孤岛惊魂1修改秘籍文档格式.docx
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Name="
Boat1"
Pos="
1203.1031,1215.3911,16.644264"
PreCalcShadows="
ReceiveLightmap="
RecvShadowMaps="
SelfShadowing="
SkipOnLowSpec="
Type="
Entity"
ViewDistRatio="
255"
>
EventTargets>
EventTargetEvent="
Enter"
SourceEvent="
DriverIn"
Target="
485"
/>
Hint_use_humvee"
SourceEvent="
Target="
/EventTargets>
Propertiesaccuracy="
0.5"
aggression="
0.7"
aicharacter_character="
BoatGun"
attackrange="
70"
bActive="
bDrawDriver="
bHasRockets="
bLandOnPlayerLand="
bLightsOn="
bodypos="
bSameGroupId="
bSetInvestigate="
bTrackable="
bUsePathfind="
bUseRL="
bUseRLguided="
cohesion="
5"
commrange="
damage_players="
damping="
0.1"
eye_height="
2.1"
fAbandonedTime="
120"
fAISoundRadius="
30"
fDmgScaleAIBullet="
0.2"
fDmgScaleAIExplosion="
fDmgScaleBullet="
0.25"
fDmgScaleExplosion="
fGroupHostility="
fileName="
objects/Vehicles/gunboat/gunboat.cgf"
fLimitLRAngles="
150"
fLimitUDMaxAngles="
40"
fLimitUDMinAngles="
-45"
forward_speed="
fPersistence="
fSpeciesHostility="
2"
fStartDelay="
horizontal_fov="
160"
max_health="
pathname="
Boat1path"
pathstart="
pathsteps="
3"
pointBackOff="
Boat1Base"
pointReinforce="
Boat1Drop"
responsiveness="
7"
sDriverName="
"
species="
vertical_fov="
90"
water_damping="
water_resistance="
1000"
water_sleep_speed="
0.015"
AttackParamshorizontal_fov="
-1"
sightrange="
220"
ExplosionParamsfImpulsivePressure="
200"
fRadius="
17"
fRadiusMax="
35.5"
fRadiusMin="
8"
nDamage="
900"
GunnerParamsattackrange="
responsiveness="
50"
/Properties>
Properties2aibehavior_behaviour="
Boat_idle"
bUsable="
groupid="
1778"
sightrange="
soundrange="
10"
/Entity>
双筒望远镜:
-<
Entity
Angles="
0,0,147"
PickupBinoculars"
EntityId="
124"
HiddenInGame="
Main"
LodRatio="
PickupBinoculars6"
679.3847,598.68292,18.505001"
PropertiesAmount="
Amount2="
Availability="
bAwakePhysics="
bPlayerOnly="
bShowFloatingIcon="
FadeTime="
RespawnTime="
<
触发命令:
CastShadowMaps="
CastShadows="
AreaTrigger"
502"
ab2_islanders_huts_island"
AreaTrigger50"
367.60025,983.72449,25.844227"
GoPath"
473"
Play"
3697"
PropertiesbEnabled="
bTriggerOnce="
ScriptCommand="
/>
AI编辑:
EntityClass="
MercRear"
2072"
beach_patrol_j"
1139.1761,739.48193,36.611542"
Type="
PrototypeEntity"
ViewDistRatio="
Properties
accuracy="
0.6"
Rear"
AnimPack="
Basic"
attackrange="
back_speed="
1.27"
bAffectSOM="
bHasArmor="
bSleepOnSpawn="
bSmartMelee="
bTrackable="
equipDropPack="
Rear_Drop_M4"
equipEquipment="
M4"
eye_height="
fileModel="
Objects/characters/mercenaries/Merc_rear/merc_rear.cgf"
forward_speed="
horizontal_fov="
130"
KEYFRAME_TABLE="
BASE_HUMAN_MODEL"
170"
none"
ReinforcePoint="
7.5"
SOUND_TABLE="
MERC_REAR"
SoundPack="
voiceC"
special="
suppressedThrhld="
5.5"
AniRefSpeedsCrouchBack="
1.04"
CrouchFwd="
1.02"
CrouchSide="
RunBack="
4.62"
RunFwd="
RunSide="
WalkBack="
1.29"
WalkFwd="
WalkRelaxedBack="
1.05"
WalkRelaxedFwd="
WalkRelaxedSide="
1.22"
WalkSide="
XRunBack="
5.05"
XRunFwd="
XRunSide="
XWalkBack="
0.94"
XWalkFwd="
1.2"
XWalkSide="
speed_scalescrouch="
0.8"
prone="
rrun="
3.63"
run="
rwalk="
xrun="
3.96"
xwalk="
0.81"
Properties2
aibehavior_behaviour="
Job_PatrolLinear"
bGunReady="
bHasLight="
bHelmetOnStart="
bHelmetProtection="
fileHelmetModel="
groupid="
709"
soundrange="
specialInfo="
驾驶员:
0,0,161.99998"
MercCover"
849"
Name="
Humvee.Driver0"
Pos="
696.32434,509.19275,27.711105"
PreCalcShadows="
ReceiveLightmap="
RecvShadowMaps="
SelfShadowing="
SkipOnLowSpec="
Cover"
AttachHelmetToBone="
hat_bone"
back_speed="
bAffectSOM="
bAwareOfPlayerTargeting="
bDumbRockets="
bHasShield="
bInvulnerable="
bPushedByPlayers="
bPushPlayers="
bShootSmartRocketsForward="
bSleepOnSpawn="
bSmartMelee="
commrange="
customParticle="
dropArmor="
equipDropPack="
M4_pickup"
equipEquipment="
fDamageMultiplier="
Objects/characters/mercenaries/Merc_cover/merc_cover.cgf"
fMeleeDistance="
fPersistence="
fRocketDamageOverride="
fRocketSpeed="
fRushPercentage="
fSpeciesHostility="
KEYFRAME_TABLE="
max_health="
pathname="
pathsteps="
ReinforcePoint="
MERC_COVER"
CrouchFwd="
CrouchSide="
2.76"
RunFwd="
RunSide="
3.57"
WalkFwd="
WalkRelaxedBack="
WalkRelaxedFwd="
WalkRelaxedSide="
WalkSide="
XRunFwd="
XRunSide="
XWalkFwd="
XWalkSide="
speed_scalescrouch="
prone="
2.4"
run="
rwalk="
xwalk="
Job_Observe"
42413"
60"
枪手:
0,0,-32.39999"
644"
Material="
Mercenaries.Cover.Black"
Humvee.Gunner0"
697.57678,509.93033,27.286636"
suppressedThrhld="
AniRefSpeedsCrouchBack="
Properties2aibehavior_behaviour="
bGunReady="
bHasLight="
可移动箱子:
AICrate"
452"
AICrate7"
392.68454,952.36676,16.537781"
PropertiesDensity="
20"
Mass="
25"
objModel="
Objects/Indoor/boxes/crates/crateCarry.cgf"
不可移动箱子:
0,0,-178.00002"
BasicEntity"
489"
Boxes.Crate_Ammo93"
639.33282,837.11371,21.134411"