贪吃蛇俄罗斯方块五子棋推箱子的C语言源代码Word文档下载推荐.docx

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贪吃蛇俄罗斯方块五子棋推箱子的C语言源代码Word文档下载推荐.docx

voidGameOver(void);

/*结束游戏*/

voidGamePlay(void);

/*玩游戏具体过程*/

voidPrScore(void);

/*输出成绩*/

/*主函数*/

voidmain(void)

Init();

DrawK();

GamePlay();

Close();

}

voidInit(void)

intgd=DETECT,gm;

initgraph(&

gd,&

gm,"

c:

\\tc"

);

cleardevice();

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

voidDrawK(void)

/*setbkcolor(LIGHTGREEN);

*/

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);

/*设置线型*/

for(i=50;

i<

=600;

i+=10)/*画围墙*/

rectangle(i,40,i+10,49);

/*上边*/

rectangle(i,451,i+10,460);

/*下边*/

for(i=40;

=450;

i+=10)

rectangle(50,i,59,i+10);

/*左边*/

rectangle(601,i,610,i+10);

/*右边*/

voidGamePlay(void)

randomize();

/*随机数发生器*/

food.yes=1;

/*1表示需要出现新食物,0表示已经存在食物*/

snake.life=0;

/*活着*/

snake.direction=1;

/*方向往右*/

snake.x[0]=100;

snake.y[0]=100;

/*蛇头*/

snake.x[1]=110;

snake.y[1]=100;

snake.node=2;

/*节数*/

PrScore();

/*输出得分*/

while

(1)/*可以重复玩游戏,压ESC键结束*/

while(!

kbhit())/*在没有按键的情况下,蛇自己移动身体*/

if(food.yes==1)/*需要出现新食物*/

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!

=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/

food.x++;

while(food.y%10!

=0)

food.y++;

food.yes=0;

/*画面上有食物了*/

if(food.yes==0)/*画面上有食物了就要显示*/

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

for(i=snake.node-1;

i>

0;

i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

case1:

snake.x[0]+=10;

break;

case2:

snake.x[0]-=10;

case3:

snake.y[0]-=10;

case4:

snake.y[0]+=10;

for(i=3;

snake.node;

i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/

if(snake.x[i]==snake.x[0]&

&

snake.y[i]==snake.y[0])

GameOver();

/*显示失败*/

snake.life=1;

if(snake.x[0]<

55||snake.x[0]>

595||snake.y[0]<

55||

snake.y[0]>

455)/*蛇是否撞到墙壁*/

/*本次游戏结束*/

/*蛇死*/

if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/

if(snake.x[0]==food.x&

snake.y[0]==food.y)/*吃到食物以后*/

setcolor(0);

/*把画面上的食物东西去掉*/

snake.x[snake.node]=-20;

snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++;

/*蛇的身体长一节*/

/*画面上需要出现新的食物*/

score+=10;

/*输出新得分*/

setcolor(4);

/*画出蛇*/

for(i=0;

i++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,

snake.y[i]-10);

delay(gamespeed);

/*用黑色去除蛇的的最后一节*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

}/*endwhile(!

kbhit)*/

if(snake.life==1)/*如果蛇死就跳出循环*/

key=bioskey(0);

/*接收按键*/

if(key==ESC)/*按ESC键退出*/

else

if(key==UP&

snake.direction!

=4)

/*判断是否往相反的方向移动*/

snake.direction=3;

if(key==RIGHT&

=2)

if(key==LEFT&

=1)

snake.direction=2;

if(key==DOWN&

=3)

snake.direction=4;

}/*endwhile

(1)*/

/*游戏结束*/

voidGameOver(void)

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,"

GAMEOVER"

getch();

voidPrScore(void)

charstr[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"

score:

%d"

score);

outtextxy(55,20,str);

voidClose(void)

closegraph();

-----------------------------------------------------------------------------

一下是俄罗斯方块的。

stdio.h>

conio.h>

#ifdef__cplusplus

#define__CPPARGS...

#else

#define__CPPARGS

#endif

#defineMINBOXSIZE15/*最小方块的尺寸*/

#defineBGCOLOR7/*背景着色*/

#defineGX200

#defineGY10

#defineSJNUM10000/*每当玩家打到一万分等级加一级*/

/*按键码*/

#defineVK_LEFT0x4b00

#defineVK_RIGHT0x4d00

#defineVK_DOWN0x5000

#defineVK_UP0x4800

#defineVK_HOME0x4700

#defineVK_END0x4f00

#defineVK_SPACE0x3920

#defineVK_ESC0x011b

#defineVK_ENTER0x1c0d

/*定义俄罗斯方块的方向(我定义他为4种)*/

#defineF_DONG0

#defineF_NAN1

#defineF_XI2

#defineF_BEI3

#defineNEXTCOL20/*要出的下一个方块的纵坐标*/

#defineNEXTROW12/*要出的下一个方块的横从标*/

#defineMAXROW14/*游戏屏幕大小*/

#defineMAXCOL20

#defineSCCOL100/*游戏屏幕大显示器上的相对位置*/

#defineSCROW60

intgril[22][16];

/*游戏屏幕坐标*/

intcol=1,row=7;

/*当前方块的横纵坐标*/

intboxfx=0,boxgs=0;

