摇摇棒程序与电路设计说明.docx

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摇摇棒程序与电路设计说明.docx

摇摇棒程序与电路设计说明

16只LED发光管作为画面每一列的显示,左右摇晃起到了扫描的作用,人眼的视觉暂留现象使得看到的是一幅完整的画面。

与LED点阵的显示有几分相仿。

硬件电路如下图(点击可放大)。

系统电源VCC为5V,下载程序和调试时一定要保证5V电压,实际使用时用3节干电池串联4.5V即可。

AT89S52单片机作为控制器,在它的P0、P2口接有16只以共阳的方式连接的高亮度LED,由单片机输出低电平点亮。

P0口的上拉电阻RA1不能少。

串在LED公共端的二极管D1会产生一定的压降,用来保护LED,经实测LED点亮时两端电压为3V左右,在LED的安全承受围。

K1是画面切换开关,用于切换显示不同容;S1为水银开关。

水银开关的作用:

棒在摇动时,只能在朝某一方向摇动时显示,否则会出现镜像字或镜像画面,所以通过接一只水银开关来控制,使摇摇棒从左向右摇动时将容显示出来。

硬件制作:

使用的是直径5mm的红色高亮LED,感觉太大了些,远看效果很好但近看时字不够连贯。

建议使用直径为3mm的高亮LED,颜色可根据个人喜好选择。

水银开关里的水银珠很活跃,导致在接通时容易产生抖动,所以将水银开关斜向上放置(尖尖朝斜上方45°角),靠水银珠自身重力的作用减少抖动:

IC座里面隐藏元件,既美观又能保护元件:

软件设计:

/**********************************************************

程序名称:

LED摇摇棒显示64*16像素

简要说明:

外部中断方式INT0显示;取模方式:

纵向取模、字节倒序

编写:

JiangX.net

最后更新:

08/11/15晚

**********************************************************/

#include

#defineucharunsignedchar

#defineuintunsignedint//宏定义

#defineKEYP3_0//定义画面切换按键

ucharKY;//KY作用在后面说明

uchardisp;//显示汉字指针

ucharpic=0,num=0;//pic为按键次数;num为中断次数

ucharcodelove[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x20,0x00,0x20,0x00,0x20,

0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x0F,

0x04,0x10,0x02,0x20,0x02,0x20,0x02,0x20,0x02,0x20,0x04,0x10,0xF8,0x0F,0x00,0x00,

0x00,0x00,0x00,0x00,0xFE,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x20,0x00,0x10,

0x00,0x08,0xFE,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x82,0x20,0x82,0x20,

0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*LOVE*/

};

ucharcodeloveyou[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F,

0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00,

0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*心形图案*/

};

ucharcodehehe[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,

0xF0,0x0F,0x08,0x10,0x04,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,

0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x20,

0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,

0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x04,0x20,0x08,0x10,

0xF0,0x0F,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*呵呵o(∩_∩)o图案*/

};

