下半年大学英语六级阅读理解试题2篇docWord文件下载.docx
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[B]ThereisnodifferencebetweenPlatformgamesandBeat-Them-Ups.
[C]Howtocontrolangerwhileplayingcomputergames
[D]Howtomakechildrenspendlesstimeoncomputergames
2.Whichofthefollowinggamesissupposedtocontainviolentcontent?
[A]Sonic
[B]SuperMario
[C]Platformer
[D]Beat-Them-Up
3.Whatdoesunscathed(Paragraph1,Lastline)probablymean?
[A]unsettled
[B]unbeaten
[C]unharmed
[D]unhappy
4.Accordingtothesecondparagraph,howdoesviolencerelatetoplayingcomputergames?
[A]Whenlosingcomputergameschildrentendtoexperiencefrustrationandanger.
[B]Beat-Them-Upsaremorepopularwithchildrenthereforemorelikelytoproduceviolentbehavior.
[C]Peoplewhohavegoodhand-eye-coordinationtendtobemoreviolentthanothers.
[D]Theviolentcontentinthegamesgetschildrenaddictedtothegames.
5.Accordingtotheauthor,whydovideogamesleadtoviolencemorethanTVormovies?
[A]Becausechildrencannottellfictionfromreality.
[B]Becausechildrenliketoactoutthescenesinthegamesontheplayground.
[C]BecausecomputergamesinvolvechildrenmorethanTVorfilms.
[D]Becausecomputergamescanproducemoreanti-socialbehavior.
第二篇
InBrazil,thedebateovergeneticallymodifiedorganisms,orGMOs,affectsmostlysoybeanproduction.Brazilistheworld’ssecondlargestproducerofsoybeansbehindtheUnitedStatesandaheadofArgentina.MostEuropeanandAsianretailerswanttoremainGMfree.
Non-governmentalorganizations(NGOs)inBrazilaregoingonamediaoffensivetopreventthelegalizationofgeneticallymodifiedcrops.Environmentalistsandconsumergroupsforyearshavebeenabletothwartgovernmentandcompanies’attemptstolegalizealteredfood.Inradiodramasthatarebeingbroadcastinremoteregions,BrazilianNGOsaretellingsoyfarmerstheuseofgeneticallymodifiedseedscouldendangertheirhealth,theirfieldsandtheirbusiness.Wearenotsayingthatgeneticengineeringis,inprinciple,somethingbad;
wesaythatweneedmoresciencetobesurethatitwillworkinanappropriatewaywithnoharminthefuture,saidcampaigncoordinatorJean-MarcvonderWeid.Thisisbothforhealthandenvironmentalreasons.Theotherquestionisoneconomics.WhatwethinkisthatinBrazil,ifweapprovetheGMOs,wewillloseaspectacularadvantagethatwehavenow.Wearesellingmoretotheinternationalmarket,mostlyforEuropeandAsia,thanwehavedoneinourhistory,becausewearenotGMOcontaminated.
Anotheroppositiongroup,ActionAid,hasbeenorganizinggrass-rootssupportinBrazilianfarmingregionstorouseconsumersentimentagainstlegalization.ActionAidpublicpolicydirectorAdrianoCampolinasaysheisfightingforfarmerstoremainindependent.Whenthesmall-scalefarmerorabigfarmerstartsusingthiskindofseed,thisfarmerwillbecompletelydependentonthetransnationals,whichcontrolintellectualpropertyrightsovertheseseeds,hesaid.
BrazilianscientistCrodowaldoPavansaidthereshouldbechecksonwhatmultinationalscando,butthatdoesn’tmeanGMseedsshouldbebanned.Hesaysfearsovertheirusageareunfounded.Despitetheofficialban,Dr.PavansaysuptoonethirdofBrazil’ssoycropisgeneticallymodified,becauseGMseedisbeingsmuggledfromArgentina.Brazil’sgovernmenthasinvestedheavilyinaGMprojectbytheU.S.biotechcompany,Monsanto,buttheprojectwasputonicefollowingasuccessfulcourtchallengebyconsumers.
Theanti-GMOgroupsarehopingthepoliticians’preoccupationwiththeOctoberpresidentialelectionwillgivethemtimetogatherenoughsupporttodefeatanyfutureattemptstolegalizegeneticallyalteredcrops.
6.Accordingtothepassage,theissueindisputeinBrazilis___________.
[A]contaminationoftheenvironmentbygeneticallymodifiedcrops
[B]Brazilsstandingintheinternationalmarket
[C]theOctoberpresidentialelection
[D]thelegalizationofgeneticallymodifiedorganisms
7.Accordingtothepassage,Brazilistheworlds_____________soybeanproducer.
[A]largest
[B]secondlargest
[C]thirdlargest
[D]fourthlargest
8.WhichofthefollowingstatementsisNOTtrueaboutNGOsinBrazil?