/*当前寺块的形壮和方向*/

intnextboxfx=0,nextboxgs=0,maxcol=22;

/*下一个方块的形壮和方向*/

intminboxcolor=6,nextminboxcolor=6;

intnum=0;

/*游戏分*/

intdj=0,gamedj[10]={18,16,14,12,10,8,6,4,2,1};

/*游戏等级*/

/*以下我用了一个3维数组来纪录方块的最初形状和方向*/

intboxstr[7][4][16]={{

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},

{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},

{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},

{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},

{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},

{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},

{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},

{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},

{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}

};

/*随机得到当前方块和下一个方块的形状和方向*/

voidboxrad(){

minboxcolor=nextminboxcolor;

boxgs=nextboxgs;

boxfx=nextboxfx;

nextminboxcolor=random(14)+1;

if(nextminboxcolor==4||nextminboxcolor==7||nextminboxcolor==8)

nextminboxcolor=9;

nextboxfx=F_DONG;

nextboxgs=random(7);

/*初始化图形模试*/

voidinit(intgdrive,intgmode){

interrorcode;

gdrive,&

gmode,"

D:

\\tc\\"

errorcode=graphresult();

if(errorcode!

=grOk){

printf("

errorof:

%s"

grapherrormsg(errorcode));

exit

(1);

/*在图形模式下的清屏*/

voidcls()

setfillstyle(SOLID_FILL,0);

bar(0,0,640,480);

/*在图形模式下的高级清屏*/

voidclscr(inta,intb,intc,intd,intcolor){

setfillstyle(SOLID_FILL,color);

setcolor(color);

bar(a,b,c,d);

/*最小方块的绘制*/

voidminbox(intasc,intbsc,intcolor,intbdcolor){

inta=0,b=0;

a=SCCOL+asc;

b=SCROW+bsc;

clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);

if(color!

=BGCOLOR){

setcolor(bdcolor);

line(a+1,b+1,a-1+MINBOXSIZE,b+1);

line(a+1,b+1,a+1,b-1+MINBOXSIZE);

line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

/*游戏中出现的文字*/

voidtxt(inta,intb,char*txt,intfont,intcolor){

settextstyle(0,0,font);

outtextxy(a,b,txt);

/*windows绘制*/

voidwin(inta,intb,intc,intd,intbgcolor,intbordercolor){

clscr(a,b,c,d,bgcolor);

setcolor(bordercolor);

line(a,b,c,b);

line(a,b,a,d);

line(a,d,c,d);

line(c,b,c,d);

/*当前方块的绘制*/

voidfunbox(inta,intb,intcolor,intbdcolor){

inti,j;

intboxz[4][4];

16;

boxz[i/4][i%4]=boxstr[boxgs][boxfx][i];

4;

for(j=0;

j<

j++)

if(boxz[i][j]==1)

minbox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);

/*下一个方块的绘制*/

voidnextfunbox(inta,intb,intcolor,intbdcolor){

boxz[i/4][i%4]=boxstr[nextboxgs][nextboxfx][i];

minbox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);

/*时间中断定义*/

#defineTIMER0x1c

intTimerCounter=0;

voidinterrupt(*oldhandler)(__CPPARGS);

voidinterruptnewhandler(__CPPARGS){

TimerCounter++;

oldhandler();

voidSetTimer(voidinterrupt(*IntProc)(__CPPARGS)){

oldhandler=getvect(TIMER);

disable();

setvect(TIMER,IntProc);

enable();

/*由于游戏的规则,消掉都有最小方块的一行*/

voiddelcol(inta){

for(i=a;

1;

i--)

for(j=1;

15;

j++){

minbox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);

gril[i][j]=gril[i-1][j];

if(gril[i][j]==1)

minbox(j*MINBOXSIZE,i*MINBOXSIZE,minboxcolor,0);

/*消掉所有都有最小方块的行*/

voiddelete(){

inti,j,zero,delgx=0;

char*nm="

00000"

;

for(i=1;

21;

i++){

zero=0;

if(gril[i][j]==0)

zero=1;

if(zero==0){

delcol(i);

delgx++;

num=num+delgx*delgx*10;

dj=num/10000;

sprintf(nm,"

num);

clscr(456,173,500,200,4);

txt(456,173,"

Number:

"

1,15);

txt(456,193,nm,1,15);

/*时间中断结束*/

voidKillTimer(){

setvect(TIMER,oldhandler);

/*测试当前方块是否可以向下落*/

intdownok(){

inti,j,k=1,a[4][4];

a[i/4][i%4]=boxstr[boxgs][boxfx][i];

if(a[i][j]&

gril[col+i+1][row+j])

k=0;

return(k);

/*测试当前方块是否可以向左行*/

intleftok(){

gril[col+i][row+j-1])

/*测试当前方块是否可以向右行*/

intrightok(){

gril[col+i][row+j+1])

/*测试当前方块是否可以变形*/

intupok(){

a[i/4][i%4]=boxstr[boxgs][boxfx+1][i];

=0;

for(j=3;

j>

j--)

gril[col+i][row+j])

/*当前方块落下之后,给屏幕坐标作标记*/

voidsetgril(){

inti,j,a[4][4];

funbox(0,0,minboxcolor,0);

if(a[i

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