摇摇棒原理图和PCB图及程序.docx

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摇摇棒原理图和PCB图及程序.docx

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摇摇棒原理图和PCB图及程序.docx

摇摇棒原理图和PCB图及程序

在此,摇摇棒的原理就不说了,下面是我做的摇摇棒,附原理图,和PCB图:

上面是原理图。

S1为水银开关,上拉电阻10k。

上图为PCB图,从下到上为D1~D16,D1~D8由~控制,D9~D16由~控制。

图像切换有控制。

注意水银开关与水平方向成45度角放置。

注意本图连接采用PCtoLCD2002取模,取模方式为:

逐列,逆向,阴码。

如图设置:

如有问题,请,一起讨论学习。

下面是程序:

#include<>

#defineucharunsignedchar

#defineuintunsignedint

sbitkey=P2^0;//定义切换画面开关

ucharKey_num;//定义按键次数

ucharInt0_num=0;//定义中断次数

ucharDirection;//定义摇动方向(从左到右)

ucharcodeEmbed[]={

0x00,0x00,0x08,0x00,0x08,0x20,0xFE,0x1F,

0x08,0x08,0x08,0x10,0x08,0x10,0xF8,0x0F,

0x00,0x00,0xF8,0x0F,0x08,0x08,0x08,0x08,

0x08,0x08,0x08,0x08,0xF8,0x0F,0x00,0x00,/*"加",0*/

0x00,0x00,0x80,0x20,0x10,0x11,0x20,0x0A,

0x00,0x04,0x00,0x02,0xE0,0x1F,0x20,0x11,

0x20,0x11,0x20,0x11,0xFE,0x1F,0x20,0x11,

0x20,0x11,0x20,0x11,0xE0,0x1F,0x00,0x00,/*"油",0*/

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0xF8,0x03,0x48,0x02,0x48,0x02,0x48,0x02,

0xFE,0x1F,0x48,0x22,0x48,0x22,0x48,0x22,

0xF8,0x23,0x00,0x18,0x00,0x00,0x00,0x00,/*"电",0*/

0x00,0x00,0x00,0x00,0x80,0x00,0x88,0x00,

0x88,0x40,0x88,0x80,0x88,0x80,0xC8,0xFF,

0xA8,0x00,0x98,0x00,0x88,0x00,0x80,0x00,

0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"子",0*/

0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x00,

0x02,0x00,0x02,0x00,0x02,0x60,0xC2,0x6F,

0x62,0x60,0x36,0x00,0x1C,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"",0*/

};

ucharcodelove[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x0F,0x04,0x10,0x02,0x20,0x02,0x20,0x02,0x20,0x02,0x20,0x04,0x10,0xF8,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x20,0x00,0x10,0x00,0x08,0xFE,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*LOVE*/};

ucharcodelove_picture[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F,0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*心形图案*/};

ucharcodeHello[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"",0*/

0x08,0x20,0xF8,0x3F,0x08,0x21,0x00,0x01,0x00,0x01,0x08,0x21,0xF8,0x3F,0x08,0x20,/*"H",1*/

0x00,0x00,0x00,0x1F,0x80,0x22,0x80,0x22,0x80,0x22,0x80,0x22,0x00,0x13,0x00,0x00,/*"e",2*/

0x00,0x00,0x08,0x20,0x08,0x20,0xF8,0x3F,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,/*"l",3*/

0x00,0x00,0x08,0x20,0x08,0x20,0xF8,0x3F,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,/*"l",4*/

0x00,0x00,0x00,0x1F,0x80,0x20,0x80,0x20,0x80,0x20,0x80,0x20,0x00,0x1F,0x00,0x00,/*"o",5*/

0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x33,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00,/*"!

",6*/

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"",7*/};

ucharcodeSmile[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x1F,0x3C,0x3C,0x0E,0xF7,0x06,0xEF,0xF3,0xDC,0xF3,0xB0,0x63,0xB0,0x03,0xB0,0xF3,0xB0,0xF3,0xB8,0x03,0xDD,0x06,0xEF,0x0E,0x76,0x3C,0x3C,0xF8,0x1F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};

ucharcodeHxembed_Make[]={

0x00,0x00,0x60,0x00,0xF0,0x09,0x10,0x07,

0xD0,0x07,0x70,0x0C,0x00,0x88,0x00,0x98,

0x00,0xC0,0x20,0x70,0x38,0x1C,0x1E,0x07,

0xFA,0x3E,0x08,0x60,0x68,0x80,0x18,0x00,/*"欢",0*/

0x10,0x04,0x18,0x08,0xF0,0x0F,0x08,0x18,

0xFC,0x10,0x02,0x11,0x00,0x11,0x00,0x11,

0x80,0x10,0xFC,0x17,0x84,0x10,0x04,0x11,

0x04,0x11,0xFC,0x10,0x00,0x08,0x00,0x00,/*"迎",0*/

0x00,0x00,0x00,0x00,0xC0,0x00,0xB8,0x1E,0xA0,0x02,0xFE,0x3F,0xA4,0x02,0x60,0x02,

0x50,0x1E,0x00,0x00,0xE0,0x03,0x00,0x00,0x14,0x60,0xEC,0x3F,0x00,0x00,0x00,0x00,/*"制",7*/

