C语言编写象棋程序代码.docx
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C语言编写象棋程序代码
/**/
#include""
#include""
/*----------------------------------------------------*/
#defineRED7
#defineBLACK14
#definetrue1
#definefalse0
#defineSELECT0
#defineMOVE1
#defineRED_UP0x1100
#defineRED_DOWN0x1f00
#defineRED_LEFT0x1e00
#defineRED_RIGHT0x2000
#defineRED_DO0x3900
#defineRED_UNDO0x1000
#defineBLACK_UP0x4800
#defineBLACK_DOWN0x5000
#defineBLACK_LEFT0x4b00
#defineBLACK_RIGHT0x4d00
#defineBLACK_DO0x1c00
#defineBLACK_UNDO0x2b00
#defineESCAPE0x0100
#defineRED_JU1
#defineRED_MA2
#defineRED_XIANG3
#defineRED_SHI4
#defineRED_JIANG5
#defineRED_PAO6
#defineRED_BIN7
#defineBLACK_JU8
#defineBLACK_MA9
#defineBLACK_XIANG10
#defineBLACK_SHI11
#defineBLACK_JIANG12
#defineBLACK_PAO13
#defineBLACK_BIN14
/*----------------------------------------------------*/
intfirsttime=1;
intsavemode;
charpage_new=0,page_old=0;
intfinish=false,turn=BLACK,winner=0;
intkey;
intredstate=SELECT,blackstate=SELECT;
intboard[10][9];
/*----------------------------------------------------*/
char*chessfile[15]={"",
"bmp\\","bmp\\","bmp\\","bmp\\",
"bmp\\","bmp\\","bmp\\",
"bmp\\","bmp\\","bmp\\","bmp\\",
"bmp\\","bmp\\","bmp\\"
};
char*boardfile[10][9]={
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"},
{"bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\","bmp\\"}
};
charcursor[14][14]={
0,0,0,0,0,0,0,0,0,0,0,0,1,1,
0,0,0,0,0,0,0,0,0,0,0,1,1,1,
0,255,255,255,255,255,255,255,0,0,1,1,1,1,
0,255,255,255,255,255,255,0,0,1,1,1,1,1,
0,255,255,255,255,255,255,0,0,1,1,1,1,1,
0,255,255,255,255,255,255,255,0,0,1,1,1,1,
0,255,255,255,255,255,255,255,255,0,0,1,1,1,
0,255,255,255,255,255,255,255,255,255,0,0,1,1,
0,255,255,0,255,255,255,255,255,255,255,0,0,1,
0,255,0,1,1,0,255,255,255,255,255,255,255,0,
0,0,1,1,1,1,0,255,255,255,255,255,0,1,
0,1,1,1,1,1,1,0,255,255,255,0,1,1,
1,1,1,1,1,1,1,1,0,255,0,1,1,1,
1,1,1,1,1,1,1,1,1,0,1,1,1,1
};
structpos{
intx;
inty;
}position[10][9],redcurpos,redtemppos,redoldpos,blackcurpos,blacktemppos,blackoldpos;
/*----------------------------------------------------*/
selectpage(registercharpage)/*换页函数*/
{
unionREGSr;
/*选择页面*/
int86(0x10,&r,&r);
}
unsignedcharset_SVGA_mode(intvmode)/*设置SVGA屏幕模式*/
{
unionREGSr;
int86(0x10,&r,&r);
returnintget_SVGA_mode()/*获取当前SVGA屏幕模式*/
{
unionREGSr;
int86(0x10,&r,&r);
returnstart_x,intstart_y,charfilename[])
{
charbuffer[640];
inti,j,k,n,r,g,b,width,length;
longposition;
FILE*fp;
if((fp=fopen(filename,"rb"))==NULL)
{
printf("Error!
Can'topenfile!
");
getch();
return;
}
fseek(fp,28,SEEK_SET);
fread(&i,2,1,fp);
if(i!
=8)/*检查是否为256色位图*/
{
puts("Error!
Can'tfindbitmap!
");
fclose(fp);
getch();
exit(0);
}
fseek(fp,18,SEEK_SET);
fread(&width,4,1,fp);
fread(&length,4,1,fp);
if(firsttime)
{
fseek(fp,54,SEEK_SET);
for(i=0;i<256;i++)/*按照该图片的DAC色表设置色彩寄存器*/
{
b=fgetc(fp);g=fgetc(fp);r=fgetc(fp);/*获取R、G、B分量*/
outportb(0x3c8,i);
outportb(0x3c9,r>>2);/*右移是要转化为VGA的6位寄存器形式*/
outportb(0x3c9,g>>2);
outportb(0x3c9,b>>2);
fgetc(fp);
}
}
else
fseek(fp,300,SEEK_SET);
k=(width%4)(4-width%4):
0;/*宽度修正值*/
for(j=length-1+start_x;j>=start_x;j--)
{
fread(buffer,width,1,fp);
for(i=start_y,n=0;i{
position=j*640l+i;/*计算要显示点的显存位置*/
page_new=position/65536;/*计算显示页*/
if(page_new!
=page_old)/*当显示页不同时更换页面,提高一定的输出速度*/
{selectpage(page_new);page_old=page_new;}
pokeb(0xa000,position%65536,buffer[n]);/*写到显存位置*/
}
fseek(fp,k,SEEK_CUR);/*每行绘制完后修正宽度*/
}
fclose(fp);
}
init()
{
savemode=get_SVGA_mode();/*先保存原来的屏幕模式*/
set_SVGA_mode(0x101);/*硬件无关性初始化屏幕为640*480256色模式*/
}
end()
{
set_SVGA_mode(savemode);/*恢复屏幕*/
}
/*----------------------------------------------------*/
initpos()
{
inti,j;
for(i=0;i<10;i++)
for(j=0;j<9;j++)
{
position[i][j].x=35+i*39;
position[i][j].y=43+j*40;
}
}
initchessmap()
{
board[0][0]=BLACK_JU;
board[0][1]=BLACK_MA;
board[0][2]=BLACK_XIANG;
board[0][3]=BLACK_SHI;
board[0][4]=BLACK_JIANG;
board[0][5]=BLACK_SHI;
board[0][6]=BLACK_XIANG;
board[0][7]=BLACK_MA;
board[0][8]=BLACK_JU;
board[2][1]=BLACK_PAO;
board[2][7]=BLACK_PAO;
board[3][0]=BL