appendix马来西亚网络游戏市场调研报告5.docx

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appendix马来西亚网络游戏市场调研报告5.docx

appendix马来西亚网络游戏市场调研报告5

APPENDICES

Appendix1.Descriptionoffourfactors

DescriptiveStatistics

N

Minimum

Maximum

Mean

Std.Deviation

Diversificationofgamecontent

181

3

5

4.38

.571

Entertainmentofgamecontent

181

3

5

4.34

.598

Theperformanceofgamecontent

181

2

5

4.23

.595

Theacculturationofgamecontent

181

2

5

4.14

.721

Gameplayofgamecontent

181

2

5

4.12

.638

Thecreativeabilityofgamecontent

181

2

5

4.18

.616

GC

181

2.33

4.83

4.2299

.43708

ValidN(listwise)

181

DescriptiveStatistics

N

Minimum

Maximum

Mean

Std.Deviation

ThegoalofMOBAgameset

181

3

5

4.32

.689

ThechallengingofMOBAgame

181

1

5

4.12

.709

TheoperationofMOBAgame

181

2

5

4.03

.636

ThefeedbackofMOBAgame

181

3

5

4.13

.597

TheteamworkofMOBAgame

181

2

5

4.10

.719

ThecommunicatingfunctionofMOBAgame

181

2

5

4.13

.700

ThetradingfunctionofMOBAgame

181

2

5

4.04

.682

GI

181

2.57

4.86

4.1240

.46373

ValidN(listwise)

181

DescriptiveStatistics

N

Minimum

Maximum

Mean

Std.Deviation

ThesafetyofpersonalinformationandcharacterinMOBAgame

181

3

5

4.40

.613

ThetradingsafetyofMOBAgame

181

2

5

4.20

.662

ThepunishmentrulesofMOBAgame

181

2

5

4.00

.683

TheFAQofMOBAgame

181

2

5

3.73

.735

GS

181

2.40

4.80

4.0619

.57863

ValidN(listwise)

181

 

DescriptiveStatistics

N

Minimum

Maximum

Mean

Std.Deviation

Theabilityoflearningknowledge

181

2

5

3.75

.724

Theabilityofproblem-solving

181

2

5

3.83

.690

Theabilityofcommunication

181

2

5

4.04

.733

TheprofitoftheMOBAgame

181

2

5

4.32

.794

ThereputationofMOBAgame

181

2

5

4.38

.783

GA

181

2.25

5.00

4.0843

.53178

ValidN(listwise)

181

 

Appendix2.DescriptionofDemographicandbehaviorcharacteristics

gender

Frequency

Percent

ValidPercent

CumulativePercent

Valid

male

149

82.3

82.3

82.3

female

32

17.7

17.7

100.0

Total

181

100.0

100.0

 

agecat

Frequency

Percent

ValidPercent

CumulativePercent

Valid

13-18

30

16.6

16.6

16.6

19-25

83

45.9

45.9

62.4

26-30

65

35.9

35.9

98.3

30andabove

3

1.7

1.7

100.0

Total

181

100.0

100.0

maritalstate

Frequency

Percent

ValidPercent

CumulativePercent

Valid

married

37

20.4

20.4

20.4

single

144

79.6

79.6

100.0

Total

181

100.0

100.0

 

educationlevel

Frequency

Percent

ValidPercent

CumulativePercent

Valid

secondaryorlower

27

14.9

14.9

14.9

diploma

66

36.5

36.5

51.4

degree

77

42.5

42.5

93.9

postgraduateeducation

10

5.5

5.5

99.4

PHD

1

.6

.6

100.0

Total

181

100.0

100.0

 

occupation

Frequency

Percent

ValidPercent

CumulativePercent

Valid

student

109

60.2

60.2

60.2

officeworker

52

28.7

28.7

89.0

freelance

10

5.5

5.5

94.5

other

10

5.5

5.5

100.0

Total

181

100.0

100.0

 

