AE特效中英文对照Word格式文档下载.docx
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BorisFX3
BorisArtist&
#39;
sPoster
BorisBlur(模糊)
BorisDirectionalBlur
BorisGaussianBlurBorisUnsharpMask(
BorisBrightness-Contrast(亮度-对比度)
BorisColorBalance(颜色平衡)
BorisColorCorrection(颜色修正)
BorisComposite(合成)
BorisCorrectSelectedColor(修改选择的颜色)
BorisHue-Sat-Lightness(色调-饱和度-亮度)
BorisInvertSolarize(反转曝光)
BorisLevelsGamma(标准的伽马值)
BorisMultiToneMix(多通道混合)
BorisPosterize(多色调分色)
BorisRGBBlend(RGB昆和)
BorisTint-Tritone(以三种颜色替换)
BorisBulge(凸出)
BorisDisplacementMap(置换贴图)
BorisFastFlipper(自动翻转)
BorisPolarDisplacement(两极置换)
BorisRipple(波纹)
BorisVectorDisplacement(矢量置换)
BorisWave(波浪)
BorisAlphaProcess(Alpha通道处理)
BorisChromaKey(色度抠像)
BorisCompositeChoker(令人窒息的合成)
BorisLinearColorKey(线性颜色抠像)
BorisLinearLumaKey(线性亮度抠像)
BorisMakeAlphaKey(制作新的Alpha通道)
BorisMatteChoker
(令人窒息的剪影)
BorisMatteCleanup
BorisTwoWayKey
BorisAlphaSpotlight
BorisEdgeLighting
BorisLightSweep
(清除剪影)
(两种路线的抠像)
(以Apha通道的方式设定聚光灯)
(边缘亮光)
(扫光)
BorisReverseSpotlight(相反的聚光灯)
BorisSpotlight(聚光灯)
Boris2DParticles
(二维粒子)
Boris3DImageShatter(模拟三维图像破碎效果)
BorisCube(模拟三维立方体)
BorisCylinder(模拟三维圆柱体)
BorisDVE(模拟三维效果)
BorisPageTurn(翻页)
BorisSphere(模拟三维球形)
BorisClouds(流动的云)
BorisNoiseMap(噪点地图)
BorisAlphaPixelNoise(通道像素噪点)
BorisRGBEdges(RGB边缘)
BorisRGBPixelNoise(RGB像素噪声)
BorisScatterize(模拟毛玻璃的效果)
BorisSprayPaintNoise(喷漆噪点)
BorisFlat3DText(扁平的三维字体[不支持中文])
Boris3DText(三维字体[不支持中文])
BorisContinuum
BC3DText(三维文字)
BCBoostBlend(推进混合)
BCBurntFilm(燃烧的电影)
BCClouds(流动的云)
BCComet(彗星)
BCComposite(合成)
BCDVE(模拟三维效果)
BCFire(火)
BCJitter(频谱曲线抖动)
BCLooper(循环)
BCParticleSystem(粒子系统)
BCPosterizeTime(相片时间)
BCRain(下雨)
BCSequencer(音序器)
BCSnow(下雪)
BCSparks(火花)
BCStars(星星)
BCSuperBlend(超级混合)
BCTemporalBlur(时间模糊)
BCTrails(轨迹)
BCVelocityRemap(速度测试图)
BCZSpaceI(Z空间1)
BCZSpaceII(Z空间2)
第4章Colormap(颜色地图)
第5章CompositeWizard
CWCompositeColorMatcher(复合颜色匹配器)
CWDeluxeEdgeFinder(华丽的边缘查找器)
CWDeluxeEdgeFinderEZ(华丽的边缘查找器EZ)
CWDenoiser(放射状处理)
CWEdgeBlur(边缘模糊)
CWEdgeBlurEZ(边缘模糊EZ)
