Storification in History education A mobile game in and about medieval Amsterdam.docx
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StorificationinHistoryeducationAmobilegameinandaboutmedievalAmsterdam
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2,231articlesfoundfor:
pub-date>2008andtak((computerorphoneoripadoripodoriphoneorcellphone)and(gameoreducationorBBSorblogorcommunityorzoneorpersonalorcommunicaionorstudentorschoolorworkeroremployeeormedical))
DigitalGame-BasedLearninginhighschoolComputerScienceeducation:
Impactoneducationaleffectivenessandstudentmotivation?
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OriginalResearchArticle
Computers&Education
Personalizedblogcontentrecommendersystemformobilephoneusers?
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OriginalResearchArticle
InternationalJournalofHuman-ComputerStudies,
Extendingfamilytoschoollife:
Collegestudents¡¯useofthemobilephone?
?
OriginalResearchArticle
InternationalJournalofHuman-ComputerStudies
Evaluationoftheprimaryschoollevelstudents¡¯attitudestowardsmobilephones?
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OriginalResearchArticle
Procedia-SocialandBehavioralSciences
Treatingcockroachphobiausingaseriousgameonamobilephoneandaugmentedrealityexposure:
Asinglecasestudy?
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OriginalResearchArticle
ComputersinHumanBehavior,
Formonestudents¡¯engagementwithcomputergamesanditseffectontheiracademicachievementinaMalaysiansecondaryschool?
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OriginalResearchArticle
Computers&Education
Toblogornottoblog:
Studentperceptionsofblogeffectivenessforlearninginacollege-levelcourse?
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OriginalResearchArticle
TheInternetandHigherEducation
Theeffectsofcomputergamesonprimaryschoolstudents¡¯achievementandmotivationingeographylearning?
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OriginalResearchArticle
Computers&Education
Theimplementationofacomputergameforlearningaboutgeographybyprimaryschoolstudentsisthefocusofthisarticle.Researchersdesignedanddevelopedathree-dimensionaleducationalcomputergame.TwentyfourstudentsinfourthandfifthgradesinaprivateschoolinAnkara,Turkeylearntaboutworldcontinentsandcountriesthroughthisgameforthreeweeks.Theeffectsofthegameenvironmentonstudents¡¯achievementandmotivationandrelatedimplementationissueswereexaminedthroughbothquantitativeandqualitativemethods.Ananalysisofpreandpostachievementtestsshowedthatstudentsmadesignificantlearninggainsbyparticipatinginthegame-basedlearningenvironment.Whencomparingtheirmotivationswhilelearninginthegame-basedlearningenvironmentandintheirtraditionalschoolenvironment,itwasfoundthatstudentsdemonstratedstatisticallysignificanthigherintrinsicmotivationsandstatisticallysignificantlowerextrinsicmotivationslearninginthegame-basedenvironment.Inaddition,theyhaddecreasedfocusongettinggradesandtheyweremoreindependentwhileparticipatinginthegame-basedactivities.Thesepositiveeffectsonlearningandmotivation,andthepositiveattitudesofstudentsandteacherssuggestthatcomputergamescanbeusedasanICTtoolinformallearningenvironmentstosupportstudentsineffectivegeographylearning.
ArticleOutline
1.Introduction
2.Relatedliterature
3.Method
3.1.Researchcontextandparticipants
3.2.Designofthegame-basedlearningenvironment
3.3.Procedures
3.4.Datasources
3.5.Dataanalysis
4.Quantitativeresults
5.Qualitativeresults
5.1.Game-basedlearningenvironment
5.2.Generalimplementationissues
5.3.Responsestothefouropen-endedquestions
5.4.Analysisoftheinterviews
6.Discussionandimplications
7.Futurework
8.Conclusion
Acknowledgements
Developmentofacomprehensivemedicalrecorderonacellphone?
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OriginalResearchArticle
ComputerMethodsandProgramsinBiomedicine
Papermedicaldiarieshaveeffectivelybeenusedinchronicdiseasesforself-managementwithoutinformationandcommunicationtechnologyformanycases.Tofacilitateself-controlinchronicdiseases,andobserveone'sownconditionobjectivelyandcontinuously,wedevelopedacellphone-basedmedicalrecorder(MedData)forpatientswithchronicdiseases.TheMedDataisbasedontheJava2MicroEditionandDoJa-3.5(NTTDoCoMo,Inc.),anditrunslikeaschedulerwithacalendar,diary,anddataentrycanvas.TheMedDatastoreslaboratorydata,suchasbloodpressure,BUN(bloodureanitrogen),creatinine,HbA1c(glycosylatedhemoglobin),andotherpertinentcomments,intoacellphonememory.Detailedgraphicdisplaysofthedataareautomaticallyvisualized.TheMedDatacancustomizerecordingevents,items,prescriptions,andgraphicsallonthecellphone.ThesecanthenbetransferredviaaninfraredportbetweenacellphoneandaPC.
ArticleOutline
1.Introduction
2.Systemdescription
2.1.Systemoverview
2.2.Datastructuresofthesystem
2.3.Userinterface
2.4.Hardwareandsoftwarespecifications
3.Statusreport
4.Discussion
4.1.Aimsofthecellphoneapplication
4.2.Manualdatainput
4.3.Customization
4.4.Cellphonememory
5.Futureplans
Conflictofintereststatement
Acknowledgements
References
ProblematicInternetandmobilephoneuseandclinicalsymptomsincollegestudents:
Theroleofemotionalintelligence?
