-4)/(0,-1)/(0,3)/(-3,-3)/(-3,0)/(0,-3)
[10|25]
(URULUB)(DRDB)
/(3,3)/(1,0)/(-2,0)/(-4,0)/(0,-4)/(0,-4)/(0,-2)/(0,5)/(3,3)/(0,-3)
[10|22]
(URUBUL)(DBDL)
/(-3,-3)/(0,-5)/(0,2)/(0,4)/(0,4)/(4,0)/(2,0)/(-1,0)/(-3,-3)/(0,3)
[10|22]
(URUF)(ULUB)(DRDL)
/(3,3)/(1,0)/(-2,4)/(2,-4)/(0,4)/(2,2)/(-3,0)/(-3,-3)/(-3,0)
[9|23]
(ULUR)(UFUB)(DRDL)
/(3,3)/(1,0)/(-2,4)/(2,-4)/(2,0)/(3,3)/(-3,0)/(3,3)/(3,0)
[9|23]
(URULUB)(DFDB)
/(3,0)/(-3,0)/(3,0)/(0,3)/(1,0)/(0,2)/(4,0)/(0,-4)/(2,0)/(0,5)/(3,3)/(0,-3)
[12|25]
(URUBUL)(DRDL)
/(-3,-3)/(0,-5)/(-2,0)/(0,4)/(-4,0)/(0,-2)/(-1,0)/(0,-3)/(-3,0)/(3,0)/(-3,0)/(0,3)
[12|25]
顶层
底层
(URUFULUB)(DRDB)
/(-3,0)/(-2,0)/(5,-1)/(-5,0)/(3,0)/(-3,0)/(0,1)/(-3,0)/(-3,0)/(-1,0)
[10|21]
(URUBULUF)(DRDB)
(1,0)/(3,0)/(3,0)/(0,-1)/(3,0)/(-3,0)/(5,0)/(-5,1)/(2,0)/(3,0)/
[10|21]
(URULUBUF)(DLDB)
(1,0)/(0,3)/(5,5)/(3,0)/(-3,0)/(1,1)/(-3,0)/(-1,6)
[7|19]
(URUFULUB)(DFDB)
(0,-1)/(1,1)/(-3,0)/(-1,-1)/(-3,0)/(1,1)/(5,0)
[6|16]
(URUBULUF)(DFDB)
(0,-1)/(1,1)/(3,0)/(-1,-1)/(3,0)/(1,1)/(5,0)
[6|16]
(URULUBUF)(DRDL)
(1,0)/(0,3)/(-1,0)/(0,3)/(1,0)/(2,2)/(0,1)/(0,3)/(1,0)/(-3,0)/(-1,0)
[10|22]
顶层
底层
(URUF)(ULUB)(DLDF)(DRDB)
(1,0)/(3,0)/(5,5)/(3,-3)/(1,1)/(-3,0)/(5,6)
[6|17]
(ULUR)(UFUB)(DRDF)(DLDB)
/(3,3)/(0,-3)/(1,-5)/(4,-2)/(-2,1)/(3,3)/
[7|18]
(URUFUB)(DRDF)(DLDB)
(0,-1)/(0,-3)/(1,1)/(5,-3)/(3,0)/(-5,0)/(0,5)/(0,-3)/(-1,0)/(0,-5)
[9|21]
(URUBUF)(DRDF)(DLDB)
(0,-1)/(1,0)/(0,3)/(0,-5)/(5,0)/(-3,0)/(-5,3)/(-1,-1)/(0,3)/(0,-5)
[10|21]
(ULUR)(UFUB)(DLDR)(DFDB)
(1,0)/(5,-1)/(3,3)/(1,1)/(3,-3)/(5,0)
[5|15]
(ULUBUF)(DLDR)(DFDB)
(1,0)/(-1,5)/(3,1)/(-3,0)/(0,5)/(0,-5)/(3,0)/(-5,0)/(0,-3)/(5,0)
[9|21]
(URUBUF)(DLDR)(DFDB)
(1,0)/(0,3)/(5,0)/(-3,0)/(0,5)/(0,-5)/(3,0)/(-3,-1)/(1,-5)/(5,0)
[10|21]
(URUBUF)(DLDFDB)
(1,0)/(5,-1)/(-5,1)/(-3,0)/(0,3)/(-1,-1)/(1,-2)/(-4,0)
[7|19]
(URUFUB)(DRDBDF)
(1,0)/(-1,5)/(0,-3)/(-5,-5)/(-3,0)/(5,0)
[5|13]
(ULUFUB)(DRDFDB)
(1,0)/(3,0)/(5,5)/(0,3)/(1,-5)/(5,0)
[5|13]
第六步:
调整中层不妥的位置,完成!
(1,0)/(6,6)/(-1,0)
/(6,0)/(6,0)/(6,0)
/(6,0)/(0,6)/(-1,-5)