蜂鸣器音乐工具文档格式.docx

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蜂鸣器音乐工具文档格式.docx

NO

Revision:

1.0

*******************************************************************************/

/*说明**************************************************************************

曲谱存贮格式unsignedcharcodeMusicName{音高,音长,音高,音长....,0,0};

末尾:

0,0表示结束(Important)

音高由三位数字组成:

个位是表示1~7这七个音符

十位是表示音符所在的音区:

1-低音,2-中音,3-高音;

百位表示这个音符是否要升半音:

0-不升,1-升半音。

音长最多由三位数字组成:

个位表示音符的时值,其对应关系是:

|数值(n):

|0|1|2|3|4|5|6

|几分音符:

|1|2|4|8|16|32|64音符=2^n

十位表示音符的演奏效果(0-2):

0-普通,1-连音,2-顿音

百位是符点位:

0-无符点,1-有符点

调用演奏子程序的格式

|乐曲名:

要播放的乐曲指针,结尾以(0,0)结束;

|调号(0-11):

是指乐曲升多少个半音演奏;

|升降八度(1-3):

1:

降八度,2:

不升不降,3:

升八度;

|演奏速度(1-12000):

值越大速度越快;

***************************************************************************/

#ifndef__SOUNDPLAY_H_REVISION_FIRST__

#define__SOUNDPLAY_H_REVISION_FIRST__

#include<

REG51.H>

//**************************************************************************

#defineSYSTEM_OSC11059200//12000000//定义晶振频率12000000HZ

#defineSOUND_SPACE4/5//定义普通音符演奏的长度分率,//每4分音符间隔

sbitBeepIO=P3^5;

//定义输出管脚

unsignedintcodeFreTab[12]={262,277,294,311,330,349,369,392,415,440,466,494};

//原始频率表

unsignedcharcodeSignTab[7]={0,2,4,5,7,9,11};

//1~7在频率表中的位置

unsignedcharcodeLengthTab[7]={1,2,4,8,16,32,64};

unsignedcharSound_Temp_TH0,Sound_Temp_TL0;

//音符定时器初值暂存

unsignedcharSound_Temp_TH1,Sound_Temp_TL1;

//音长定时器初值暂存

voidInitialSound(void)

{

BeepIO=1;

Sound_Temp_TH1=(65535-(1/1200)*SYSTEM_OSC)/256;

//计算TL1应装入的初值(10ms的初装值)

Sound_Temp_TL1=(65535-(1/1200)*SYSTEM_OSC)%256;

//计算TH1应装入的初值

TH1=Sound_Temp_TH1;

TL1=Sound_Temp_TL1;

TMOD|=0x11;

ET0=1;

ET1=0;

TR0=0;

TR1=0;

EA=1;

}

voidBeepTimer0(void)interrupt1//音符发生中断

BeepIO=!

BeepIO;

TH0=Sound_Temp_TH0;

TL0=Sound_Temp_TL0;

voidPlay(unsignedchar*Sound,unsignedcharSignature,unsignedOctachord,unsignedintSpeed)

unsignedintNewFreTab[12];

//新的频率表

unsignedchari,j;

unsignedintPoint,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;

unsignedcharTone,Length,SL,SH,SM,SLen,XG,FD;

for(i=0;

i<

12;

i++)//根据调号及升降八度来生成新的频率表

j=i+Signature;

if(j>

11)

j=j-12;

NewFreTab[i]=FreTab[j]*2;

else

NewFreTab[i]=FreTab[j];

if(Octachord==1)

NewFreTab[i]>

>

=2;

elseif(Octachord==3)

NewFreTab[i]<

<

SoundLength=0;

while(Sound[SoundLength]!

=0x00)//计算歌曲长度

SoundLength+=2;

Point=0;

Tone=Sound[Point];

Length=Sound[Point+1];

//读出第一个音符和它时时值

LDiv0=12000/Speed;

//算出1分音符的长度(几个10ms)

LDiv4=LDiv0/4;

//算出4分音符的长度

LDiv4=LDiv4-LDiv4*SOUND_SPACE;

//普通音最长间隔标准

TR1=1;

while(Point<

SoundLength)

SL=Tone%10;

//计算出音符

SM=Tone/10%10;

//计算出高低音

SH=Tone/100;

//计算出是否升半

CurrentFre=NewFreTab[SignTab[SL-1]+SH];

//查出对应音符的频率

if(SL!

=0)

if(SM==1)CurrentFre>

=2;

//低音

if(SM==3)CurrentFre<

//高音

Temp_T=65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);

//计算计数器初值

Sound_Temp_TH0=Temp_T/256;

Sound_Temp_TL0=Temp_T%256;

TL0=Sound_Temp_TL0+12;

//加12是对中断延时的补偿

SLen=LengthTab[Length%10];

//算出是几分音符

XG=Length/10%10;

//算出音符类型(0普通1连音2顿音)

FD=Length/100;

LDiv=LDiv0/SLen;

//算出连音音符演奏的长度(多少个10ms)

if(FD==1)

LDiv=LDiv+LDiv/2;

if(XG!