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OriginalResearchArticle
ComputersinHumanBehavior
ThisstudydealswithmaladaptiveuseoftheInternetandthemobilephoneanditsrelationshiptosymptomsofpsychologicaldistressandmentaldisorder,aswellastothepossibleroleofPerceivedEmotionalIntelligenceinthisrelationship.Threehundredandsixty-fiveundergraduateuniversityfreshmenatRamonLlullUniversity,Barcelona(Spain),majoringinfourdifferentstudies(Psychology,Education,JournalismandBroadcasting,andHealthStudies)repliedtoscalesassessingthenegativeconsequencesofmaladaptiveuseofboththeInternet(CERI)andthemobilephone(CERM),aself-reportscaleonPerceivedEmotionalIntelligence(TMMS-24),andaclinicalinstrumenttocheckforcomplaintsrelatedtothepresenceofpsychologicaldistress(SymptomChecklist-90-R;SCL-90-R).ResultsindicatethatpsychologicaldistressisrelatedtomaladaptiveuseofboththeInternetandthemobilephone;femalesscoredhigherthanmalesonthemobilephonequestionnaire,showingmorenegativeconsequencesofitsmaladaptiveuse.Withrespecttomajorstudy,studentsofJournalismandBroadcastingshowedamoremaladaptivepatternofInternetusethanstudentsofothermajors.ThecomponentsofPerceivedEmotionalIntelligencecontributedtotheexplanationofthevarianceofthegeneralindicatorsofpsychologicaldistress,buttoalesserdegreethanmaladaptiveuseofInternetandmobilephone.
ArticleOutline
1.Introduction
1.1.Purposeofthisstudy
2.Materialsandmethods
2.1.Participants
2.2.Instruments
2.3.Dataanalysis
3.Results
4.Discussion
Acknowledgements
References
Exploringthepotentialofcomputerandvideogamesforhealthandphysicaleducation:
Aliteraturereview?
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OriginalResearchArticle
Computers&Education
ThisstudyaimsatcriticallyreviewingrecentlypublishedscientificliteratureontheuseofcomputerandvideogamesinHealthEducation(HE)andPhysicalEducation(PE)withaview:
(a)toidentifyingthepotentialcontributionoftheincorporationofelectronicgamesaseducationaltoolsintoHEandPEprograms,(b)topresentasynthesisoftheavailableempiricalevidenceontheeducationaleffectivenessofelectronicgamesinHEandPE,and(c)todefinefutureresearchperspectivesconcerningtheeducationaluseofelectronicgamesinHEandPE.Aftersystematicallysearchingonlinebibliographicdatabases,34relevantarticleswerelocatedandincludedinthestudy.Followingthecategorizationschemeproposedby[Dempsey,J.,Rasmussen,K.,&Lucassen,B.(1996).Theinstructionalgamingliterature:
Implicationsand99sources.UniversityofSouthAlabama,CollegeofEducation,TechnicalReportNo.96-1],thosearticlesweregroupedintothefollowingfourcategories:
(a)research,(b)development,(c)discussionand(d)theory.TheoverviewedarticlessuggestthatelectronicgamespresentmanypotentialbenefitsaseducationaltoolsforHEandPE,andthatthosegamesmayimproveyoungpeople¡¯sknowledge,skills,attitudesandbehavioursinrelationtohealthandphysicalexercise.Furthermore,thenewlyemergedphysicallyinteractiveelectronicgamescanpotentiallyenhanceyoungpeople¡¯sphysicalfitness,motorskillsandmotivationforphysicalexercise.TheempiricalevidencetosupporttheeducationaleffectivenessofelectronicgamesinHEandPEisstillratherlimited,butthefindingspresentapositivepictureoverall.Theoutcomesoftheliteraturereviewarediscussedintermsoftheirimplicationsforfutureresearch,andcanprovideusefulguidancetoeducators,practitionersandresearchersintheareasofHEandPE,andtoelectronicgamedesigners.
ArticleOutline
1.Introduction
2.Method
3.Results
3.1.Research
3.1.1.HE/Diseaseawareness,preventionandmanagement
3.1.2.HE/Nutritioneducation
3.1.3.HE/First-aideducation
3.1.4.PE/Injuryawarenessduringsportingactivities
3.1.5.PE/Acquisitionofmotorskills
3.1.6.PE/Improvementoffitness
3.1.7.PE/Educators¡¯knowledgeandattitudesregardingelectronicgames
3.2.Development
3.3.Discussion
3.4.Theory
4.Conclusions
Appendix..
References
Students¡¯thoughtsabouttheimportanceandcostsoftheirmobiledevices¡¯featuresandservices?
?
OriginalResearchArticle
TelematicsandInformatics
Inrecentyears,handhelddeviceshavebecomeoneofthefastestgrowingcommunicationgadgets.Mobiletechnologyisbecomingwidespreadandresearchinthisareaisurgentlyneeded.Usingasurveyinstrument,thethoughtsofmaleandfemalestudentsregardingtheimportanceandcostsofmobiledeviceswereinvestigated.Itwasfoundthatstudentste