1、Top of FormBody Part LOD0 - Cinematic LOD1 LOD2 LOD3 Head (hair, eyes, teeth) 2500 1250 300 Body 3000 1500 500 Total 5500 2750 800 Bottom of FormUV Layout & Resolutions The art team anticipates most textures will have to be reduced at some point. Final resolutions for each LOD TBD. Skin textures wil
2、l have skin only on them to allow for color variation through material instances. Authored These resolutions are what the maps are created at to provide for maximum flexibility. Texture Diffuse Normal Specular Shade Head & Face 2048 x 1024 none Arms & Hands* 1024 x 1024 Upper Body* Lower Body* Acces
3、sories * includes neck/chest * clothing only * (if more skin is shown like a tanktop or shorts, we fracture this into two maps, so one is all-skin) LOD 1 Hands Upper Body Lower Body LOD 2 1024 x 512 512 x 512 Here is a quick view on how the models are constructed and how the UVs laid out. Weve tried
4、 to keep the same UV layout on as much parts as possible for easy texture swap. The skin is in one texture and is shared as much as possible. The pants are mirrored except for the fly. I treated the shorts like complete pants. If they need to match the skin texture it will be masked to do so. The head is split on the cheek to only mirror the back of the head and ears. These are some of the texture sizes we are authoring at. They may be small at the time and will probably increase.