game market.docx
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gamemarket
ThestatusofKoreaasatopgamemarkethasbeenprovenagainwithstatistics.LetusexaminethecurrentstatusofKoreangameindustrythroughtheKoreanGameWhitePaper2011publishedbytheKoreaCreativeContentAgency.TheKoreangamemarketin2010hasbeenamountedto7.431trillionKRW,a12.9percentgrowthyear-on-year.Furthermore,salesofonlinegamesof4.763trillionKRW,64.2percentmarketshareoftheentireKoreangamemarket,showstheitsdominantpositioninonlinegames.Ifthetrendcontinues,theentiregamemarketisexpectedtogrowto11.466trillionKRWby2013,openingupaneraoftheKoreangamemarketofsizeto10trillionKRW.ThesizeoftheonlinegamemarketisalsoexpectedtosurpassKRW8trillionKRWby2013.
Belowarethesalesandgrowthratesofeachfield.
SizeoftheKoreangamemarketandfutureprospects
2009
2010
2011(E)
2012(E)
2013(E)
Sales
Sales
Growthrate
Sales
Growthrate
Sales
Growthrate
Sales
Growthrate
Onlinegame
37,087
47,673
28.50%
57,208
20.00%
71,510
25.00%
85,811
20.00%
Videogame
5,257
4,268
-18.80%
5,335
25.00%
6,402
20.00%
7,042
10.00%
Mobilegame*
2,608
3,167
21.40%
3,800
20.00%
4,636
22.00%
5,796
25.00%
Computergame
150
120
-20.00%
112
-6.70%
106
-5.40%
104
-1.90%
Arcadegame
618
715
15.60%
758
6.00%
815
7.50%
872
7.00%
Computerroom
19,342
17,601
-9.00%
16,545
-6.00%
15,221
-8.00%
14,156
-7.00%
Arcadegameroom**
744
768
3.30%
791
3.00%
835
5.50%
885
6.00%
(Unit:
100millionKRW)
*Themobilegamessalesafter2009havebeenincludedbasedonpureinformationusagefees(purchaseandusageofgames)withoutthedatacommunicationfee
**Salesofarcadegamesafter2009arethesumofsalesofarcadegamesstationsandvideogames
StateofimportsandexportsoftheKoreangameindustryandfutureprospects(2003~2011)
Field
2003
2004
2005
2006
2007
2008
2009
2010
2011(E)
ExportsoftheKoreangameindustry
172,743
387,692
564,660
671,994
781,004
1,093,865
1,240,856
1,606,102
2,164,970
"ImportsoftheKoreangameindustry"
166,454
205,108
232,923
207,556
389,549
386,920
332,250
242,532
266,785
(Unit:
US$1,000)