51单片机蜂鸣器播放音乐代码生日快乐两只蝴蝶祝你平安.docx

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51单片机蜂鸣器播放音乐代码生日快乐两只蝴蝶祝你平安.docx

51单片机蜂鸣器播放音乐代码生日快乐两只蝴蝶祝你平安

51单片机蜂鸣器播放音乐代码(生日快乐-两只蝴蝶-祝你平安)

Lt

D

/*生日快乐歌曲*/

#include

#defineuintunsignedint

#defineucharunsignedchar

sbitbeep=P1^5;

ucharcodeSONG_TONE[]={212,212,190,212,159,169,212,212,190,212,142,159,

212,212,106,126,159,169,190,119,119,126,159,142,159,0};

ucharcodeSONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12,24,

9,3,12,12,12,12,12,9,3,12,12,12,24,0};

//延时

voidDelayMS(uintx)

{

uchart;

while(x--)for(t=0;t<120;t++);

}

voidPlayMusic()

{

uinti=0,j,k;

while(SONG_LONG[i]!

=0||SONG_TONE[i]!

=0)

{//播放各个音符,SONG_LONG为拍子长度

for(j=0;j

{

beep=~beep;

//SONG_TONE延时表决定了每个音符的频率

for(k=0;k

}

DelayMS(10);

i++;

}

}

voidmain()

{

beep=0;

while

(1)

{

PlayMusic();//播放生日快乐

DelayMS(500);//播放完后暂停一段时间

}

}

两只蝴蝶:

#include//这是单片机音乐代码生成器生成的代码

#defineucharunsignedchar

sbitbeepIO=P1^5;//输出为P1.5可以修改成其它IO口

ucharm,n;

ucharcodeT[49][2]={{0,0},

{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},

{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},

{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},

{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}

};

ucharcodemusic[][2]={{0,4},

{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},

{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,24},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{21,24},

{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},

{23,4},{26,4},{26,16},{26,4},{28,4},{26,4},{23,24},{21,4},{23,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{16,2},{19,2},{19,24},{0,20},

{26,4},{26,4},{28,4},{31,4},{30,4},{30,4},{28,4},{23,4},{21,4},{21,4},{23,16},{0,4},{23,4},{23,4},{26,4},{28,8},{28,12},{16,4},{23,4},{21,4},

{21,24},{23,4},{26,4},{26,4},{23,4},{26,8},{0,4},{31,8},{30,4},{28,4},{30,4},{23,8},{0,4},{28,4},{28,4},{30,4},{28,4},{26,4},{23,4},{21,8},{23,4},{21,4},{23,4},{26,16},

{0xFF,0xFF}};

voiddelay(ucharp)

{

uchari,j;

for(;p>0;p--)

for(i=181;i>0;i--)

for(j=181;j>0;j--);

}

voidpause()

{

uchari,j;

for(i=150;i>0;i--)

for(j=150;j>0;j--);

}

voidT0_int()interrupt1

{

beepIO=!

beepIO;

TH0=T[m][0];TL0=T[m][1];

}

voidmain()

{

uchari=0;

TMOD=0x01;EA=1;ET0=1;

while

(1)

{

m=music[i][0];n=music[i][1];

if(m==0x00)

{TR0=0;delay(n);i++;}

elseif(m==0xFF)

{TR0=0;delay(30);i=0;}

elseif(m==music[i+1][0])

{TR0=1;delay(n);TR0=0;pause();i++;}

else

{TR0=1;delay(n);i++;}

}

}

祝你平安:

#include"reg52.h"

unsignedcharCount;

sbit_Speak=P1^5;

unsignedcharcodeSONG[]={//祝你平安

0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,

0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,

0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,

0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,

0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,

0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,

0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,

0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,

0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,

0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,

0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,

0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,

0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,

0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00};

voidTime0_Init()

{

TMOD=0x01;

IE=0x82;

TH0=0xD8;

TL0=0xEF;//12MZ晶振,10ms

}

voidTime0_Int()interrupt1

{

TH0=0xD8;

TL0=0xEF;

Count++;//长度加1

}

/*-------------------------------------------------

功能:

1MS延时子程序

-------------------------------------------------*/

voidDelay_xMs(unsignedintx)

{

unsignedinti,j;

for(i=0;i

{

for(j=0;j<3;j++);

}

}

voidPlay_Song(unsignedchari)

{

unsignedcharTemp1,Temp2;

unsignedintAddr;

Count=0;//中断计数器清0

Addr=i*217;

while

(1)

{

Temp1=SONG[Addr++];

if(Temp1==0xFF)//休止符

{

TR0=0;

Delay_xMs(100);

}

elseif(Temp1==0x00)//歌曲结束符

{

return;

}

else

{

Temp2=SONG[Addr++];

TR0=1;

while

(1)

{

_Speak=~_Speak;

Delay_xMs(Temp1);

if(Temp2==Count)

{

Count=0;

break;

}

}

}

}

}

/*-------------------------------------------------

功能:

主程序

-------------------------------------------------*/

voidmain()

{

Time0_Init();//定时器0中断初始化

while

(1)

{

Play_Song(0);//播放

}

}

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