c# Socket通讯Word文档格式.docx
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}
else
ipAddress=IPAddress.Parse(ipString);
intport;
StringportString=ConfigurationManager.AppSettings.Get("
SocketPort"
if(portString==null||portString==String.Empty)
port=11001;
port=int.Parse(portString);
IPEndPointlocalEndPoint=newIPEndPoint(ipAddress,port);
//CreateaTCP/IPsocket.
Socketlistener=newSocket(AddressFamily.InterNetwork,
SocketType.Stream,ProtocolType.Tcp);
//Bindthesockettothelocalendpointandlistenforincomingconnections.绑定端口和数据
try
listener.Bind(localEndPoint);
listener.Listen(100);
while(true)
//Settheeventtononsignaledstate.设置无信号状态的事件
allDone.Reset();
//Startanasynchronoussockettolistenforconnections.重新启动异步连接
listener.BeginAccept(newAsyncCallback(AcceptCallback),listener);
//Waituntilaconnectionismadebeforecontinuing.等待连接创建后继续
allDone.WaitOne();
catch(Exceptione)
//
publicstaticvoidAcceptCallback(IAsyncResultar)
//Signalthemainthreadtocontinue.接受回调方法该方法的此节向主应用程序线程发出信号,
//让它继续处理并建立与客户端的连接
allDone.Set();
//Getthesocketthathandlestheclientrequest.获取客户端请求句柄
Socketlistener=(Socket)ar.AsyncState;
Sockethandler=listener.EndAccept(ar);
//Createthestateobject.
StateObjectstate=newStateObject();
state.workSocket=handler;
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
newAsyncCallback(ReadCallback),state);
///<
summary>
///与接受回调方法一样,读取回调方法也是一个AsyncCallback委托。
///该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用BeginReceive方法,直到客户端发送的数据完成为止。
///从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。
/summary>
paramname="
ar"
>
IAsyncResult委托<
/param>
publicstaticvoidReadCallback(IAsyncResultar)
Stringcontent=String.Empty;
//Retrievethestateobjectandthehandlersocket创建自定义的状态对象fromtheasynchronousstateobject.
StateObjectstate=(StateObject)ar.AsyncState;
Sockethandler=state.workSocket;
//处理的句柄
//Readdatafromtheclientsocket.读出
intbytesRead=handler.EndReceive(ar);
if(bytesRead>
0)
//业务代码
stringresult=DoSomeThing(...);
Stringlen=Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8,'
0'
log.writeLine(len);
Send(len+result,handler);
privatestaticvoidSend(Stringdata,Sockethandler)
//ConvertthestringdatatobytedatausingUTF8encoding.
byte[]byteData=Encoding.UTF8.GetBytes(data);
//Beginsendingthedatatotheremotedevice.
handler.BeginSend(byteData,0,byteData.Length,0,
newAsyncCallback(SendCallback),handler);
///发送
<
privatestaticvoidSendCallback(IAsyncResultar)
//Retrievethesocketfromthestateobject.
Sockethandler=(Socket)ar.AsyncState;
//Completesendingthedatatotheremotedevice.向远端发送数据
intbytesSent=handler.EndSend(ar);
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,newAsyncCallback(ReadCallback),state);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
//
publicstaticvoidStopListening()
allDone.Close();
log.close();
///具体处理业务的方法
returns>
/returns>
privatestaticstringDoSomething(inti)
//具体业务代码,返回需要返回的字符串信息
///写日志方法
strLog"
写入内容<
publicstaticvoidWriteLog(stringstrLog)
//写入日志代码
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///线程执行体,转发消息
obj"
传递给线程执行体的用户名,用以与用户通信<
privatevoidThreadFunc(objectobj)
{
//通过转发表得到当前用户套接字
SocketclientSkt=_transmit_tb[obj]asSocket;
//主循环
while(true)
try
{//接受第一个数据包。
//由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,
//这里的实现不够优雅,但不失为此简单模型的一个解决之道。
byte[]packetBuff=newbyte[_maxPacket];
clientSkt.Receive(packetBuff);
string_str=Encoding.Unicode.GetString(packetBuff).TrimEnd('
\0'
//如果是发给不在线好友的信息
if(_str.StartsWith("
cmd:
:
FriendMessage"
))
stringUserName=_str.Substring("
.Length,20).Trim();
stringMessageS=_str.Substring("
.Length+20,_str.Length-"
.Length-20);
SaveMessage(objasstring,UserName,MessageS);
continue;
}
//如果是离线请求
RequestLogout"
_transmit_tb.Remove(obj);
UpdateFriendList((string)obj,false,"
//stringsvrlog=string.Format("
[系统消息]用户{0}在{1}已断开...当前在线人数:
{2}\r\n\r\n"
obj,DateTime.Now,_transmit_tb.Count);
//Console.WriteLine(svrlog);
//向所有客户机发送系统消息
//foreach(DictionaryEntrydein_transmit_tb)
//{
//string_clientName=de.Keyasstring;
//Socket_clientSkt=de.ValueasSocket;
//_clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));
//}
Thread.CurrentThread.Abort();
//如果是请求好友列表
RequestFriendList"
SerializeFriendList(obj,clientSkt);
//将该用户不在线时的信息发送给用户
DataTableTabMessage=ReadMessage(objasstring);
if(TabMessage!
