1、sdk开发鼠标using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.W
2、indows.Forms;using System.Windows.Navigation;using System.Windows.Shapes;using Microsoft.Research.Kinect.Nui;using Coding4Fun.Kinect.Wpf;namespace CURSORS / / MainWindow.xaml 的交互逻辑 / public partial class MainWindow : Window private const float ClickThreshold = 0.3f; private const float SkeletonMaxX
3、= 0.50f; private const float SkeletonMaxY = 0.30f; Point oldpoint; Point newpoint; int frame ; private NotifyIcon _notifyIcon = new NotifyIcon(); public MainWindow() oldpoint = new Point(0,0); newpoint = new Point(0,0); frame = 0; InitializeComponent(); _notifyIcon.Icon = new System.Drawing.Icon(Cur
4、sorControl.ico); _notifyIcon.Visible = true; _notifyIcon.DoubleClick += delegate this.Show(); this.WindowState = WindowState.Normal; this.Focus(); ; Runtime nui; DateTime lastTime = DateTime.MaxValue; const int RED_IDX = 2; const int GREEN_IDX = 1; const int BLUE_IDX = 0; byte depthFrame32 = new byt
5、e320 * 240 * 4; private void Window_Loaded(object sender, RoutedEventArgs e) nui = new Runtime(); try nui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex | RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor); catch (InvalidOperationException) System.Windows.MessageBox.Show(Runtime initial
6、ization failed. Please make sure Kinect device is plugged in.); return; try nui.DepthStream.Open(ImageStreamType.Depth, 2, ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex); catch (InvalidOperationException) System.Windows.MessageBox.Show(Failed to open stream. Please make sure to sp
7、ecify a supported image type and resolution.); return; lastTime = DateTime.Now; nui.DepthFrameReady += new EventHandler(nui_DepthFrameReady); nui.SkeletonFrameReady += new EventHandler(nui_SkeleFramReady); nui.SkeletonEngine.TransformSmooth = true; TransformSmoothParameters parameters = new Transfor
8、mSmoothParameters(); parameters.Smoothing = 0.3f; parameters.Correction = 0.0f; parameters.Prediction = 0.0f; parameters.JitterRadius = 1.0f; parameters.MaxDeviationRadius = 0.5f; nui.SkeletonEngine.SmoothParameters = parameters; void nui_SkeleFramReady(object sender, SkeletonFrameReadyEventArgs e)
9、SkeletonFrame skeletonframe = e.SkeletonFrame; foreach (SkeletonData data in skeletonframe.Skeletons) /System.Windows.Forms.MessageBox.Show(data.UserIndex+dddd); if (data.UserIndex = 254) if (data.JointsJointID.HandLeft.TrackingState = JointTrackingState.Tracked & data.JointsJointID.HandRight.Tracki
10、ngState = JointTrackingState.Tracked) int cursonx, cursony; bool leftclick = false; Joint jointleft = data.JointsJointID.HandLeft; Joint jointright = data.JointsJointID.HandRight; Joint scaledRight = jointright.ScaleTo(int)SystemParameters.PrimaryScreenWidth, (int)SystemParameters.PrimaryScreenHeigh
11、t, SkeletonMaxX, SkeletonMaxY); Joint scaleLeft = jointleft.ScaleTo(int)SystemParameters.PrimaryScreenWidth, (int)SystemParameters.PrimaryScreenHeight, SkeletonMaxX, SkeletonMaxY); cursonx = (int)scaledRight.Position.X; cursony = (int)scaledRight.Position.Y; newpoint = new Point(cursonx,cursony); if
12、 (newpoint.X (oldpoint.X - 20) & newpoint.Y (oldpoint.Y - 20) & newpoint.X (oldpoint.X + 20) & newpoint.Y 30) oldpoint = new Point(cursonx, cursony); leftclick = true; frame = 0; if (jointleft.Position.Y ClickThreshold) leftclick = true; this.textBlock1.Text = X坐标: + cursonx.ToString() + Y坐标: + curs
13、ony.ToString(); SetCurson.SendMouseInput(cursonx, cursony, (int)SystemParameters.PrimaryScreenWidth, (int)SystemParameters.PrimaryScreenHeight, leftclick); else void nui_DepthFrameReady(object sender, ImageFrameReadyEventArgs e) PlanarImage Image = e.ImageFrame.Image; byte convertedDepthFrame = conv
14、ertDepthFrame(Image.Bits); depth.Source = BitmapSource.Create( Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, convertedDepthFrame, Image.Width * 4); byte convertDepthFrame(byte depthFrame16) for (int i16 = 0, i32 = 0; i16 depthFrame16.Length & i32 depthFrame32.Length; i16 += 2, i32 +=
15、4) int player = depthFrame16i16 & 0x07; int realDepth = (depthFrame16i16 + 1 3); / transform 13-bit depth information into an 8-bit intensity appropriate / for display (we disregard information in most significant bit) byte intensity = (byte)(255 - (255 * realDepth / 0x0fff); depthFrame32i32 + RED_I
16、DX = 0; depthFrame32i32 + GREEN_IDX = 0; depthFrame32i32 + BLUE_IDX = 0; / choose different display colors based on player switch (player) case 0: depthFrame32i32 + RED_IDX = (byte)(intensity / 2); depthFrame32i32 + GREEN_IDX = (byte)(intensity / 2); depthFrame32i32 + BLUE_IDX = (byte)(intensity / 2
17、); break; case 1: depthFrame32i32 + RED_IDX = intensity; break; case 2: depthFrame32i32 + GREEN_IDX = intensity; break; case 3: depthFrame32i32 + RED_IDX = (byte)(intensity / 4); depthFrame32i32 + GREEN_IDX = (byte)(intensity); depthFrame32i32 + BLUE_IDX = (byte)(intensity); break; case 4: depthFram
18、e32i32 + RED_IDX = (byte)(intensity); depthFrame32i32 + GREEN_IDX = (byte)(intensity); depthFrame32i32 + BLUE_IDX = (byte)(intensity / 4); break; case 5: depthFrame32i32 + RED_IDX = (byte)(intensity); depthFrame32i32 + GREEN_IDX = (byte)(intensity / 4); depthFrame32i32 + BLUE_IDX = (byte)(intensity)
19、; break; case 6: depthFrame32i32 + RED_IDX = (byte)(intensity / 2); depthFrame32i32 + GREEN_IDX = (byte)(intensity / 2); depthFrame32i32 + BLUE_IDX = (byte)(intensity); break; case 7: depthFrame32i32 + RED_IDX = (byte)(255 - intensity); depthFrame32i32 + GREEN_IDX = (byte)(255 - intensity); depthFra
20、me32i32 + BLUE_IDX = (byte)(255 - intensity); break; return depthFrame32; private void Window_Closed(object sender, EventArgs e) _notifyIcon.Visible = false; nui.Uninitialize(); private void Window_StateChanged(object sender, EventArgs e) if (WindowState.Minimized = WindowState.Minimized) this.Hide(); 点评回复 举报 美丽同盟 当前离线 最后登录2011-12-31注册时间2011-7-15阅读权限20精华0积分129帖子26注册会员注册会员, 积分 129, 距离下一级还需 71 积分分享0主题2 串个门 加好友
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