1、android平台俄罗斯方块游戏代码整个游戏我分为10个java文件:先是俄罗斯方块的形状存储statefang.java,代码如下: package .example.eluosifangkuai;public class statefang /方块的逻辑类 public static int state = new i整个游戏我分为10个java文件:先是俄罗斯方块的形状存储statefang.java,代码如下:package .example.eluosifangkuai;public class statefang /方块的逻辑类public static int state = n
2、ew int / I 0, 0, 1, 0 , 0, 0, 1, 0 , 0, 0, 1, 0 , 0, 0, 1, 0 , / I1 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 1, 1, 1 , / I2 0, 0, 1, 0 , 0, 0, 1, 0 , 0, 0, 1, 0 , 0, 0, 1, 0 , / I3 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 1, 1, 1 , / I4 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 1, 1, 0 , 0, 1, 1, 0 , / O5 0, 0
3、, 0, 0 , 0, 0, 0, 0 , 0, 1, 1, 0 , 0, 1, 1, 0 , / O6 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 1, 1, 0 , 0, 1, 1, 0 , / O7 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 1, 1, 0 , 0, 1, 1, 0 , / O8 0, 0, 0, 0 , 0, 1, 0, 0 , 0, 1, 0, 0 , 0, 1, 1, 0 , / L9 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 1, 1, 0 , 1, 0, 0, 0 , / L10 0, 0, 0, 0 , 0, 1,
4、 1, 0 , 0, 0, 1, 0 , 0, 0, 1, 0 , / L11 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 0, 1, 0 , 1, 1, 1, 0 , / L12 0, 0, 0, 0 , 0, 0, 1, 0 , 0, 0, 1, 0 , 0, 1, 1, 0 , / J13 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 0, 0, 0 , 1, 1, 1, 0 , / J14 0, 0, 0, 0 , 0, 1, 1, 0 , 0, 1, 0, 0 , 0, 1, 0, 0 , / J15 0, 0, 0, 0 , 0, 0, 0, 0 , 1,
5、 1, 1, 0 , 0, 0, 1, 0 , / J16 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 1, 0, 0 , 1, 1, 1, 0 , / T17 0, 0, 0, 0 , 0, 0, 1, 0 , 0, 1, 1, 0 , 0, 0, 1, 0 , / T18 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 1, 1, 0 , 0, 1, 0, 0 , / T19 0, 0, 0, 0 , 1, 0, 0, 0 , 1, 1, 0, 0 , 1, 0, 0, 0 , / T20 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 1, 1, 0 ,
6、 1, 1, 0, 0 , / S21 0, 0, 0, 0 , 0, 1, 0, 0 , 0, 1, 1, 0 , 0, 0, 1, 0 , / S22 0, 0, 0, 0 , 0, 0, 0, 0 , 0, 1, 1, 0 , 1, 1, 0, 0 , / S23 0, 0, 0, 0 , 0, 1, 0, 0 , 0, 1, 1, 0 , 0, 0, 1, 0 , / Z24 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 1, 0, 0 , 0, 1, 1, 0 , / Z25 0, 0, 0, 0 , 0, 0, 1, 0 , 0, 1, 1, 0 , 0, 1, 0,
7、0 , / Z26 0, 0, 0, 0 , 0, 0, 0, 0 , 1, 1, 0, 0 , 0, 1, 1, 0 , / Z27 0, 0, 0, 0 , 0, 0, 1, 0 , 0, 1, 1, 0 , 0, 1, 0, 0 / 28;我们当然还要编写音乐播放类,资源播放类了等等。我把所有的图片资源编写在一个类里面,叫做GameResources.java,具体代码如下:package .example.eluosifangkuai;import android.content.Context;import android.content.res.Resources;import a
8、ndroid.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Bitmap.Config;import android.graphics.Paint;import android.graphics.drawable.Drawable;public class GameResources Resources m_Resources; / 资源类Canvas m_Canvas; / 画布Bitmap m_Bitmaphc = null; / 缓冲位图Bitmap m_Bitmap01 = null; /
9、图像位图Bitmap m_Bitmaps = new Bitmap8; /精灵位图Bitmap score; / 分数位图Bitmap Play; / 开始位图Bitmap Level;public GameResources(Context context) / 初始化 装载位图m_Resources = context.getResources();for(int i=0;i7;i+)m_Bitmapsi = createImage(m_Resources.getDrawable(R.drawable.cube_960_011+i),18,18);m_Bitmap01 = createIm
10、age(m_Resources.getDrawable(R.drawable.bgcatcher),320,480);m_Bitmaps7 = createImage(m_Resources.getDrawable(R.drawable.main11),320,402);score = createImage(m_Resources.getDrawable(R.drawable.score),87,150);Play = createImage(m_Resources.getDrawable(R.drawable.b7),320,480);Level = createImage(m_Resou
11、rces.getDrawable(R.drawable.levelup),139,88);m_Bitmaphc = Bitmap.createBitmap(320,480, Config.ARGB_8888);m_Canvas = new Canvas(m_Bitmaphc);bitmapB();public void bitmapB()Paint m_Paint = new Paint();m_Paint.setAntiAlias(true);m_Paint.setAlpha(220);m_Canvas.drawBitmap(m_Bitmap01, 0,0,null);public stat
12、ic Bitmap createImage(Drawable tile, int w, int h) / 双缓冲 加载位图资源Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(bitmap);tile.setBounds(0, 0, w, h);tile.draw(canvas);return bitmap;音乐播放类,MusicPlay.java 具体代码如下:package .example.eluosifangkuai;import java.util
13、.HashMap;import java.util.Map;import android.content.Context;import android.media.AudioManager;import android.media.MediaPlayer;import android.media.SoundPool;public class MusicPlay public static MediaPlayer m_MediaPlay ; / 背景播放器public static MediaPlayer m_MenuPlay ;public static SoundPool soundPool;/声明 音效播放器public MediaPlayer m_FastDown ;private static boolean musicSwitch = true;/音乐开关private static boolean soundSwitch = true;/音效开关private static Map soundMap; /音效资源id与加载过后的音源id的映射关系表private static Context context;public static void inItMusicPlay(Context c) con
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