=null)
foreach(DataRowmyrowinTabMessage.Rows)
if(myrow["
SendUserName"
].ToString()=="
System:
Message"
)
clientSkt.Send(Encoding.Unicode.GetBytes(myrow["
].ToString()));
else
clientSkt.Send(Encoding.Unicode.GetBytes("
+myrow["
].ToString().PadRight(20,'
'
)+myrow["
}//这里不需要再继续接受后继数据包了,跳出当前循环体。
////如果是请求好友列表
//if(_str.StartsWith("
RequestOnLineList"
//byte[]onlineBuff=SerializeOnlineList();
////先发送响应信号,用户客户机的判断
//clientSkt.Send(Encoding.Unicode.GetBytes("
));
//clientSkt.Send(onlineBuff);
////这里不需要再继续接受后继数据包了,跳出当前循环体。
//continue;
//}//查找用户
Find:
FindFriend"
DataTableTabFind=TabUser.Clone();
DataRow[]FindRow=null;
.Length,_str.Length-"
.Length);
if(UserName.Equals("
WhoOnLine"
{//看谁在线
FindRow=TabUser.Select("
ZX=1"
else//精确查找
UserName='
+UserName+"
'
foreach(DataRowmyrowinFindRow)
TabFind.ImportRow(myrow);
IFormatterformat=newBinaryFormatter();
MemoryStreamstream=newMemoryStream();
format.Serialize(stream,TabFind);
stream.Position=0;
byte[]ret=newbyte[_maxPacket];
intcount=0;
count=stream.Read(ret,0,_maxPacket);
while(count>
0)
clientSkt.Send(ret);
FindFriendEnd"
stream.Close();
TabFind=null;
FindRow=null;
//这里不需要再继续接受后继数据包了,跳出当前循环体。
}//请求添加好友
AddFriendAsk"
//通过转发表查找接收方的套接字
if(_transmit_tb.Count!
=0&
&
_transmit_tb.ContainsKey(UserName))
SocketreceiverSkt=_transmit_tb[UserName]asSocket;
receiverSkt.Send(Encoding.Unicode.GetBytes("
+objasstring));
//回复答应添加好友
AddFriendYes"
////保存数据
DataTableTabmyFriend=newDataTable();
//保存该用户
TabmyFriend.ReadXml(MyPath+"
\\UserFriend\\"
+objasstring+"
.xml"
DataRownewRow=TabmyFriend.NewRow();
newRow["
UserName"
]=UserName;
TabmyFriend.Rows.Add(newRow);
TabmyFriend.WriteXml(MyPath+"
XmlWriteMode.WriteSchema,false);
//保存其好友
TabmyFriend=newDataTable();
DataRownewRow1=TabmyFriend.NewRow();
newRow1["
]=objasstring;
TabmyFriend.Rows.Add(newRow1);
TabmyFriend=null;
32:
352楼
//"
开始"
按钮事件
privatevoidbutton1_Click(objectsender,System.EventArgse){
//取得预保存的文件名
stringfileName=textBox3.Text.Trim();
//远程主机
stringhostName=textBox1.Text.Trim();
//端口
intport=Int32.Parse(textBox2.Text.Trim());
//得到主机信息