CWMatteFeather(剪影羽化)
CWMatteFeatherEZ(剪影羽化EZ)
CWMatteFeatherSharp(剪影羽化锐利)
CWMiracleAlphaCleaner(通道清洁)
CWRe-Matter(重置剪影)
CWSmoothScreen(光滑屏幕)
CWSpillKiller(溢出杀手)
CWSpillKillerEZ(溢出杀手EZ)
CWSuperBlur(超级模糊)
CWSuperCompoundBlur(超级混合模糊)
CWSuperRackFocus(超级变焦)
CWWire/RigZapper(线框/钻探器)
CWZoneHLS(环绕HLS
第7章Coycore
CultEffects
CE3DGlasses(三维眼睛)
CEBasicFill(基本填充)
CECellPattern(蜂房图案)
CEChangeColorHLS(改变选择的颜色)
CEChanneling(渠道)
CEChecker(棋盘格)
CECircle(圆形)
CEColorComposite(颜色合成)
CEColorLink(颜色链接)
CEColorPicker(颜色拾取)
CEColorSolid(颜色固化)
CEColorsQuad(颜色四方格)
CEDifference(差异)
CEFireUp(火上)
CEGrid(网格)
CELightning(闪电)
CEMagnify(夸大效果)
CENoiseAlpha(噪点通道)
CENoiseHLS(噪点HLS)
CENoiseHLSAuto(噪点HLS自动)
CENoiseTurbulent(骚乱的噪波)
CENoiseTurbulentII(骚乱的噪波2)
CEOpticsCompensation(光学补偿)
CEPaint(绘画)
CERadialShadow(放射状的投影)
CERoughenEdges(让边缘变粗糙)
CETurbulentDisplace(汹涌的置换)
CultEffectsXtras
CESetChannel(设置通道)
CEViewChannel(显示通道)
第8章Digieffects
DigiEffectAurorix
3DLighting2(光线彩色浮雕)AgedFilm2(老电影的效果)
Bulgix2(类似于凸出的效果)
ChaoticNoise2(混乱的噪波)
ChaoticRainbow2(混乱的五彩缤纷)
ColorSpotLights2(彩色聚光灯)
Earthquake2(震动)
Electrofield2(电磁感应)
Flitter2(碎屑)
FractalNoise2(彩色不规则噪波2)
InfinityWarp2(无限扭曲)
InfinityZone2(无限环绕)
Interferix2(专用干扰图1)Interpheroid2(专用干扰图2)
Interpheron2(专用干扰图2)LightZoom2(强光的纵深效果)NoiseBlender2(噪点搅拌机)SoapFilm2(皂膜)
SpotLights2(聚光灯)
StrangeNebulae2(奇异的星云)Tilos2(阵列)
TurbulentFlow2(湍流)VideoLook2(电视干扰信号)Warpoid2(拉伸效果)
Whirlix2(旋转扭曲效果)WoodMaker2(木纹)
DigiEffectBerzerk
Blizzard(风雪)
BumpMaker(制作凹凸贴图)
Contourist(轮廓线)
Crystallizer(结晶器)
CycloWarp(螺旋)
Edgex(边缘锐化)
FogBank(浓雾)
GravityWell(重力旋涡)
Laser(激光器)
Newsprint(新闻用纸)
NightBloom(夜间华)
OilPaint(油画)
Pearls(珍珠)
Perspectron(特殊的扭曲)
Ripploid(荡起的波纹)
Spintron(怪异的扭曲)
StarField(飞舞的星星)
StillNoise(静态噪点)VanGoughist(美术笔触)
CineLookFilmres
DECineLook(胶片调色)
DEFilmDamage(胶片处理)
Cinemotion
DEAdaptiveNoise(适应的噪点)
DEBandingReducer(条带还原)
DEFilmMotion(运动电影)
DEGrainReducer(颗粒还原)
DEInterlaceAliasingReducer(交错产生器)
DELetterbox(宽银幕产生器)
DESelectiveHSBNoise(选择HSB噪点)
DESelectiveHSBPosterize(选择HSB多