Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx

上传人:b****7 文档编号:23797862 上传时间:2023-05-20 格式:DOCX 页数:16 大小:30.12KB
下载 相关 举报
Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx_第1页
第1页 / 共16页
Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx_第2页
第2页 / 共16页
Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx_第3页
第3页 / 共16页
Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx_第4页
第4页 / 共16页
Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx_第5页
第5页 / 共16页
点击查看更多>>
下载资源
资源描述

Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx

《Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx》由会员分享,可在线阅读,更多相关《Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx(16页珍藏版)》请在冰豆网上搜索。

Spin A 3D Interface for Cooperative Work旋转3D界面的协同工作外文文献以及翻译.docx

SpinA3DInterfaceforCooperativeWork旋转3D界面的协同工作外文文献以及翻译

Spin:

A3DInterfaceforCooperativeWork

Abstract:

inthispaper,wepresentathree-dimensionaluserinterfaceforsynchronousco-operativework,Spin,whichhasbeendesignedformulti-usersynchronousreal-timeapplicationstobeusedin,forexample,meetingsandlearningsituations.Spinisbasedonanewmetaphorofvirtualworkspace.Wehavedesignedaninterface,foranofficeenvironment,whichrecreatesthethree-dimensionalelementsneededduringameetingandincreasestheuser'sscopeofinteraction.Inordertoaccomplishtheseobjectives,animationandthree-dimensionalinteractioninrealtimeareusedtoenhancethefeelingofcollaborationwithinthethree-dimensionalworkspace.Spinisdesignedtomaintainamaximumamountofinformationvisible.Theworkspaceiscreatedusingartificialgeometry-asopposedtotruethree-dimensionalgeometry-andspatialdistortion,atechniquethatallowsalldocumentsandinformationtobedisplayedsimultaneouslywhilecenteringtheuser'sfocusofattention.Usersinteractwitheachotherviatheirrespectiveclones,whicharethree-dimensionalrepresentationsdisplayedineachuser'sinterface,andareanimatedwithuseractiononshareddocuments.Anappropriateobjectmanipulationsystem(directmanipulation,3Ddevicesandspecificinteractionmetaphors)isusedtopointoutandmanipulate3Ddocuments.

Keywords:

SynchronousCSCW;CVE;Avatar;Clone;Three-dimensionalinterface;3Dinteraction

Introduction

Technologicalprogresshasgivenusaccesstofieldsthatpreviouslyonlyexistedinourimaginations.Progressmadeincomputersandincommunicationnetworkshasbenefitedcomputer-supportedcooperativework(CSCW),anareawheremanytechnicalandhumanobstaclesneedtobeovercomebeforeitcanbeconsideredasavalidtool.Weneedtobearinmindthedifficultiesinherentincooperativeworkandintheuser'sabilitytoperceiveathirddimension.

TheShortcomingsofTwo-DimensionalInterfaces

CurrentWIMP(windowsiconmousepointer)officeinterfaceshaveconsiderableergonomiclimitations[1].

(a)Two-dimensionalspacedoesnotdisplaylargeamountsofdataadequately.Whenitcomestodisplayingmassiveamountsofdata,2Ddisplayshaveshortcomingssuchaswindowoverlapandtheneedforiconicrepresentationofinformation[2].Moreover,thesimultaneousdisplayoftoomanywindows(thekeysymptomofWindowitis)canbestressfulforusers[3].

(b)WIMPapplicationsareindistinguishablefromoneanother;leadingtoconfusion.Windowdis-playsystems,betheyXIIorWindows,donotmakethedistinctionbetweenapplications,con-sequently,informationisdisplayedinidenticalwindowsregardlessoftheuser'stask.

(c)2Dapplicationscannotproviderealisticrep-resentation.Untilrecently,networktechnologyonlyallowedforasynchronoussessions(electronicmailforexample);andbecausethehardwarebeingusedwasnotpowerfulenough,interfacescouldonlyuse2Drepresentationsoftheworkspace.Metaphorsinthistypeofenvironmentdonotresembletherealspace;consequently,itisdifficultfortheusertomovearoundwithinasimulated3Dspace.

(d)2Dapplicationsprovidepoorgraphicaluserrepresentations.Aswindowsareindistinguish-ableandthereisnographicalrelationbetweenwindows,itisdifficulttocreateavisuallinkbetweenusersorbetweenauserandanobjectwhentheuser'sbehaviorisbeendisplayed[4].

(e)2Dapplicationsarenotsufficientlyimmersive,because2Dgraphicalinteractionisnotintuitive(proprioceptionisnotexploited)usershavedifficultiesgettingandremaininginvolvedinthetaskathand.

Interfaces:

NewScope

Spinisanewinterfaceconcept,basedonreal-timecomputeranimation.Widespreaduseof3Dgraphiccardsforpersonalcomputershasmadereal-timeanimationpossibleonlow-costcomputers.Theintroductionofanewdimension(depth)changestheuser'srolewithintheinterface,theuseofanimationisseamlessandthereforelightenstheuser'scognitiveload.Withappropriateinputdevices,theusernowhasnewwaysofnavigatingin,interactingwithandorganizinghisworkspace.Since1995,IBMhasbeenworkingonRealPlaces[5],a3Dinterfaceproject.Itwasdevelopedtostudytheconvergencebetweenbusinessapplicationsandvirtualreality.TheuserenvironmentinRealPlacesisdividedintotwoseparatespaces(Fig,1):

•a'worldview',a3Dmodelwhichstoresandorganizesdocumentsthrougheasyobjectinteraction;

•a'workplane',a2Dviewofobjectswithdetailedinteraction,(whatisusedinmost2Dinterfaces).

