梦魇大冒险之女巫监狱Nightmare AdventuresThe Witchs Prison图文攻略.docx
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梦魇大冒险之女巫监狱NightmareAdventuresTheWitchsPrison图文攻略
梦魇大冒险之女巫监狱
NightmareAdventures:
TheWitch'sPrison
WalkthroughMenu
∙GeneralTips&Information
∙TheFrontGate
∙TheGroundskeeper'sCabin
∙TheGraveyard
∙TheAsylumGate
∙TheAsylum
∙Captured
∙BeneaththeAsylum
GeneralTips&Information
∙Theoptionsmenuallowsfortheadjustmentofmusicandsoundvolume(A).
∙Thebrightnesscanbeadjusted.
∙Youmayplaythisgameinwindowedorfullscreenmode.
∙Thecustomcursormaybedisabled.
∙Fromthemainscreenyoumaymanageplayerprofiles(B).
∙Youhavethechoiceofabrieftutorialonceyoustartthegame.
∙TheMenubuttoninthelowerleftcornerwilltakeyoutothemenu(C).
∙TheStorybuttonwillbringupyourPDAwhichkeepsahistoryoftheinformationuncover(D).
∙Clickon“Inventory”toshow/hideyourinventory(E).
∙Hintsareunlimited,butyoumustwaitforthebuttontorefill(F).
∙ThePhotosbuttoninthelowerrightwillbringupyourcamera(G).
∙Thecamerawilltakephotosofeveryclueyouuncover.
∙Aneyecursorindicatesthatyoucantakeacloserlook.
∙Thehandcursorindicatesthatyoucanpickupanitem.
∙Thefootprintsindicatethatyoucantravelinthedirectiontheypoint(moveyourcursortotheedgeofthescreenandclickwhenyouseethefootprints).
∙Mostmini-gameswillhaveaphotoclue;makesuretocheckyourcameraifyouareunsureofhowtoproceed(H).
∙Hintsareavailableduringmostmini-games(I).
∙Yourinventoryisaccessibleduringmini-gamesthatmayrequiretheuseofitems(J).
∙Oncetheskipbuttonhasfilledupandisthesamecolorasthemenubutton,youcanskipthemini-game(K).
∙Thelowerleftbuttonwilltakeyoutothemenu(L).
TheFrontGate
∙Readthequarantinesignonthegate(A).
∙Movethequarantinesignonthegearboxandopenthecardoor(B).
∙Lookatthegearboxtolearnyouneedtofindthemissinggears(C).
∙CollecttheSCREWDRIVER,2GEARS,CLOTH,andLADDER.
∙Walktotheright.
∙PlacetheLADDERagainstthetree(D).
∙Lookinthebird'snestandclickontherighteggtomoveitaside(E).
∙TaketheGEARfromthenest.
∙Taketheother2GEARSfromthescene.
∙UsetheCLOTHonthepoolofwatertogettheWETCLOTH(F).
∙Walktotheleft.
∙Lookatthegearbox;usetheGEARSonthearraytotriggeramini-game.
∙Clickholdanddragtopositionthegears.
∙LookatthecontrolboxandusetheWETCLOTHtocleanthedoor(G).
∙UsetheSCREWDRIVERonthescrewforthelocklatch(H).
∙Pushthegreenbuttontoopenthegate(I).
TheGroundskeeper'sCabin
∙LookatthetoolboxandtaketheEXTENSIONCORDandtheLOTTERYTICKETPIECE(A).
∙TaketheLOTTERYTICKETPIECEbythetireplanter.
∙Lookatthedoormatandmoveitaside(B).
∙TaketheKEYfromunderthematanduseitonthefrontdoor(C).
∙Enterthecabin.
∙Justinside,duringthecut-scene,youfindanenvelopethatmakesyoususpiciousofthegroundskeeper(D).
∙TaketheFUSEandgooutside(E).
∙Lookattheclose-upofthefuseboxonthesideofthehouseandreplacetheFUSE(F).
∙TaketheLOTTERYTICKETPIECE(G).
∙FlipalltheswitchestoON(H).
∙Notethefreshgraveontheleftsideofthehouse(I).
∙Enterthecabin.
∙OpenthedrawerandtaketheLOTTERYTICKETPIECEandthePOCKETKNIFE(J).
∙Lookattheclose-upoftheclock;clickonthepanelabovethe6andtaketheBATTERY(K).
∙TaketheEXTENSIONCORDfromyourinventoryanduseitonthewalloutlet(L).
∙TaketheLOTTERYTICKETPIECEfromthefloor(M).
∙Lookattheclose-upoftheremotecontrol;taketheLOTTERYTICKETPIECE(N).
∙UsethePOCKETKNIFEtoopenthebatterycompartment(O).
∙PlacetheBATTERYintotheremotecontrolandpressthepowerbutton(P).
∙Lookattheclose-upoftheTV(yourcamerawillautomaticallytakeaphoto)(Q).
∙Openthecupboardandlookatthesafe(R).
∙LookattheTVscheduleinyourphotostoseetheshowwithMr.Creepsstartsat11:
30(S).
∙UsetheHR(hour)andMN(minute)buttonstosettheclockto11:
30(T).
∙PresstheOpenbutton(U).
∙TaketheKEYandtheLOTTERYTICKETPIECE(V).
∙Exittheclose-up;usetheKEYonthegraydoorandentertheroom.
∙Yourcamerawillautomaticallytakeaphotoofthewallposter(W).
∙LookinthepailandtaketheSHOVEL(X).
∙TaketheLOTTERYTICKETPIECEfromthetopofthebookcase(Y).
∙Openthecupboard,lookinthecupandtaketheLOTTERYTICKETPIECE(Z).
∙Movetherugonthefloorandtakenoteofthelock(A).
∙Movethepillowonthebedandlookatthejournal(B).
∙Turnthepagestoreadthejournal;findtheLOTTERYTICKETPIECE.
∙Lookatthebulletinboardforamini-game(C).
∙TaketheLOTTERYTICKETPIECESfromyourinventoryandplacethemonthebulletinboard.
∙Repairtheticketsinthisjigsawstylegame.
∙Takethe