=1)

if(XG==0)//算出普通音符的演奏长度

if(SLen<

=4)

LDiv1=LDiv-LDiv4;

LDiv1=LDiv*SOUND_SPACE;

LDiv1=LDiv/2;

//算出顿音的演奏长度

LDiv1=LDiv;

if(SL==0)LDiv1=0;

LDiv2=LDiv-LDiv1;

//算出不发音的长度

if(SL!

TR0=1;

for(i=LDiv1;

i>

0;

i--)//发规定长度的音

while(TF1==0);

TF1=0;

if(LDiv2!

TR0=0;

BeepIO=1;

for(i=LDiv2;

i--)//音符间的间隔

Point+=2;

Tone=Sound[Point];

Length=Sound[Point+1];

#endif

//挥着翅膀的女孩

unsignedcharcodeMusic_Girl[]={0x17,0x02,0x17,0x03,0x18,0x03,0x19,0x02,0x15,0x03,

0x16,0x03,0x17,0x03,0x17,0x03,0x17,0x03,0x18,0x03,

0x19,0x02,0x16,0x03,0x17,0x03,0x18,0x02,0x18,0x03,

0x17,0x03,0x15,0x02,0x18,0x03,0x17,0x03,0x18,0x02,

0x10,0x03,0x15,0x03,0x16,0x02,0x15,0x03,0x16,0x03,

0x17,0x02,0x17,0x03,0x18,0x03,0x19,0x02,0x1A,0x03,

0x1B,0x03,0x1F,0x03,0x1F,0x03,0x17,0x03,0x18,0x03,

0x19,0x02,0x16,0x03,0x17,0x03,0x18,0x03,0x17,0x03,

0x18,0x03,0x1F,0x03,0x1F,0x02,0x16,0x03,0x17,0x03,

0x18,0x03,0x17,0x03,0x18,0x03,0x20,0x03,0x20,0x02,

0x1F,0x03,0x1B,0x03,0x1F,0x66,0x20,0x03,0x21,0x03,

0x20,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x66,0x1F,0x03,

0x1B,0x03,0x19,0x03,0x19,0x03,0x15,0x03,0x1A,0x66,

0x1A,0x03,0x19,0x03,0x15,0x03,0x15,0x03,0x17,0x03,

0x16,0x66,0x17,0x04,0x18,0x04,0x18,0x03,0x19,0x03,

0x1A,0x03,0x19,0x03,0x19,0x03,0x1F,0x03,0x1B,0x03,

0x1F,0x00,0x1A,0x03,0x1A,0x03,0x1A,0x03,0x1B,0x03,

0x1B,0x03,0x1A,0x03,0x19,0x03,0x19,0x02,0x17,0x03,

0x15,0x17,0x15,0x03,0x16,0x03,0x17,0x03,0x18,0x03,

0x17,0x04,0x18,0x0E,0x18,0x03,0x17,0x04,0x18,0x0E,

0x18,0x66,0x17,0x03,0x18,0x03,0x17,0x03,0x18,0x03,

0x20,0x03,0x20,0x02,0x1F,0x03,0x1B,0x03,0x1F,0x66,

0x20,0x03,0x21,0x03,0x20,0x03,0x1F,0x03,0x1B,0x03,

0x1F,0x66,0x1F,0x04,0x1B,0x0E,0x1B,0x03,0x19,0x03,

0x19,0x03,0x15,0x03,0x1A,0x66,0x1A,0x03,0x19,0x03,

0x15,0x03,0x15,0x03,0x17,0x03,0x16,0x66,0x17,0x04,

0x18,0x04,0x18,0x03,0x19,0x03,0x1F,0x03,0x1B,0x03,

0x1F,0x66,0x20,0x03,0x21,0x03,0x20,0x03,0x1F,0x03,

0x1B,0x03,0x1F,0x66,0x1F,0x03,0x1B,0x03,0x19,0x03,

0x19,0x03,0x1F,0x03,0x1B,0x03,0x1F,0x00,0x18,0x02,

0x18,0x03,0x1A,0x03,0x19,0x0D,0x15,0x03,0x15,0x02,

0x18,0x66,0x16,0x02,0x17,0x02,0x15,0x00,0x00,0x00};

