ImageVerifierCode 换一换
格式:DOCX , 页数:34 ,大小:1.76MB ,
资源ID:21394203      下载积分:3 金币
快捷下载
登录下载
邮箱/手机:
温馨提示:
快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。 如填写123,账号就是123,密码也是123。
特别说明:
请自助下载,系统不会自动发送文件的哦; 如果您已付费,想二次下载,请登录后访问:我的下载记录
支付方式: 支付宝    微信支付   
验证码:   换一换

加入VIP,免费下载
 

温馨提示:由于个人手机设置不同,如果发现不能下载,请复制以下地址【https://www.bdocx.com/down/21394203.html】到电脑端继续下载(重复下载不扣费)。

已注册用户请登录:
账号:
密码:
验证码:   换一换
  忘记密码?
三方登录: 微信登录   QQ登录  

下载须知

1: 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。
2: 试题试卷类文档,如果标题没有明确说明有答案则都视为没有答案,请知晓。
3: 文件的所有权益归上传用户所有。
4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
5. 本站仅提供交流平台,并不能对任何下载内容负责。
6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

版权提示 | 免责声明

本文(Tutorial for WorkBench几何建模Word格式文档下载.docx)为本站会员(b****6)主动上传,冰豆网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知冰豆网(发送邮件至service@bdocx.com或直接QQ联系客服),我们立即给予删除!

Tutorial for WorkBench几何建模Word格式文档下载.docx

1、Align it in the x pointing out direction by clicking on the X Choose Sketch and then open the settingsBy clicking first on Sketching and then, when menu opens above, clicking on settings.Choose 16 minor step per major and then open the grid and check the boxes for 2D and SnapNow that these are check

2、ed, expand the grid by right clicking here to expose the + mark and drag a box around the region to be zoomed. When you releasethe minor divisions are visible in the boxChoose polylineMove cursor to artwork area and observe it becomes a pencil. Draw the object (actually you are making a two D sketch

3、) and when you finish, right click and select closed end.Now the picture changes from a dark set of lines to this lighter outline. Click on the ball to place yourself in ISO view and on the Modeling button to close the sketching menu and return to the tree diagram.Your window should now look like th

4、is.Hit the Extrude buttonThe object extrudesThe length is 12 inches. You can change this by typing in a new value and the length updates. When you are happy with the extrusion, hit generate to create a 3D solid.Here we have changed to 10 inches and Generated. Note the color of the object. We can sti

5、ll change the dimensions and then hit generate and it will recreate the object in the new length. Note how it says we have one body and one part.If we want to create another part without interacting with this one, we can “Freeze” this part by selecting Tools/FreezeNote how the frozen part is semitra

6、nsparent and the addition of a freeze operation is inserted in the tree diagram which shows we have one part made of one body.We can now make other sketches and extrude and generate to create all the pieces. Once we have an object we like, we can mirror it or move it by generating additional planes.

7、I have found that the stated shift directions for the plane genrations are incorrect. That is telling the shift to be in the X direction when in the YZ plane does not necessarily produce the X shift. The effect you get depends on the plane you are in when you define a new plane. This seems to repres

8、ent a programming error that was not found yet. Ignoring this, and using the “empirically found” method of generating planes lets you create several objects such as supports.Pick the XZ plane and then hit the new plane ICONNote how the colors of the axis that show up for the new axis do not match th

9、e orientation of the coordinate system. Use the color to determine which shift. Hit the transform and when the pull down occurs, choose “BLUE” which corresponds to OFFSET Z. Enter 4 to cause the plane to shift down by 4 inches as shown in the sketch.Hit generate to create the new plane 4 which is pa

10、rallel to the XZ plane but 4 inches down. Go to the sketching mode, set the grid to be 2D and Snap and set 16 as the divisions as before.Draw the cross section of the pieces that will make up the legs.Align with “Y” normal by clicking the “Y” in the Triadit will look like the above.Now right click a

11、nd drag a box to expand the viewNow make the two sketches. Be sure to stay 1/16 away from edges so the system does not bond together later when the drawing is imported to the simulation. I have found that intimate proximity bonds the parts even if they are “frozen”.Draw one first and choose closed e

12、nd by right clicking at this stage.Now go to iso view by clicking ball and then extruding 5.5 inches then generating. Note that both formed. Now hit genrate.Now there are 3 parts and three bodies.Read the help under Mirror operations and create the YZ plane at the center of the bridge. Select the tw

13、o vertical columns and mirror them into existance. This completes the geometry. This shows the plane that was created by movingnot yet generated that is the next step.Now go to the create menu and choose body operationThe default operation is MIRROR. Choose the two bodies by clicking on them. Hold t

14、he control down to click the second one. Note the cursor looks like a filled brick indicating it is in the BODY selection mode. When they are both selected. Hit “APPLY”It responds by changing the color and showing 2 bodies are selected.Now select the plane you just created, Plane 5. Click on the “no

15、t selected” and it will change to “apply cancel”.Then click on the Plane 5 icon in the tree menu above. When it highlights, go back and hit apply. The screen will then look like this.Now, all that remains is to “generate”. Do it now.Now we have 5 parts and 5 bodies.Next step is to spot weld. This is

16、 will simulate our rivets. This is done by entering spot weld points. Click here to start the process. There are three types of points. Points for spot welds, points for loading, and construction points. You can apply BC and Loads to the “points for loading”. The spot weld points will automatically

17、try to weld to nearby surfaces. It creates what is known as a contact/target pair of nodes. These will show up in the tree diagram later. Lets put in a spot weld. It may be helpful to turn off some of the pieces by “hiding them” . But we will not need toPick a BASE FACE by clicking it. Choose the co

18、rrect one from the options. When it is highlighted in the picture, hit APPLYNext click on the “0” to the right of guide edges. It turns to APPLY-CANCEL. Now click on the guide edge. Read the help on spot welds to better understand this and the help on placing pointsNotice how the cursor has shifted

19、to edge modethe box with the edge darkened. Once it is selected (this edge where the black arrow is)hit APPLY.See how it is highlightedThen hit the applyNow enter the data 0.5, 0.25, 0.1, and 2 for sigma, edge, omega, and N. This will create two welds, 0.5 inches 0.25 inches from the guide edge and

20、0.5 from the first side and 0.1 inches from the second side.Now hit generate to create the welds.It looks like nothing happened but roll the slider to see the bottom which shows two points generated. Further down it shows more info.Now it shows the mates generated too.Click on the POINT1 to light th

21、em up. Spot welds are shown as three circles . right click and enlarge to see them.In the simulation these points will be joined by weld material simulated by beam elements. Now create the welds at the other 3 places. When this is done, click on project and choose “new simulation” to port the geomet

22、ry to the simulation engine. Now it is just a matter of adding the loads.If you want to load in the center, you will need to add some loading points, using the same method as for spot welds but instead, click the word spot weld and change it to POINT LOAD. Place about 5 or 10 point load points on the top center to represent the loading bar.Your are now ready to simulate any of your designs. Happy modeling.Dr. Q.

copyright@ 2008-2022 冰豆网网站版权所有

经营许可证编号:鄂ICP备2022015515号-1