raceofrespondents

Frequency

Percent

ValidPercent

CumulativePercent

Valid

Malay

76

42.0

42.0

42.0

MalayChinese

99

54.7

54.7

96.7

MalayIndian

4

2.2

2.2

98.9

other

2

1.1

1.1

100.0

Total

181

100.0

100.0

 

disposablepocketmoeny

Frequency

Percent

ValidPercent

CumulativePercent

Valid

incomegroup

72

39.8

39.8

39.8

lowerthan200rm

101

55.8

55.8

95.6

200-500rm

8

4.4

4.4

100.0

Total

181

100.0

100.0

disposableincome

Frequency

Percent

ValidPercent

CumulativePercent

Valid

noincomegroup

109

60.2

60.2

60.2

lowerthan3000rm

23

12.7

12.7

72.9

3000-5000rm

46

25.4

25.4

98.3

5000-8000rm

3

1.7

1.7

100.0

Total

181

100.0

100.0

 

leveldisposable

Frequency

Percent

ValidPercent

CumulativePercent

Valid

noincomegroup

109

60.2

60.2

60.2

incomegroup

72

39.8

39.8

100.0

Total

181

100.0

100.0

 

motivationforplaying

Frequency

Percent

ValidPercent

CumulativePercent

Valid

enjoyfreetime

129

71.3

71.3

71.3

relievestress

17

9.4

9.4

80.7

makenewfriend

33

18.2

18.2

98.9

getasenseofachievement

1

.6

.6

99.4

other

1

.6

.6

100.0

Total

181

100.0

100.0

thetimespendingofrespondentsineachweek

Frequency

Percent

ValidPercent

CumulativePercent

Valid

15-20hours

3

1.7

1.7

1.7

20-25hours

47

26.0

26.0

27.6

25-30hours

76

42.0

42.0

69.6

30hoursorabove

55

30.4

30.4

100.0

Total

181

100.0

100.0

 

thefrequencyofrespondentsplayMOBAgames

Frequency

Percent

ValidPercent

CumulativePercent

Valid

eachday

73

40.3

40.3

40.3

everytowdays

61

33.7

33.7

74.0

everythreedays

44

24.3

24.3

98.3

everyfourdays

3

1.7

1.7

100.0

Total

181

100.0

100.0

theconsumptionlevelofrespondents

Frequency

Percent

ValidPercent

CumulativePercent

Valid

under200rm

138

76.2

76.2

76.2

200-500rm

36

19.9

19.9

96.1

500-1000rm

7

3.9

3.9

100.0

Total

181

100.0

100.0

 

wheretherespondentsoftenplay

Frequency

Percent

ValidPercent

CumulativePercent

Valid

home

124

68.5

68.5

68.5

internetcafe

53

29.3

29.3

97.8

office

4

2.2

2.2

100.0

Total

181

100.0

100.0

 

thereasonforrespondentscontinueplayMOBAgame

Frequency

Percent

ValidPercent

CumulativePercent

Valid

thebalanceofgame

104

57.5

57.5

57.5

theoperationinplaying

6

3.3

3.3

60.8

updatespeedofgame

3

1.7

1.7

62.4

achievementingame

4

2.2

2.2

64.6

friendingame

29

16.0

16.0

80.7

performanceofgame

15

8.3

8.3

89.0

freetoplay

3

1.7

1.7

90.6

highqualityservices

16

8.8

8.8

99.4

other

1

.6

.6

100.0

Total

181

100.0

100.0

 

Appendix3.Factoranalysis

KMOandBartlett'sTest

Kaiser-Meyer-OlkinMeasureofSamplingAdequacy.

.908

Bartlett'sTestofSphericity

Approx.Chi-Square

1779.385

df

231

Sig.

