FMGrid System 理论全文Word下载.docx
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ThroughoutmytimeplayingFootballManager,I’veprettymuchusedtosameideawhendesigningtactics–totryandrecreaterealworldtacticalphilosophies.I’mnotaloneinthiswayofthinking,asI’msuremanyoftheotherFMtacticiansthinkalongthesamelines,butIneededsomethingnew,anewwayoflookingatthegame,andsotheFMGridSystemwasborn.
自我玩FM以来我一直都是以现实足球理念来设计我的战术,我想很多人都是这样的一个想法.但是我希望从一个新的角度来制作一些战术毕竟这只是个游戏FMGridSystem就这样诞生了
Recreatingreallifetacticsisquitesimplereally.Youanalyseplayerpositions,adjustthedefensivelinetoreflecta‘standoff’approachor‘intensepressing’philosophy,andtweakindividualslidersalldaylonginthehopeofseeingyourplayersperformancesmirrortheirrealworldcounterparts.Mygridsystemapproachworksdifferently.It’sanentirelynewwayofconstructingatactic,basedaroundadetailednotchgridsystemdesignedinAdobePhotoshop.Noneofthisconstanttweakinghere,nono,justsimpleconstructedtactics,basedaroundanentirelynewandoriginalapproach.
对我来说复刻现实战术的方法很简单,观察下球员的定位,调整下后防线的深度是回收还是压上,然后去花大量的时间调整每个球员的详细设置以求和现实中的表现相符.但是我的gridsystem可跟这种方法不一样.gridsystem是一种全新的战术设置方法她是在AdobePhotoshop上建立的详细到每一个滑条数值的严谨的战术设置方式.不会因为个别球员微调战术这是一个严格按照这种方法设计的战术
HavinghadaquicklookthroughouttheFMcommunity,itwouldappearthatmygridsystemisunique,inasmuchasIcan’tfindanotherwayofdesigningtacticslikeit.Feelfreetotellmeotherwiseofcourse!
Now,I’venotdesignedthisnewmethodbecauseofthefactthatnobodyelsehasthoughtofit–itsimplypoppedintomyheadoneday,thereforeIdecidedtotestifthetheoryactuallyworkedinpractice.Peoplemightscanthroughthisarticleandcriticisethisnewapproach,butyoudonotgetanywhereifyoudon’ttryandbreakboundaries.I’msuretheFMgridsystemhasitsflaws,buttheresultshavebeenpleasing,winningthedomesticcupdoubleintwodifferentleagues,intwoseparatecountries,whileusingtwodefaultsquads.
如果你去FM的论坛上溜达一圈你可找不到以我的这种gridsystem理论为基础设计的战术.就像被苹果砸到的牛顿一样这玩意有一天忽然蹦进了我的脑子里然后我就想为什么不试试看呢.你们也许就是大概的瞄两眼这个理论然后就下载战术,不过如果你们如此的鼠目寸光那么你们将一事无成.我明白这个FMgridsystem还有很多缺陷,但是目前为止效果还是不错的分别在两个国家联赛里拿到了双冠王
BeforeIbegindiscussingandoutliningthenewapproach,letmefirstexplainhowtheideacametofruition.
在我开始描述这套理论之前,我先来介绍下我是怎么让这个种子开花结果的
Firstandforemost,Isimplydecidedtobreakawayfromthenorm.Designingtacticsthatattempttoreplicatereallifefootballischallengingyetrewarding,butalsoextremelytimeconsumingifconstructedproperly.I’msuremanyofyouhaveincreasedaplayersmentalitybyfivenotchesandreducedtheircreativefreedombythreenotches,repeatingtheprocessthroughouttheentireelevenoutfieldplayers,inanattempttofindthatperfectfit.ThefinalpieceoftheFootballManagerpuzzle.Constanttweakinginordertofindthemagicalnotchsetup.We’vealldoneitandcontinuetodoit,myselfincluded–Iwon’teverstopconstructingtacticusingthismethod.But,Ihoughttomyself,whatiftherewas/isawaytobuildatacticfromscratchthatfollowsanalmostmathematicalsystem?
