次世代角色模型制作规则Word格式文档下载.docx
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TopofForm
BodyPart
LOD0-Cinematic
LOD1
LOD2
LOD3
Head(hair,eyes,teeth)
~2500
~1250
~300
Body
~3000
~1500
~500
Total
~5500
~2750
~800
BottomofForm
UVLayout&
Resolutions
Theartteamanticipatesmosttextureswillhavetobereducedatsomepoint.FinalresolutionsforeachLODTBD.Skintextureswillhaveskinonlyonthemtoallowforcolorvariationthroughmaterialinstances.
Authored
Theseresolutionsarewhatthemapsarecreatedattoprovideformaximumflexibility.
Texture
Diffuse
Normal
Specular
Shade
Head&
Face
2048x1024
none
Arms&
Hands*
1024x1024
UpperBody**
LowerBody***
Accessories
*includesneck/chest
**clothingonly
**(ifmoreskinisshownlikeatanktoporshorts,wefracturethisintotwomaps,sooneisall-skin)
LOD1
Hands
UpperBody
LowerBody
LOD2
1024x512
512x512
∙HereisaquickviewonhowthemodelsareconstructedandhowtheUV'
slaidout.
∙We'
vetriedtokeepthesameUVlayoutonasmuchpartsaspossibleforeasytextureswap.
∙Theskinisinonetextureandissharedasmuchaspossible.
∙Thepantsaremirroredexceptforthefly.
∙Itreatedtheshortslikecompletepants.Iftheyneedtomatchtheskintextureitwillbemaskedtodoso.
∙Theheadissplitonthecheektoonlymirrorthebackoftheheadandears.
∙Thesearesomeofthetexturesizesweareauthoringat.Theymaybesmallatthetimeandwillprobablyincrease.