unsignedcharcodehanzi[]={

//--rong--

0x84,0x10,0x64,0x10,0x24,0x08,0x24,0x05,

0xAF,0xFC,0x24,0x46,0x24,0x45,0xB4,0x44,

0x24,0x45,0x24,0x46,0xAF,0xFC,0x24,0x05,

0x24,0x08,0xA6,0x18,0x64,0x08,0x00,0x00,

0x84,0x10,0x64,0x10,0x24,0x08,0x24,0x05,

0xAF,0xFC,0x24,0x46,0x24,0x45,0xB4,0x44,

0x24,0x45,0x24,0x46,0xAF,0xFC,0x24,0x05,

0x24,0x08,0xA6,0x18,0x64,0x08,0x00,0x00,

//"xin",

0x00,0x40,0x00,0x30,0xFC,0x0F,0x44,0x00,

0x44,0x00,0xC2,0x7F,0x43,0x80,0x42,0x40,

0x20,0x30,0x1F,0x0C,0xD0,0x03,0x10,0x0C,

0x10,0x30,0x50,0xC0,0x30,0x40,0x00,0x00,

0x00,0x40,0x00,0x30,0xFC,0x0F,0x44,0x00,

0x44,0x00,0xC2,0x7F,0x43,0x80,0x42,0x40,

0x20,0x30,0x1F,0x0C,0xD0,0x03,0x10,0x0C,

0x10,0x30,0x50,0xC0,0x30,0x40,0x00,0x00,

//"幸",

0x20,0x00,0x20,0x08,0x24,0x09,0x24,0x09,

0x64,0x09,0xA4,0x09,0x24,0x09,0x3F,0xFF,

0x24,0x09,0xA4,0x09,0x64,0x09,0xA6,0x09,

0x24,0x0D,0x30,0x08,0x20,0x00,0x00,0x00,

//"福",

0x10,0x02,0x10,0x01,0x91,0x00,0xD6,0xFF,

0xB0,0x00,0x02,0xFF,0x7A,0x49,0x4A,0x49,

0x4A,0x49,0x4A,0x7F,0x4A,0x49,0x4A,0x49,

0x7B,0x49,0x82,0xFF,0x00,0x01,0x00,0x00,

//--快--

0x80,0x00,0x70,0x00,0x00,0x00,0xFF,0xFF,

0x10,0x82,0x20,0x42,0x10,0x22,0x10,0x1A,

0xFF,0x07,0x10,0x0A,0x10,0x12,0x10,0x22,

0xF8,0x43,0x10,0xC2,0x00,0x42,0x00,0x00,

//--乐--

0x00,0x00,0x80,0x40,0xC0,0x20,0xBC,0x10,

0x84,0x0C,0x84,0x40,0x84,0x80,0xF4,0x7F,

0x82,0x00,0x82,0x00,0x83,0x04,0x82,0x08,

0x80,0x30,0xC0,0x60,0x80,0x00,0x00,0x00,

//--每--

0x00,0x01,0x10,0x01,0x08,0x1D,0xF7,0x13,

0x14,0x11,0x14,0x11,0x34,0x13,0x54,0x15,

0x14,0x51,0x14,0x91,0x14,0x71,0xFC,0x1F,

0x16,0x11,0x84,0x01,0x00,0x01,0x00,0x00,

//--一--

0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,

0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,

0x80,0x00,0x80,0x00,0x80,0x00,0x80,0x00,

0x80,0x00,0xC0,0x00,0x80,0x00,0x00,0x00,

//--天--

0x40,0x80,0x42,0x80,0x42,0x40,0x42,0x20,

0x42,0x10,0x42,0x0C,0x42,0x03,0xFE,0x00,

0x42,0x03,0x42,0x0C,0x42,0x10,0x42,0x20,

0x43,0x40,0x62,0xC0,0x40,0x40,0x00,0x00,

//--!

--

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x7C,0x10,0xFE,0x3B,

0xFE,0x3B,0x7C,0x10,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00

};/*****函数声明*****/

voiddisplay1(void);

voiddisplay2(void);

voiddisplay3(void);

voiddisplay4(void);

/*****n(us)延时子程序*****/

voidDelayUs(uintN)

{

uintx;

for(x=0;x<=N;x++);

}

/*****中断服务程序*****/

voidintersvr0(void)interrupt0using1

{

KY=~KY;//每个摇动来回水银开关会在摆幅两端分别产生下降沿中断,只提取其中一次(从左向右摇才显示)

if(KY==0)

{

num++;//计算中断次数

switch(pic)//选择画面

{

case0:

{display1();}break;

case1:

{display2();}break;

case2:

{display3();}break;

case3:

{display4();}break;

default:

{display1();}

}

}

}

/*****显示子程序1(汉字)*****/

voiddisplay1(void)

{

uchari;

if(num>10){disp++;num=0;}//12个汉字分为3次显示完(每次显示4个),每中断10次切换

if(disp>2)disp=0;

DelayUs(5200);//此处延时时间依各硬件差别而各不相同,试着调整使得显示容居中即可

for(i=0;i<64;i++)

{

P0=~hanzi[disp*128+i*2];

P2=~hanzi[disp*128+i*2+1];

DelayUs(100);

}

}

/*****显示子程序2(LOVE)*****/

voiddisplay2(void)

{

uchari;

DelayUs(4000);

for(i=0;i<64;i++)

{

P0=~love[i*2];

P2=~love[i*2+1];

DelayUs(120);

}

}

/*****显示子程序3(心形图案)*****/

voiddisplay3(void)

{

uchari;

DelayUs(4000);

for(i=0;i<64;i++)

{

P0=~loveyou[i*2];

P2=~loveyou[i*2+1];

DelayUs(120);

}

}

/*****显示子程序4(呵呵o(∩_∩)o图案)*****/

voiddisplay4(void)

{

uchari;

DelayUs(4000);

for(i=0;i<64;i++)

{

P0=~hehe[i*2];

P2=~hehe[i*2+1];

DelayUs(120);

}

}

/*****主函数*****/

voidmain(void)

{

IT0=1;

EX0=1;

EA=1;//开中断,下降沿中断

KY=0;

while

(1)//主程序中只检测按键

{

if(KEY==0)//画面切换键按下

{

DelayUs(10000);//按键去抖

if(KEY==0);

pic++;}

if(pic>3)pic=0;

}

}

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