Atacticthatisprettymuchcreatedandrealisedonpaper,andstopsyoufromtweakingFootballManagersliders.Theendresultbeing‘final’,asitfollowsamethodologicalapproach.Couldthisbedone?
首先,我不想再这么循规蹈矩.制作一个现实球队的战术打法依旧是一个挑战,但是你需要耗费大量的时间去调教她.我想很多人都是这个队员多给5格的心态那个队员少3格的自由度然后反复的调整你的场上每一个人以达到你的想法.日复一日年复一年,你玩多久的FM就得微调多久.但是我在思考为什么不能把FM战术用数学计算的方式设计出来?
仅仅在纸上设计战术然后运算出来用计算的方式来终结这种微调滑条的FM方式.
TheGridSystem
Theentiresystemisbasedaroundafewcalculations,withthefirstideabeingbasedaroundwhatthemaximumfootballpitchdimensionscanbe.ThesedimensionsaretakenfromaBBCwebpage.Thatpageinformsusthatthemaximumalloweddimensionsforafootballpitchmustbe120mlongand90mwide.Itcanbesmallerthanthis(90mlongand45mwide),butIwanttocoverallpossibilitiesandthemaximumdistanceallowsforthis.So,themaximumpitchdimensionscanbe120mx90m.
这一整套的系统都是建立在一些计算之上.第一个想法是最大的球场面积是多大.这个数据可以从BBC的网页上搜得,被允许的最大尺寸是120长90米宽.(最小是90米长45米宽),因为我想覆盖所有的可能性所以取了最大值
NextIlookattheFootballManagertacticalinterfaceandbreakdowntheindividualplayersliders.Themaximumamountofnotchesthatthegameallowsustoexperimentwithis21,fromlefttoright,withthestartingnotchbeingone,andtheveryendofthescalebeing21.Withthesenumbersinmindwecannowcalculateafootballpitch42notchgridsystem.A42notchgridallowsmetocreateatargetreticle,orcircle,whichexpandsbyonenotchpertime,spanningtheentire21notchesofmentality,creativefreedomandpassinglengthetc–effectivelyplanningoutanentiretacticbyusingthegrid.
下面我查看了FM的球队和球员详细的设置我们发现从左至右每个滑条的数值是21格由此我们就得到了一个42格的FM球场网格.这样的网格可以让我们做标线或者做辐射状环形,这样每移动一次就等于球队或球员的滑条增减1格,并且可以显示21格的心态自由度和传球方式等等.这样直观的显示可以帮助我们更加有效的制作战术.
Anyway,backtothecalculations.
不管你整明白没我们先来做做简单的数学
120mlong(pitchlength)dividedby21notches=5.7metrespernotch(roughly).
120米长度除以21格约等于5.7米每格
90mwide(pitchwidth)dividedby21notches=4.3metrespernotch(roughly).
90米宽除以21格约等于4.3米每格
AtthisstageIremindedmyselfthattheingametacticalpitchdiagramisn’tacompletepitch.Itcutsofftheoppositiongoalarea,whichiseighteenyards,roughlysixteenmetres.Re-calculationswererequired.
在这里我提醒大家这个尺寸并不是实际尺寸因为你得扣除对方的禁区啊~也就是18码约等于16米再来一次
120mmaxlength–16m=104metreslengthinsideofFootballManager.
120米长减去16米等于104的实际长度
InsideofFootballlManager…104metresdividedby21notches=5metrespernotch(roughly).
104除以21格约等于5米每格
Therefore,tofinallyconclude,ifwearetoassumethatthetacticalpitchdiagramismaximumsize(tocoverallpossibilities),thenitis104metreslong(becauseopposition’sgoalareaiscutoff)and90metreswide.
所以如果我们假设球场的最大战术面积(扣除对方禁区)那便是104长和90米宽
*NOTE*–Theabovecalculationsarenotimportantreally,butitgavemeanunderstandingtowhatreallifedimensionsIwouldbetravellingalongwhencreatingagridingame.Thesecalculationsweretheveryfirstideasofmythoughtprocess,soIthoughtitwouldbeidealforyoutofollowalong–hencetheytheyareincluded.