[A]Theybelievegeneticallymodifiedcropswillharmthefarmershealth.
[B]Theybelievegeneticengineeringisaltogetherabadpractice.
[C]TheybelievescientificmethodsshouldbeintroducedtoensureGMbringsnoharm.
[D]TheybelieveGMOswillharmBrazileconomically.
9.WhichofthefollowingstatementsistrueabouttheorganizationcalledActionAid?
[A]Theyencouragethefarmerstoproducegeneticallymodifiedproducts.
[B]Theyencouragethefarmerstodependonthemselvesforseeds.
[C]Theystronglysupportthelegalizationofgeneticallymodifiedproducts.
[D]Theyencouragethefarmerstoupgradetheirfarmstobiggerones.
10.WhatdoestheBrazilianscientistCrodowaldoPavansayaboutgeneticallymodifiedproducts?
[A]Geneticallymodifiedseedsshouldbebanned.
[B]Brazilgovernmentshouldcrackdownonthesmugglingofgeneticallymodifiedseeds.
[C]Thefearovertheuseofgeneticallymodifiedseedsisuncalledfor.
[D]Consumersshouldfilemorelawsuitstoprotecttheirrights.
答案及解析
1.答案是[A]Howdoesplayingcomputergamesaffectthelevelofviolenceinchildren
解析:
文章的主题,可以从第一段中看出。
作者开头就说,Abigfocusofthecriticismofcomputergameshasconcernedthecontentofthegamesbeingplayed(计算机游戏的内容遭到很多非议)。
第二段开头,作者又用这样的话引出下文:
Controversyhasoccurredinpartbecauseoftheintensityofthegameplay,whichissaidtospilloverintochildrenseverydaylives.Thereareworriesthatchildrenarebecomingmoreviolentandaggressiveafterprolongedexposuretothesegames.(计算机游戏引起争议,有部分原因是因为,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。
人们担心,孩子们因为打游戏时间过长,渐渐变的有暴力倾向。
)第三段开头,作者说,Someoftheconcernovertheviolenceofcomputergameshasbeenaboutchildrenwhoareunabletotellthedifferencebetweenfictionandreality对计算机游戏的一些担心,来自于孩子无法辨别虚构世界和现实世界。
可见,作者本文主要讨论的问题,是计算机游戏中的暴力给孩子们带来的影响。
2.答案是[D]Beat-Them-Up
该细节可以在文章第一段找到。
文章第一段介绍了主要的两类电子游戏:
Platformers和Beat-Them-Ups。
前者包括Sonic和超级玛丽。
后者是打游戏者作为游戏中的卡通人物的单人独斗类游戏,后者一般被认为有暴力内容。
关键语句为Beat-them-upsarethegameswhichhavecausedconcernovertheirviolentcontent.
3.答案是[C]unharmed
可以根据上下文判断:
文章第一段结尾,unscathed出现的语句为,Inmanywaysthisviolencecanbecomparedtoviolencewithinchildrenscartoonswhereacharacterishitovertheheadorfallsofacliffbutwalksawayunscathed.(从很多方面来说,可以把电子游戏里的暴力和卡通片里的暴力比较:
卡通片中的人物被击中脑袋,或者从悬崖上掉下去,也可以毫发无损地走开。
)只有[C]正确。
其他选项,[A]unsettled:
紊乱的,无人居住的,东飘西荡的,不安定的。
[B]unbeaten:
未捣碎的,未被击败的;
未被超越的;
[D]unhappy:
不快乐的,不幸福的,都是错误选项。
4.答案是[A]Whenlosingcomputergameschildrentendtoexperiencefrustrationandanger.
文章第二段介绍为什么沉迷于电子游戏中会使孩子们产生暴力倾向。
作者先将本段内容在开头进行综述,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。
尤其是游戏即将失利的时候,玩家就会觉得沮丧,为自己曾经的失误气恼,总想再来一次(haveonelastgo)。
作者说,Platforms和Beat-Them-Ups同样会使孩子们觉得失利后的沮丧,因此[B]的说法,Beat-Them-Ups更受欢迎,因此更容易激发暴力行为,是错误的。
[C],手眼协调出色的人更容易有暴力倾向,文章并没有相关内容。
[D],游戏中的暴力使得孩子们沉迷于游戏中,文章也没有这样的说法。
作者认为,容易使孩子们沉迷于其中的,是他们自己玩游戏时候的失利,游戏结束时,看到GAMEOVER,他们对自己在打那一局时所犯错误的懊恼。
5.答案是[C]BecausecomputergamesinvolvechildrenmorethanTVorfilms.
问的是为什么电子游戏比电影和电视更容易激发孩子们的暴力行为。
解题的关键语句是Theproblemwithvideogamesisthattheyinvolvechildrenmorethantelevisionorfilmsandthismeansthereare