0x00,0x00,0x00,0x01,0x80,0x00,0x40,0x00,0xF0,0x3F,0x0C,0x00,0x80,0x00,0x40,0x00,

0x30,0x00,0xEE,0x7E,0x20,0x09,0x20,0x09,0x20,0x05,0x10,0x00,0x00,0x00,0x00,0x00/*"作",8*/};

ucharcodeThanks[]={

//--谢--//

0x40,0x00,0x42,0x00,0xCC,0x3F,0x00,0x52,0xFC,0x2B,0x56,0x12,0x55,0x4A,0x54,0x86,

0xFE,0x7F,0x24,0x01,0x20,0x46,0x20,0x80,0xFF,0x7F,0x20,0x00,0x20,0x00,0x00,0x00,//--谢--

0x40,0x00,0x42,0x00,0xCC,0x3F,0x00,0x52,0xFC,0x2B,0x56,0x12,0x55,0x4A,0x54,0x86,

0xFE,0x7F,0x24,0x01,0x20,0x46,0x20,0x80,0xFF,0x7F,0x20,0x00,0x20,0x00,0x00,0x00,//--!

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x10,0xFE,0x3B,0xFE,0x3B,0x7C,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};

ucharcodedanpan_picture[]={

0x7f,0xff,0x7f,0xbf,0x7f,0xcf,0x7f,0xf3,0x01,0xfc,0x7d,0xff,0x75,0xff,0x6d,0xff,0x0d,0xff,0x5d,0xdf,0x7d,0xbf,0x01,0xc0,0x7f,0xff,0x7f,0xff,0x7f,0xff,0xff,0xff,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F,0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*心形图案*/

0x9f,0xfb,0xab,0xfb,0xb3,0xfd,0x80,0xdd,0xb3,0xd6,0x28,0xd5,0x92,0x55,0xad,0x01,0x92,0xd5,0xab,0xd5,0x33,0xd5,0x80,0xd6,0xb3,0xdd,0xab,0xf9,0xab,0xfd,0xff,0xff};

voiddelay(uintX)

{

uinti;

for(i=0;i<=X;i++);

}

voiddelay1(uintn)

{uintx,y;

for(x=0;x<120;x++)

for(y=0;y

}

/*'加油电子'显示32*16像素*/

voiddisplay1()

{

uchari,disp;

if(Int0_num>4)

{disp++;Int0_num=0;}

if(disp>1)disp=0;

delay(12000);

for(i=0;i<48;i++)

{

P0=~Embed[disp*64+i*2];

P1=~Embed[disp*64+i*2+1];

delay(120);//延时时间自己可以调,最好让画面显示在中间

}

}

/*'LOVE'显示64*16像素*/

voiddisplay2()

{

uchari;

delay(12000);

for(i=0;i<64;i++)

{

P0=~love[i*2];

P1=~love[i*2+1];

delay(150);

}

}

/*心形图案显示64*16像素*/

voiddisplay3()

{

uchari;

delay(12000);

for(i=0;i<64;i++)

{

P0=~love_picture[i*2];

P1=~love_picture[i*2+1];

delay(200);

}

}

/*‘Hello!

示64*16像素*/

voiddisplay4()

{

uchari;

delay(12000);

for(i=0;i<64;i++)

{

P0=~Hello[i*2];

P1=~Hello[i*2+1];

delay(120);

}

}

/*笑脸图案显示64*16像素*/

voiddisplay5()

{

uchari;

delay(12000);

for(i=0;i<64;i++)

{

P0=~Smile[i*2];

P1=~Smile[i*2+1];

delay(150);

}

}

/*‘欢迎制作显示64*16像素’*/

voiddisplay6()

{

uchari;

delay(12000);

for(i=0;i<64;i++)

{

P0=~Hxembed_Make[i*2];

P1=~Hxembed_Make[i*2+1];

delay(90);

}

}

/*'谢谢!

'显示48*16像素*/

voiddisplay7()

{

uchari;

delay(12000);

for(i=0;i<48;i++)

{

P0=~Thanks[i*2];

P1=~Thanks[i*2+1];

delay(80);

}

}

/*外部中断0子函数*/

voidint0(void)interrupt0

{

Direction=~Direction;

if(Direction==0)

{

Int0_num++;//中断次数加1

switch(Key_num)

{

case0:

display1();break;

case1:

display2();break;

case2:

display3();break;

case3:

display4();break;

case4:

display5();break;

case5:

display6();break;

case6:

display7();break;

default:

display1();

}

}

}

voidmain(void)

{

EA=1;//开总中断

IT0=1;//下降沿中断

EX0=1;//启动外部中断0你——怒目

Key_num=0;//初始化按键次数为零

while

(1){

if(!

key){

delay1(5);//去抖,可以跟自己的电路适当选择时间

if(key==0)

{

Key_num++;

if(Key_num>6)//如果超过切换页面的次数就清零

Key_num=0;

}

delay1(5);

while(!

key);

}

}

}

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