注意:
上面的计算其实都不那么重要(你麻痹啊)他只是告诉我们真实的球场尺寸是多少帮你们涨涨知识而已
Withtheseinitialcalculationsinplace,Inowhadamethodofhowtoapplythemtotheingametacticalpitchlayout.NextIneededtocaptureascreenshotandtakemoremeasurements,thistimeoftheFootballManagertacticalpitchdimensions,dividingthewidthandlengthby21notches,tocreatepitchgrid.
有了这些计算之后我就有了一个怎么去覆盖球场面积的理论.下面我需要一个图来直观的表现21格网格都画在了哪里.
Thetacticalpitchlayoutisapproximately379pixelswidex482pixelslong.Ifwethendivideeachofthesenumbersby21notches,wecometoanapproximatespacingof18pixelsperlinewideand23pixelsperlinelength.Thefinalgridisshownabove.Areyoustillwithme?
!
战术球场面积大概有379个像素点宽482个像素点长,如果我们把他们都除以21,我们大概可以得到18个像素点宽和23个像素点长
ThegridiscreatedfromtheFootballManagernotchsystem,whichisamaximumof21notches.Ifyoucountthelines,you’llseeIhave21linesfromlefttoright(4.3metrespacingofrealworlddistance),and21linesfromtoptobottom(5metrespacingofrealworlddistance).Thefinalgridisformed.
这个网格是根据FM的21格刻度系统制作的如果你去数的话从左到右一共有21条线还有从上到下的21条线.
TacticalGridEnhancementsHavingobtaineda21notchgridthatcoverstheentirelengthandwidthoftheingametacticalpitchlayout,InowneededtocreateanothergridthathighlightswhereIcanplaceplayerswithinanyformationthatIdesire.Theresultsareshownbelow.
在有了21格的网格后我需要另一个网格来突出我希望的球员站位的空间结果如下
WherevertheredlinescrossindicatewhereIcanplaceaplayeronthepitch.Frommyowngoalareatotheedgeoftheopposition’sgoalarea.
在所有红线交汇的地方都是你可以放置的球员站位从我们自己的禁区到对方禁区的边缘
Takealookatthecentralmidfieldpairandyou’llnoticetworedlinesslightlyoutsideofthem.ThesearethepositionstheywilltakeupifIweretoaddanothermidfielderalongsidethem,creatingacentralmidfieldtrio–ascanbeseenbythethreestrikersplacement.
看看2个MC你会发现红线有些许的偏离他们那个位置是你加入第三个MC后他们会出现的地方,如果你有三个MC那么就看看三个ST的位置你就明白了
Tofurtherenhancetheentireprocess,Ineededtosetupmytargetreticlesystemthatwouldexpandbyonenotchasthetargetexpandedfromthecentre.
为了进一步完成我需要建立一个目标标线以表达一个滑条的变化就是一个标线的变化
Aseachsquareonthegridrepresentsonenotchforwards,backwards,leftandright,acircleisdrawnthatencompassesbothverticalandhorizontalspacing.Thiscircleisthenexpandedbyonenotchpertime,creatingafinaltargetreticlesystem.
我们从上面知道每一个网格都代表着一个刻度先前或后左或右,这样一个辐射型的环形就代表着每一个横向和纵向的空间.这个圆环扩大一圈代表着滑条变化一个刻度.
Thefinaloutcomecanbefoundbelow,albeitslightlysmallerinordertofitonthepage.
那么由此可得最后的应该是这样
IhavealsonumberedeachcircleastheyexpandtogiveaclearindicationofwhatnotchontheFootballManagerslidersystemIshouldplaceeachslidersetting.Thetargetcanbemovedfreelyaroundtheimage.
我标出了每个圆环扩大所代表的数字数字代表着战术设置里对应的滑条数值
HowDoIUseTheGridSystem?
Iwouldimaginethatthisisbyfarthemostimportantquestionyouhave,andtheonethatiscurrentlyintheforefrontofyourmind,soletmeexplain.Itisanideaofminetobreakthegamedowntoitsbasicformandthissystemisanattemptatdoingso.
我想这是你们现在最关心的问题怎么去使用GridSystem.
Mentality
Aplayersmentalityindicateshisverticalwayofthinking,howaggressiveheplaysintermsofhispassing,butalsohispositioningonth