//同一首歌

unsignedcharcodeMusic_Same[]={0x0F,0x01,0x15,0x02,0x16,0x02,0x17,0x66,0x18,0x03,

0x17,0x02,0x15,0x02,0x16,0x01,0x15,0x02,0x10,0x02,

0x15,0x00,0x0F,0x01,0x15,0x02,0x16,0x02,0x17,0x02,

0x17,0x03,0x18,0x03,0x19,0x02,0x15,0x02,0x18,0x66,

0x17,0x03,0x19,0x02,0x16,0x03,0x17,0x03,0x16,0x00,

0x17,0x01,0x19,0x02,0x1B,0x02,0x1B,0x70,0x1A,0x03,

0x1A,0x01,0x19,0x02,0x19,0x03,0x1A,0x03,0x1B,0x02,

0x1A,0x0D,0x19,0x03,0x17,0x00,0x18,0x66,0x18,0x03,

0x19,0x02,0x1A,0x02,0x19,0x0C,0x18,0x0D,0x17,0x03,

0x16,0x01,0x11,0x02,0x11,0x03,0x10,0x03,0x0F,0x0C,

0x10,0x02,0x15,0x00,0x1F,0x01,0x1A,0x01,0x18,0x66,

0x19,0x03,0x1A,0x01,0x1B,0x02,0x1B,0x03,0x1B,0x03,

0x1B,0x0C,0x1A,0x0D,0x19,0x03,0x17,0x00,0x1F,0x01,

0x1A,0x01,0x18,0x66,0x19,0x03,0x1A,0x01,0x10,0x02,

0x10,0x03,0x10,0x03,0x1A,0x0C,0x18,0x0D,0x17,0x03,

0x16,0x00,0x0F,0x01,0x15,0x02,0x16,0x02,0x17,0x70,

0x18,0x03,0x17,0x02,0x15,0x03,0x15,0x03,0x16,0x66,

0x16,0x03,0x16,0x02,0x16,0x03,0x15,0x03,0x10,0x02,

0x10,0x01,0x11,0x01,0x11,0x66,0x10,0x03,0x0F,0x0C,

0x1A,0x02,0x19,0x02,0x16,0x03,0x16,0x03,0x18,0x66,

0x18,0x03,0x18,0x02,0x17,0x03,0x16,0x03,0x19,0x00,

0x00,0x00};

//两只蝴蝶

unsignedcharcodeMusic_Two[]={0x17,0x03,0x16,0x03,0x17,0x01,0x16,0x03,0x17,0x03,

0x16,0x03,0x15,0x01,0x10,0x03,0x15,0x03,0x16,0x02,

0x16,0x0D,0x17,0x03,0x16,0x03,0x15,0x03,0x10,0x03,

0x10,0x0E,0x15,0x04,0x0F,0x01,0x17,0x03,0x16,0x03,

0x17,0x01,0x16,0x03,0x17,0x03,0x16,0x03,0x15,0x01,

0x10,0x03,0x15,0x03,0x16,0x02,0x16,0x0D,0x17,0x03,

0x16,0x03,0x15,0x03,0x10,0x03,0x15,0x03,0x16,0x01,

0x17,0x03,0x16,0x03,0x17,0x01,0x16,0x03,0x17,0x03,

0x10,0x0E,0x15,0x04,0x0F,0x01,0x17,0x03,0x19,0x03,

0x19,0x01,0x19,0x03,0x1A,0x03,0x19,0x03,0x17,0x01,

0x16,0x03,0x16,0x03,0x16,0x02,0x16,0x0D,0x17,0x03,

0x16,0x03,0x15,0x03,0x10,0x03,0x10,0x0D,0x15,0x00,

0x19,0x03,0x19,0x03,0x1A,0x03,0x1F,0x03,0x1B,0x03,

0x1B,0x03,0x1A,0x03,0x17,0x0D,0x16,0x03,0x16,0x03,

0x16,0x0D,0x17,0x01,0x17,0x03,0x17,0x03,0x19,0x03,

0x1A,0x02,0x1A,0x02,0x10,0x03,0x17,0x0D,0x16,0x03,

0x16,0x01,0x17,0x03,0x19,0x03,0x19,0x03,0x17,0x03,

0x19,0x02,0x1F,0x02,0x1B,0x03,0x1A,0x03,0x1A,0x0E,

0x1B,0x04,0x17,0x02,0x1A,0x03,0x1A,0x03,0x1A,0x0E,

0x1B,0x04,0x1A,0x03,0x19,0x03,0x17,0x03,0x16,0x03,

0x17,0x0D,0x16,0x03,0x17,0x03,0x19,0x01,0x19,0x03,

0x19,0x03,0x1A,0x03,0x1F,0x03,0x1B,0x03,0x1B,0x03,

0x1A,0x03,0x17,0x0D,0x16,0x03,0x16,0x03,0x16,0x03,

0x17,0x01,0x17,0x03,0x17,0x03,0x19,0x03,0x1A,0x02,

0x1A,0x02,0x10,0x03,0x17,0x0D,0x16,0x03,0x16,0x01,

0x17,0x03,0x19,0x03,0x19,0x03,0x17,0x03,0x19,0x03,

0x1F,0x02,0x1B,0x03,0x1A,0x03,0x1A,0x0E,0x1B,0x04,

0x17,0x02,0x1A,0x03,0x1A,0x03,0x1A,0x0E,0x1B,0x04,

0x17,0x16,0x1A,0x03,0x1A,0x03,0x1A,0x0E,0x1B,0x04,

0x1A,

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