1、Lighting(照明)Lights(灯光)Hidden Lights(隐蔽灯光)Default Lights(缺省灯光)Shadows(阴影)Show GI Only(只显示全局光照)Gamma Correction(伽玛值修正)Output(导出)2.2Input(导入)2.2 LCorrect RGB(修正三原色)Correct LDR Textures(修正LDR材质)System(系统设置)Raycaster Params(光线追踪参数)Max Depth(最大深度)60Min Leaf(最小树叶)0Face/Level(面/级)2Mem Limit(限制)400Distribute
2、d Rendering(分布式渲染设置)Distributed Rendering(分布式渲染)Settings(设置)Region Division(区域分割)Width(宽)48Height(高)48Means(方法):Region W/H(区域宽/高)Sequence(排序):Triangulation(三角剖分)Reverse Sequence(区域排序)Camera(照相机设置)Default Camera(缺省照相机)Type(类型):Standard(标准)Height(高度)400Delta(深度)2Override FOV(视野)45Auto Fit Curve(自动适合曲线
3、)1Physical Camera(物理照相机)On(开)Still camera(静止照相机)Override Focal Length(焦距)40Shutter speed(快门速度)125 Film Width(宽)36Distortion(矢真)0Shutter angle(快门角度)180 Zoom(焦距缩放)1Lens shift(焦距移动)0Shutter offset(快门位移)0 F-number(焦距比数)11White balance(白平衡)Latency(潜伏)0Film speed (ISO)(感光度)125Exposure(曝光)Vignetting(渐晕)Dep
4、th of Field(景深)Aperture(光圈)0.1Sides(段数)5Rotation(旋转)0Center Bias(中心偏移)0Anisotropy(各向异性)0Subdivs(细分)6Override Focal Dist.(焦距)200Motion Blur(运动模糊)Duration(持续时间)1 Interval Center(间隔中心)0.5Bias(偏移)0Geometry samples(几何结构采样)2Output(导出设置)Output Size(导出大小)Override Viewport(替代视窗)Width(宽)320640x480 / 1024x768
5、/ 1600x1200Height(高)240800x600 / 1280x960 / 2048x1536Image Aspect(图像比率)1.3333 LPixel Aspect(像素)1 LRender Output(渲染导出)Save file(保存文件)V-Ray Raw Image File(VRay专用RAW格式图像文件)Render to VRImage(渲染到VRay图像)Animation(动画)Frame Rate(框架率)NTSC / PAL / Film(电影)/ Custom(自定义)FPS(帧)30Environment(环境设置)GI (Skylight)(全局
6、光照(天空光)1 MReflection(反射)1 mBackground(背景)1 MRefraction(折射)1 mImage Sampler(图像采样设置)Image Sampler(图像采样)Fixed Rate(固定细分)Subdivs(细分)1Adaptive QMC(自适应准蒙特卡罗)Min Subdivs(最小细分)1Max Subdivs(最大细分)16Adaptive Subdivision(自适应细分)Min Rate(最小比率)-1Max Rate(最大比率)2Threshold(极限值)0.1Normaks(法线)0.1Antialiasing filter(边缘抗
7、齿锯过滤)On(开)Area(面积):Size(大小)1.5QMC Sampler(准蒙特卡罗采样设置)QMC Sampler(准蒙特卡罗采样)Adaptive Amount(自适应数量)1 Min Samples(最小采样值)8Noise Threshold(噪波极限值)0.01 Subdiv Mult(细分倍增)1Path Sampler(路径采样器):Randomized Halton(使随机化)Color Mapping(颜色映射设置)Color Mapping(颜色映射)Reinhard()Multiplier(倍增)1Burn Value(曝光值)0.8Affect Backgro
8、und(影响背景)Clamp Output(加强输出)Sub-pixel(子像素贴图)VFB Channels(VFB通道设置)VFB Channels(VFB通道):Atmosphere(空气)Diffuse(漫反射)Shadow(阴影)GI(全局光照)Caustics(散焦)Raw GI(RAW全局光照)Raw Shadow(RAW阴影)Z-Depth(Z轴深度)Normals(法向)Background(背景)Displacement(置换设置)Displacement(置换)Edge Length(pix)(边界长度)4Max Subdivs(最大细分)256Amount(数量)1Re
9、lative to bbox(相对边界盒)View-Dependent(依靠视图)Tight Bounds(紧密跳跃)Indirect Illumination(间接照明设置)Reflect Caustics(反射)Refract Caustics(折射)Post-Processing(布置数据处理)Saturation(饱和度)1Contrast Base(基本对比度)0.5Contrast(对比度)1Save maps per frame(保存每帖贴图)Primary Engine(首次反弹)Quasi Monte-Carlo(准蒙特卡罗算法)Secondary Engine(二次反弹)L
10、ight Cache(灯光缓冲)Quasi-Monte Carlo GI(准蒙特卡罗全局光照设置)QMC GI(准蒙特卡罗全局光照)Subdivs(细分)8Secondary Bounces(二次反弹)3Light Cache(灯光缓冲设置)Calculation Parameters(计算参数)Subdivs(细分)1000Scale(比例):Screen(屏幕)Sample Size(采样大小)0.02Num.Phases(进程数量)4Store Direct Light(存储直接灯光)Show Calc.Phase(显示计算相位)Adaptive(自适应)Reconstruction P
11、arameters(重建参数)Pre-filter(预滤器)10Use For Glossy Rays(使用灯光缓冲光滑光线)Filter(过滤):Nearest(接近)Interp.Samples(插补采样)5Mode(方式)Single Frame(单帧)Fly Through(通过)Path Tracing(路径跟踪)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)t Delete(不删除)Auto Save(自动保存)Irradiance Map(发光贴图)Basic Parameters(基本参数)Mi
12、n Rate(最小比率)-3Max Rate(最大比率)0Color Threshold(色彩极限值)0.3HSph.Subdivs(半球细分)50Samples(采样)20Normal Threshold(法线极限值)0.1Distance Threshold(距离极限值)0.1Basic Options(基本选项)Show Calculation Phase(显示计算相位)Show Samples(显示采样点)Show Direct Light(存储直接灯光)Detail enhancement(细节增强)Screen(屏幕)Radius(半径)60Subdiv mult(细分倍增)0.3Advanced Options(高级选项)Interpolation Type(插值类型):Least Squares Fit(最小平方适应)Sample Lookup Type(采样查找类型):Density Based(基于密度)Calc
copyright@ 2008-2022 冰豆网网站版权所有
经营许可证编号:鄂ICP备2022015515号-1