RealPlacesallowsfor3Dorganizationofalargenumberofobjects.Theusercannavigatethroughthem,andworkonadocument,whichcanbeviewedandeditedina2Dapplicationthatisdisplayedintheforegroundofthe'world'.Itsolvestheproblemof2Ddocumentsina3Dworld,althoughthereisstillsomeoverlappingofobjects.RealPtacesdoessolvesomeoftheproblemscommonto2Dinterfacesbutitisnotseamless.Whileitintroducestwodifferentdimensionstoshowdocuments,theuserstillhasdifficultyestablishinglinksbetweenthesetwodimensionsincaseswheremulti-useractivityisbeingdisplayed.Inourinterface,wetrytocorrecttheshortcomingsof2DinterfacesasIBMdidinRealPlaces,andwegoastepfurther,weputforwardasolutionforproblemsraisedinmulti-usercooperation,Spinintegratesusersintoavirtualworkingplaceinamannerthatimitatesrealitymakingcooperationthroughtheuseof3Danimationpossible.Complextasksandrelateddatacanberepresentedseamlessly,allowingforamoreimmersiveexperience.Inthispaperwediscuss,inthefirstpart,thevariousconceptsinherentinsimultaneousdistantcooperativework(synchronousCSCW),representationandinteractionwithina3Dinterface.Inthesecondpart,wedescribeourowninterfacemodelandhowtheconceptsbehinditweredeveloped.Weconcludewithadescriptionofthevariouscurrentandimpendingdevelopmentsdirectlyrelatedtotheprototypeandtoitsassessment.

Concepts

Whendesigninga3Dinterface,severalfieldsneedtobetakenintoconsideration.Wehavealreadymentionedreal-timecomputeranimationandcomputer-supportedcooperativework,whicharethebackboneofourproject.TherearealsocertainfieldsofthehumansciencesthathavedirecttycontributedtothedevelopmentofSpin.Ergon-omics[6],psychology[7]andsociology[8]havebroadenedourknowIedgeofthewayinwhichtheuserbehaveswithintheinterface,bothasanindividualandasamemberofagroup.

SynchronousCooperativeWork

Theinterfacemustsupportsynchronouscooper-ativework.Bythiswemeanthatitmustsupportapplicationswheretheusershavetocommunicateinordertomakedecisions,exchangeviewsorfindsolutions,aswouldbethecasewithtele-conferencingorlearningsituations.Thesenseofco-presenceiscrucial,theuserneedstohaveanimmediatefeelingthatheiswithotherpeople;experimentssuchasHydraUnits[9]andMAJIC[10]haveallowedustoisolatesomeoftheaspectsthatareessentialtomultimediainteractivemeetings.

•Eyecontact."aparticipantshouldbeabletoseethatheisbeinglookedat,andshouldbeabletolookatsomeoneelse.•Gazeawareness:

theusermustbeabletoestab-fishaparticipant'svisualfocusofattention.•Facialexpressions:

theseprovideinformationconcerningtheparticipants'reactions,theiracquiescence,theirannoyanceandsoon.•GesCures.ptayanimportantroleinpointingandin3Dinterfaceswhichuseadeterminedsetofgesturesascommands,andarealsousedasameansofexpressingemotion.

GroupActivity

Speechisfarfrombeingthesolemeansofexpressionduringverbalinteraction[11].Gestures(voluntaryorinvoluntary)andfacialexpressionscontributeasmuchinformationasspeech.More-over,collaborativeworkentailstheneedtoidentifyotherpeople'spointsofviewaswellastheiractions[12,13].Thisrequiresdefiningthemetaphorswhichwitlenableusersinvolvedincollaborativeworktounderstandwhatotherusersaredoingandtointeractwiththem.ResearchersI14]havedefinedvariouscommunicationcriteriaforrepresentingauserinavirtualenvironment.InDIVE(DistributedInteractiveVirtualEnvironment,seeFig.2),BenfordandFahl6nlaydownrulesforeachcharacteristicandapplythemtotheirownsystem[15].lheypointouttheadvantagesofusingaclone(arealisticsynthetic3Drepresentationofahuman)torepresenttheuser.Withaclone,eyecontact(itispossibletoguidetheeyemovementsofaclone)aswellasgesturesandfacialexpressionscanbecontrolled;thisismoredifficulttoaccomplishwithvideoimages.tnadditiontohavingaclone,everyusermusthaveatelepointer,whichisusedtodesignateobiectsthatcanbeseenonotherusers'displays.

Task-OrientedInteraction

Usersattendingameetingmustbeabtetoworkononeorseveralshareddocuments,itisthereforepreferabletoplacetheminacentralpositionintheuser'sfieldofvision,thisincreasesherfeelingofparticipationinacollaborativetask.Thisconcept,whichconsistsofpositioningthedocumentssoastofocususerattention,wasdevelopedintheXeroxRoomsproject[16];theunderlyingprincipleistopreventwindowsfromoverlappingorbecomingtoonumerous.ThisisdonebyclassifyingthemaccordingtospecifictasksandplacingtheminvirtualofficessothatasingIewindowisdisplayedatanyone(given)time.Theuserneedstohaveaninstanceoftheinterfacewhichisadaptedtohisroleandthewayheapprehendsthings,tnacooperativeworkcontext,theuserisphysicallyrepresentedintheinterfaceandhasapositionrel

展开阅读全文
相关资源
猜你喜欢
相关搜索

当前位置:首页 > 幼儿教育 > 幼儿读物

copyright@ 2008-2022 冰豆网网站版权所有

经营许可证编号:鄂ICP备2022015515号-1