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进口Import几何Geometry,图像Image,3D的dae格式文件Collada,音效轨迹Soundtrack出口Export扭力游戏机TorqueGameEngine,新的出口节点NewExportNode
编辑Edit回复消除的节点UndoDeleteSelectedNodes,不能回复Can’tredo,回复的历史UndoHistory,裁切Cut,copy拷贝,黏贴Paste,热键Hotkeys,颜色设定ColorSetting,指令与变量AliasesandVariables,合成设定CompositionSettings,设关键祯SetKeyframe,对象Objects,参数互动UpdateParametersInteractively,工具技巧TooltipHelp,开始即打开帮助页面OpenHelpBrowseratStartup,自动添加参数AutomaticallyAddparametertoCurrentTake,自动储存,参数偏好设定Preference,一般界面GeneralUserInterface,网状编辑NetworkEditor,节点与树状编辑NodesandTree3DViewports,作成品选择:
:
动画Animation结构矩阵Handle,对象与几何模型ObjectsandGeometry,粒子Particles,动作与声音MotionandAudio,合成Compositing,其它程序Scirpting,桌面与工具条DesktopandToolbars,储存选项SaveOptions,其它Miscellaneous
熟悉的档案选项HipFileOptions,警告对话WarningDialogs
对象被选择时点亮表示AlwaysHighlightObjectSelectioninViewer骨头运动覆盖BoneKinematicOveride,None没有,CapturePose与姿态互连,当父母关系时保持位置KeepPositionwhenParents,从不Never,经常Always,UseObjectFlag使用对象旗帜,
宣染Render创造宣染节点CreateRenderNode编辑宣染节点EditRenderNode,开始宣染StartRender,排程Scheduler,目前的材质UpdateTexture,在那宣染节点曼陀罗Mantra,RenderMan,Alfred,或其它软件OtherOutputNodes
桌面Desktop新浮动面板NewFloatingPanel,通道编辑channelEditor,Hscript的程序语言HscriptTextport,Python程序语言PythonShell,Python来源编辑PythonSourceEditor,笔刷表列BundleList,TakeListTake表列,参数空白表ParameterSpreadsheet,树状观看TreeView,操作模式管理OperationTypeManager,图像管理GalleryManager,保留的Handle编辑PersistentHandleEditor,材料图层MaterialPalette,编码观看CodeViewer,屏幕显示PerformanceMonitor,声音面板AudioPanel,Catch管理CatchManager,Shell
动画Animate,建构Build,Image图像,观察发展LookDevelopment,模型Model,输出Output,姿态Posing,技术Technical,Textport,新桌面NewDesktop,储存目前桌面SaveCurrentDesktop,以指定格示储存桌面SaveCurrentDesktopAs,储存所有桌面SaveAllDesktop,重做桌面ReloadDesktop,桌面管理DesktopManager,
工具
几何Geometry,摄影机Cameras,灯光Lights,骨头Bones,隐藏式目标(一般用在动画)Null,混合Blends,其它对象模式AllOtherObjectTypes,赋予或消除所有对象Enable/DisableAllobjectTypes,选择所有数字资产SelectEntireDigitalAsset,选择子女对象SelectChildObjects,选择父母对象SelectParentObjects,选择所有对象配合屏蔽SelectAllObjectsMatchingMask,以Hover显示名字(通常是颜色)ShowNameonHover
点Point,边缘Ediges,原始状态Primitives,顶点Vertices,突破点Breakpoints,以点做群组PointGroups,以原始状态群组PrimitiveGroups
选择关连的几何SelectConnectedGeometry,选择整个几何SelectWholeGeometry,选择前面SelectFrontFacingOnly,选择后面SelectBackFacingOnly关连Connectivity,显示操作ShowDisplayOperator,显示目前操作ShowCurrentOperator,检示窗格ViewPort,3D,UV(原始是解释为紫外线)
粒子Particles,选择相连粒子SelectConnectedParticles,粒子节点ParticleNodes,产生器(经由粒子)Generatorviaparticle,改质(经由指导)Modifierviaguide
动态对象DynamicObject,多个动态对象DynamicObjects,动态对象改质Dynamicmmodifiers,动态对象点DynamicObjectpoints
箱型捕捉BoxPicking,套索捕捉LassoPicking,笔刷捕捉BrushPicking,加入选择AddtoSelection,连结选择ToggleSelection,移除选择RemovefromSelection,置换选择ReplaceSelection,保护选择SecureSelection,在目前工具中再选择ReselectForCurrentTool,
应用到…Applyto…,样板Templates,其它对象OtherObjects,性质Properties,获取深度DepthSnapping,获取方向OrientonSnap,获取方格选项GridSnappingOptions…
获取原始选项…PrimitiveSnappingOptions…
获取点的选项…PointSnappingOPtions
获取多重选项…Mul-SnappingOptions…
宣染检窗口口Renderflipbookofviewport,使用的记忆容量Memoryuseage,出口output,翻页书Flipbook,Effects效果,体积Size,祯范围FrameRange,output出口,可见的对象VisibleObjects,在目前翻页书上附加的祯AppendFrametoCurrentFlipbook,仅显示关键祯ScopeChannelKeyFrameOnly,开始模拟操作InitializeSimulationOPS
声音文件名AudioFilename,声音补偿AudoOffset,背景图像BackgroundImages
声音的Gamma颜色的LUT
抗锯齿Antialias,模糊MotionBlur,场景深度DepthofField,质量Quality,
焦距长度FocusLength,光圈Aperture,F停止FStop,接受Accept,删除Cancel,
扩大zoom,分辨率Resolution,除掉重迭的屏蔽CropOutMaskOverlay,接受Accept,删除Cancel
网状周界箱WireframeBoundingBox,阴影周界箱ShadedBoundingBox,网状图Wireframe,隐藏可见线条HiddenLineInvisible,隐藏线条鬼影HiddenLineGhost,单调阴影FlatShaded,单调网状阴影FlatWireShaded,平滑阴影SmoothShaded,平滑网状阴影SmoothWireShaded
显示所有对象ShowAllObjects,其它对象以鬼影处理GhostOtherObjects,隐藏其它对象HideOtherObjects
图像img,单元格窗口Singleview,四格窗口Fourview,
堆栈二格TwoViewsStacked,横向二格排列TwoViewsSidebySide
底部三格分列ThreeViewsSpliteBottom,左边三格分列ThreeViewsSpliteLeft
底部四格分列ThreeViewsSpliteBottom,左边四格分列ThreeViewsSpliteLeft
工具选择ToolOptions,以对象的等级创造CreateatObjectLevel,以脉络创造CreateinContext,保持原本对象KeepOriginalObjects
显示的选择:
世界空间DisplayOptions:
world,指标Guide&
Marker,窗口viewport,方格Grid,背景Background,最佳化optimization,粒子Particles,其它Misc,
设定显示的选择Setdisplayoptionsfor,正常几