.000

Communalities

Initial

Extraction

Diversificationofgamecontent

1.000

.494

Entertainmentofgamecontent

1.000

.423

Theperformanceofgamecontent

1.000

.480

Theacculturationofgamecontent

1.000

.553

Gameplayofgamecontent

1.000

.490

Thecreativeabilityofgamecontent

1.000

.574

ThegoalofMOBAgameset

1.000

.530

ThechallengingofMOBAgame

1.000

.459

TheoperationofMOBAgame

1.000

.434

ThefeedbackofMOBAgame

1.000

.418

TheteamworkofMOBAgame

1.000

.532

ThecommunicatingfunctionofMOBAgame

1.000

.536

ThetradingfunctionofMOBAgame

1.000

.515

ThesafetyofpersonalinformationandcharacterinMOBAgame

1.000

.628

ThetradingsafetyofMOBAgame

1.000

.655

ThepunishmentrulesofMOBAgame

1.000

.576

TheFAQofMOBAgame

1.000

.454

Theabilityoflearningknowledge

1.000

.639

Theabilityofproblem-solving

1.000

.634

Theabilityofcommunication

1.000

.647

TheprofitoftheMOBAgame

1.000

.822

ThereputationofMOBAgame

1.000

.764

ExtractionMethod:

PrincipalComponentAnalysis.

 

TotalVarianceExplained

Component

InitialEigenvalues

ExtractionSumsofSquaredLoadings

RotationSumsofSquaredLoadings

Total

%ofVariance

Cumulative%

Total

%ofVariance

Cumulative%

Total

%ofVariance

Cumulative%

1

8.652

39.329

39.329

8.652

39.329

39.329

3.525

16.022

16.022

2

1.370

6.226

45.556

1.370

6.226

45.556

3.347

15.214

31.237

3

1.228

5.583

51.139

1.228

5.583

51.139

3.257

14.805

46.042

4

1.006

4.574

55.713

1.006

4.574

55.713

2.128

9.671

55.713

5

.975

4.432

60.145

6

.945

4.295

64.440

7

.855

3.888

68.328

8

.747

3.395

71.723

9

.681

3.094

74.817

10

.672

3.056

77.873

11

.609

2.769

80.642

12

.576

2.618

83.261

13

.554

2.516

85.777

14

.490

2.225

88.002

15

.455

2.070

90.072

16

.434

1.973

92.045

17

.416

1.891

93.936

18

.374

1.698

95.634

19

.305

1.388

97.021

20

.286

1.302

98.324

21

.234

1.063

99.386

22

.135

.614

100.000

ExtractionMethod:

PrincipalComponentAnalysis.

ComponentMatrixa

Component

1

2

3

4

ThereputationofMOBAgame

.731

ThepunishmentrulesofMOBAgame

.712

ThesafetyofpersonalinformationandcharacterinMOBAgame

.708

TheprofitoftheMOBAgame

.697

-.445

Theabilityofcommunication

.674

ThegoalofMOBAgameset

.659

ThetradingsafetyofMOBAgame

.643

Theabilityofproblem-solving

.639

Theacculturationofgamecontent

.638

Gameplayofgamecontent

.631

ThecommunicatingfunctionofMOBAgame

.628

TheteamworkofMOBAgame

.625

TheFAQofMOBAgame

.625

ThechallengingofMOBAgame

.608

ThetradingfunctionofMOBAgame

.592

Entertainmentofgamecontent

.591

Diversificationofgamecontent

.589

Thecreativeabilityofgamecontent

.577

Theabilityoflearningknowledge

.574

TheoperationofMOBAgame

.567

Theperformanceofgamecontent

.542

ThefeedbackofMOBAgame

.485

ExtractionMethod:

PrincipalComponentAnalysis.

a.4componentsextracted.

RotatedComponentMatrixa

Component

1

2

3

4

ThecommunicatingfunctionofMOBAgame

.665

ThetradingfunctionofMOBAgame

.652

ThegoalofMOBAgameset

.609

ThechallengingofMOBAgame

.566

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