孤岛惊魂1修改秘籍文档格式.docx

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孤岛惊魂1修改秘籍文档格式.docx

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孤岛惊魂1修改秘籍文档格式.docx

Name="

Boat1"

Pos="

1203.1031,1215.3911,16.644264"

PreCalcShadows="

ReceiveLightmap="

RecvShadowMaps="

SelfShadowing="

SkipOnLowSpec="

Type="

Entity"

ViewDistRatio="

255"

>

EventTargets>

EventTargetEvent="

Enter"

SourceEvent="

DriverIn"

Target="

485"

/>

Hint_use_humvee"

SourceEvent="

Target="

/EventTargets>

Propertiesaccuracy="

0.5"

aggression="

0.7"

aicharacter_character="

BoatGun"

attackrange="

70"

bActive="

bDrawDriver="

bHasRockets="

bLandOnPlayerLand="

bLightsOn="

bodypos="

bSameGroupId="

bSetInvestigate="

bTrackable="

bUsePathfind="

bUseRL="

bUseRLguided="

cohesion="

5"

commrange="

damage_players="

damping="

0.1"

eye_height="

2.1"

fAbandonedTime="

120"

fAISoundRadius="

30"

fDmgScaleAIBullet="

0.2"

fDmgScaleAIExplosion="

fDmgScaleBullet="

0.25"

fDmgScaleExplosion="

fGroupHostility="

fileName="

objects/Vehicles/gunboat/gunboat.cgf"

fLimitLRAngles="

150"

fLimitUDMaxAngles="

40"

fLimitUDMinAngles="

-45"

forward_speed="

fPersistence="

fSpeciesHostility="

2"

fStartDelay="

horizontal_fov="

160"

max_health="

pathname="

Boat1path"

pathstart="

pathsteps="

3"

pointBackOff="

Boat1Base"

pointReinforce="

Boat1Drop"

responsiveness="

7"

sDriverName="

"

species="

vertical_fov="

90"

water_damping="

water_resistance="

1000"

water_sleep_speed="

0.015"

AttackParamshorizontal_fov="

-1"

sightrange="

220"

ExplosionParamsfImpulsivePressure="

200"

fRadius="

17"

fRadiusMax="

35.5"

fRadiusMin="

8"

nDamage="

900"

GunnerParamsattackrange="

responsiveness="

50"

/Properties>

Properties2aibehavior_behaviour="

Boat_idle"

bUsable="

groupid="

1778"

sightrange="

soundrange="

10"

/Entity>

双筒望远镜:

-<

Entity 

Angles="

0,0,147"

PickupBinoculars"

EntityId="

124"

HiddenInGame="

Main"

LodRatio="

PickupBinoculars6"

679.3847,598.68292,18.505001"

PropertiesAmount="

Amount2="

Availability="

bAwakePhysics="

bPlayerOnly="

bShowFloatingIcon="

FadeTime="

RespawnTime="

<

触发命令:

CastShadowMaps="

CastShadows="

AreaTrigger"

502"

ab2_islanders_huts_island"

AreaTrigger50"

367.60025,983.72449,25.844227"

GoPath"

473"

Play"

3697"

PropertiesbEnabled="

bTriggerOnce="

ScriptCommand="

/>

AI编辑:

EntityClass="

MercRear"

2072"

beach_patrol_j"

1139.1761,739.48193,36.611542"

Type="

PrototypeEntity"

ViewDistRatio="

Properties 

accuracy="

0.6"

Rear"

AnimPack="

Basic"

attackrange="

back_speed="

1.27"

bAffectSOM="

bHasArmor="

bSleepOnSpawn="

bSmartMelee="

bTrackable="

equipDropPack="

Rear_Drop_M4"

equipEquipment="

M4"

eye_height="

fileModel="

Objects/characters/mercenaries/Merc_rear/merc_rear.cgf"

forward_speed="

horizontal_fov="

130"

KEYFRAME_TABLE="

BASE_HUMAN_MODEL"

170"

none"

ReinforcePoint="

7.5"

SOUND_TABLE="

MERC_REAR"

SoundPack="

voiceC"

special="

suppressedThrhld="

5.5"

AniRefSpeedsCrouchBack="

1.04"

CrouchFwd="

1.02"

CrouchSide="

RunBack="

4.62"

RunFwd="

RunSide="

WalkBack="

1.29"

WalkFwd="

WalkRelaxedBack="

1.05"

WalkRelaxedFwd="

WalkRelaxedSide="

1.22"

WalkSide="

XRunBack="

5.05"

XRunFwd="

XRunSide="

XWalkBack="

0.94"

XWalkFwd="

1.2"

XWalkSide="

speed_scalescrouch="

0.8"

prone="

rrun="

3.63"

run="

rwalk="

xrun="

3.96"

xwalk="

0.81"

Properties2 

aibehavior_behaviour="

Job_PatrolLinear"

bGunReady="

bHasLight="

bHelmetOnStart="

bHelmetProtection="

fileHelmetModel="

groupid="

709"

soundrange="

specialInfo="

驾驶员:

0,0,161.99998"

MercCover"

849"

Name="

Humvee.Driver0"

Pos="

696.32434,509.19275,27.711105"

PreCalcShadows="

ReceiveLightmap="

RecvShadowMaps="

SelfShadowing="

SkipOnLowSpec="

Cover"

AttachHelmetToBone="

hat_bone"

back_speed="

bAffectSOM="

bAwareOfPlayerTargeting="

bDumbRockets="

bHasShield="

bInvulnerable="

bPushedByPlayers="

bPushPlayers="

bShootSmartRocketsForward="

bSleepOnSpawn="

bSmartMelee="

commrange="

customParticle="

dropArmor="

equipDropPack="

M4_pickup"

equipEquipment="

fDamageMultiplier="

Objects/characters/mercenaries/Merc_cover/merc_cover.cgf"

fMeleeDistance="

fPersistence="

fRocketDamageOverride="

fRocketSpeed="

fRushPercentage="

fSpeciesHostility="

KEYFRAME_TABLE="

max_health="

pathname="

pathsteps="

ReinforcePoint="

MERC_COVER"

CrouchFwd="

CrouchSide="

2.76"

RunFwd="

RunSide="

3.57"

WalkFwd="

WalkRelaxedBack="

WalkRelaxedFwd="

WalkRelaxedSide="

WalkSide="

XRunFwd="

XRunSide="

XWalkFwd="

XWalkSide="

speed_scalescrouch="

prone="

2.4"

run="

rwalk="

xwalk="

Job_Observe"

42413"

60"

枪手:

0,0,-32.39999"

644"

Material="

Mercenaries.Cover.Black"

Humvee.Gunner0"

697.57678,509.93033,27.286636"

suppressedThrhld="

AniRefSpeedsCrouchBack="

Properties2aibehavior_behaviour="

bGunReady="

bHasLight="

可移动箱子:

AICrate"

452"

AICrate7"

392.68454,952.36676,16.537781"

PropertiesDensity="

20"

Mass="

25"

objModel="

Objects/Indoor/boxes/crates/crateCarry.cgf"

不可移动箱子:

0,0,-178.00002"

BasicEntity"

489"

Boxes.Crate_Ammo93"

639.33282,837.11371,21.134411"

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