1、国际比赛虚拟救援规则CoSpace Rescue Demo RuleEdited on 22 March byjiangRoboCupJuniorCoSpaceRescue (Demo)Challenge(RoboCupJunior 2011)OBJECTIVERoboCupJuniorCoSpaceRescue Challenge is an educational initiative to promote knowledge and skills in engineering design, programming, electronic control, and the 3D simu
2、lation through robotics for young minds. The CoSpace Challenge aims to fuse real and virtual robotic technologies towards bridging two prominent areas of the future namely, Interactive Digital Media and Robotics. The main theme of the RoboCupJuniorCoSpaceRescue Challenge for RCJ2011 is Treasure Hunt
3、ing.RoboCupJuniorCoSpaceRescue挑战是一个通过 工程设计、编程、电子控制, 并通过机器人的三维仿真 促进知识和技能的 教育促进工作。CoSpace挑战的目的是 将真实与虚拟的机器人技术结合在一起,也就是将来的两个重要的领域:交互数字媒体和机器人技术。RCJ2011的RoboCupJuniorCoSpaceRescue挑战赛的主题是淘宝。PREFACEIn CoSpace Rescue (Demo) Challenge treasure hunt challenge, a treasure map with a list of treasures will be pr
4、ovided to each participating team. CoSpace搜救挑战-搜救宝物的挑战,提供给每个参赛队一个宝藏地图,一张宝藏列表 。The team has to develop appropriate strategies for a virtual autonomous robot to navigate through the treacherous terrain by avoiding obstacles and collecting treasures in the 3D virtual environment while competing with an
5、other robot that is performing the same mission. 参赛队要为一个虚拟自主机器人设计相应的策略, 导航他通过复杂的地形,在3D虚拟环境中躲避障碍和收集宝藏,同时与执行同样任务的另一机器人一起竞争。The strategies will then be applied to a real robot to search the treasures in the real world.这个策略将被应用到一个真正的机器人在真实的世界搜索财宝。General Rules一般规则1. ARENA表演场地1.1 Description1.1.1 There a
6、re two competition arenas (treacherous terrains)the virtual treacherous terrain and the real treacherous terrain. 两个竞争场地(危险区域)-虚拟的复杂地形和真正的复杂地形1.1.2 Both arenas contain obstacles, special zones, traps, treasure boxes, and treasures.每个场地都包含障碍,特殊区域、陷阱、宝箱、和财富。1.1.3 The virtual treacherous terrain (virtu
7、al arena)is for a virtual robot to search treasures in the virtual environment. The real treacherous terrain (real arena) is for a real robot to search treasures in the real world. 虚拟的复杂场形(虚拟场地)是为一个虚拟机器人搜寻财宝的虚拟环境。真实的复杂地形(真实场地)是为一个真正的机器人搜寻财宝的真实世界。1.2 Dimension场地尺寸1.2.1 The dimension of both virtual a
8、nd real arenasis about 182cm x 243cm. Figure 1 shows the layout of both competition arenas. 虚拟和真实场地的尺寸都是182cm x 243cm.Figure 1: Competition arena1.3 Floor地面1.3.1 The floor of the virtual/real arena will be light colored, white or light gray in general.The floor may be either smooth or textured (same
9、 as Rescue A arena). 虚拟/真实的地板一般是亮彩色、白色或浅灰色中。地板上可以是平滑的或粗糙的(和搜救A的场地一样)。1.3.2 The real arena will be placed so that the floor is level.1.4 Line1.4.1 There will be 4 cm width lines in the virtual/real arena as roads in the treacherous terrain. The lines are used to guide virtual/real robot towards the t
10、reasure box and special zone.在虚拟/真实的场地将会有4厘米宽的线作为道路。这些线用于引导虚拟/真实的机器人找到宝藏箱和特殊区域。1.5 Obstacles障碍1.5.1 The obstacles, such as buildings or other similar blocks, will be in the shape of cube or cylinder with height of 10cm in the virtual/real arena.例如建筑物或其他类似街区之类的障碍,在虚拟/真实场地中将是高度为10cm的立方体或圆柱体1.6 Special
11、 Zone特殊区域1.6.1 Certain areas in virtual/real arena are designated as special zones. The special zone is green colour and surrounded by a wall with height of 10cm. 在虚拟/真实场地中设计了一些特殊区域。这些特殊区域是绿色周围有10cm高的墙。Figure 2 shows an example of a special zone. When the treasures in the special zone are collected,
12、 the points awarded will be doubled. Refer to section3.7. Figure 2是一个特殊区域,如果收集了特殊区域的宝藏,得分将会加倍。(参考3.7)1.7 Traps陷阱1.7.1 Certain areas in the virtual/real arena are designated as traps. Figure 3 shows an example of the traps. 某些区域在虚拟/真实场地被指定为陷阱。图3显示了一个陷阱。Warning Area警告区Silver Colour 银灰色(width: 6cm)This
13、 is not part of the trap zone不是陷阱的一部分Trap Zone陷阱区Any Colour 任何颜色Figure 3: TrapWhen a virtual/real robot moves into the trap, all treasures collected by the robot have not yet put into the treasure box will disappear. Therefore, the points awarded for those treasures collected will be deducted. The p
14、oints gained for the treasures already deposited in the treasure box (Section 3.7)will not be affected.A virtual/real robot is considered to be in the trap if any one of the colour sensors has detected the trap zone.当一个虚拟/真实的机器人移动进陷阱, 机器人收集到的还没来得及放入宝藏箱 的所有宝藏将会消失,因此, 那些宝藏的得分将被扣除。而 已经存入宝藏箱的宝藏得分不会受影响。只
15、要虚拟/真实机器人的任何一个颜色传感器探测到陷阱区,那么他就被认为落入陷阱。1.8 Treasure Box 宝藏箱1.8.1 A treasure box as shown in figure 4, is used to store the treasures collected. The virtual/real robot needs to send the treasures to the designated treasure box after collecting a maximum of 5 treasures. A virtual/real robot is consider
16、ed to be in the treasure box if both colour sensors have detected the treasure box.宝藏箱如图4,是用来存储收集的宝物。虚拟/真实的机器人收集完宝藏后需要把宝藏送到指定的宝藏箱,最多可以收集5件宝藏。只有虚拟/真实机器人的所有颜色传感器都探测到宝藏箱,他才被认为是进入了宝藏箱。Black colour tapeWidth: 6 cmThis is a part of the treasure box 黑色区域是宝藏盒的一部分Figure 4: Treasure BoxRed Colour1.9 Treasures 宝藏1.9.1 Treasur
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