1、猜拳游戏三一文库(XX)猜拳游戏*篇一:猜拳游戏Orff音乐活动教案活动反馈:本节课是一节节奏打击乐活动,幼儿对与节奏和节拍的认识不够,在开展活动的时候对一些乐理知识的渗透要多一点。在玩游戏的环节,幼儿很快上手,但是音乐太快跟不上节奏。还有就是上课常规和乐器使用的常规要继续加强训练。*篇二:猜拳游戏usingSystem;usingSystem.Collections.Generic;usingSystem.Linq;usingSystem.Text;usingSystem.Threading.Tasks;namespace尼玛的猜拳游戏publicenumMode玩家对战,人机对战publi
2、cenumGesture石头=0,剪刀=1,布=2publicenumRole前田敦子,板野友美,渡边麻友classGamepublicstaticintAgainstTheNumber=0;对战次数publicstaticstringplayer=newstring2;游戏中的两个对手publicstaticintvictory=0,0;每个对手胜利的次数publicstaticstringhuaQuan=newstring2;每个对手每次的出拳publicstaticvoidStartInterface()游戏开始界面设置Console.WriteLine(*欢迎进入游戏世界*);Cons
3、ole.WriteLine();Console.WriteLine();Console.WriteLine();Console.WriteLine(*);Console.WriteLine(*猜拳开始*);Console.WriteLine(*);Game.SelectMode();publicstaticvoidSelectMode()对战模式选择intchoose;doConsole.WriteLine(请选择对战模式:);Console.WriteLine(1.0tt2.1,Mode.人机对战,Mode.玩家对战);choose=int.Parse(Console.ReadLine();
4、switch(choose)case1:Console.WriteLine(Mode.人机对战.ToString();Game.Start(Mode.人机对战.ToString();break;case2:Console.WriteLine(Mode.玩家对战.ToString();Game.Start(Mode.玩家对战.ToString();break;default:Console.WriteLine(输入错误,请重新选择);continue;while(choose2);publicstaticvoidStart(stringmode)调用角色选择if(mode=Mode.人机对战.T
5、oString()Player.SelectRoles();elsePlayer.SelectRoles(mode);publicstaticvoidCompare()人机对战划拳结果比较AgainstTheNumber+;if(huaQuan0=Gesture.布.ToString()huaQuan1=Gesture.剪刀.ToString()|(huaQuan0=Gesture.剪刀.ToString()huaQuan1=Gesture.石头.ToString()|(huaQuan0=Gesture.石头.ToString()huaQuan1=Gesture.布.ToString()vic
6、tory1+;Console.WriteLine(高桥南胜利!请再接再厉!);elseif(huaQuan0=Gesture.布.ToString()huaQuan1=Gesture.布.ToString()|(huaQuan0=Gesture.剪刀.ToString()huaQuan1=Gesture.剪刀.ToString()|(huaQuan0=Gesture.石头.ToString()huaQuan1=Gesture.石头.ToString()Console.WriteLine(打成平手!不服再战!);elsevictory0+;Console.WriteLine(player0+胜利
7、!恭喜恭喜!);publicstaticvoidCompare(stringhuaQuan1,stringhuaQua2)玩家对战划拳结果比较AgainstTheNumber+;if(huaQuan0=Gesture.布.ToString()huaQuan1=Gesture.剪刀.ToString()|(huaQuan0=Gesture.剪刀.ToString()huaQuan1=Gesture.石头.ToString()|(huaQuan0=Gesture.石头.ToString()huaQuan1=Gesture.布.ToString()victory1+;Console.WriteLin
8、e(player1+胜利!恭喜恭喜!);elseif(huaQuan0=Gesture.布.ToString()huaQuan1=Gesture.布.ToString()|(huaQuan0=Gesture.剪刀.ToString()huaQuan1=Gesture.剪刀.ToString()|(huaQuan0=Gesture.石头.ToString()huaQuan1=Gesture.石头.ToString()Console.WriteLine(打成平手!不服再战!);elsevictory0+;Console.WriteLine(player0+胜利!恭喜恭喜!);publicstati
9、cvoidLast()最后总结Console.WriteLine(n*比赛结果*);Console.WriteLine(n+player0+VS+player1);Console.WriteLine(对战次数:+AgainstTheNumber);if(victory0victory1)Console.WriteLine(0胜利,胜利次数是:1,player0,victory0);elseif(victory0victory1)Console.WriteLine(0胜利,胜利次数是:1,player1,victory1);elseConsole.WriteLine(0与1打成平手,相约下次再战
10、!,player0,player1);Console.WriteLine(n);Console.WriteLine();Console.WriteLine(*游戏结束!*);Console.ReadLine();classPlayerpublicstringrole=newstring3;publicPlayer()对角色赋值role0=Role.前田敦子.ToString();role1=Role.板野友美.ToString();role2=Role.渡边麻友.ToString();publicstaticvoidSelectRoles()人机对战模式选择角色Playerplayers=ne
11、wPlayer();intchoose;doConsole.WriteLine(请玩家选择角色(1.0t2.1t3.2),players.role0,players.role1,players.role2);choose=int.Parse(Console.ReadLine();switch(choose)case1:Game.player0=players.role0;Console.WriteLine(n您选择的角色是:+Game.player0);break;case2:Game.player0=players.role1;Console.WriteLine(n您选择的角色是:+Game.player0);break;case3:Game.player0=players.role2;Console.WriteLine(n您选择的角色是:+Game.player0);break;default:Console.WriteLine(没有这个选项,请重新输入!);break;while(choose3);Game.player1=高桥南;HuaQuan();publicstaticvoidSelectRoles(stringmode)玩家对战角色选择猜拳游戏
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