手机在线游戏外文文献翻译中英文2018Word文档格式.docx
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手机在线游戏的忠诚度,游戏成瘾以及游戏道具购买意向研究
文献出处:
期刊:
ComputersinHumanBehavior,2June2018
译文字数:
3800多字
原文
Loyaltytowardsonlinegames,gamingaddiction,andpurchaseintentiontowardsonlinemobilein-gamefeatures
JanarthananBalakrishnan,MarkD.Griffiths
Abstract:
Themostimportantstreamofgamedevelopers’revenueisarguablyviagamer’sin-gamepurchases.Previousliteraturehasidentifiedanumberofstrongdeterminantsofonlinepurchaseintentionincludingvalues,consumerexperience,lifestyle,security,perceivedrisk,information,andsubjectivenormsandbehaviouralcontrol.Thepresentstudyexaminedtherelationshipbetweenonlinemobilegamingaddictionandloyaltytowardspurchaseintentionofonlinemobilegamein-gameapps.Thepresentstudycomprised430studentsfromtwomajorIndianuniversitieswhocompletedashort28-itemsurveyfocusingonthreevariables(i.e.,addiction,loyaltytowardsonlinegames,andpurchaseintentiontowardsonlinemobilein-gamefeatures).Theresultsdemonstratedthat(i)onlinemobilegameaddictionsharedasignificantpositiverelationshipwithonlinemobilegameloyalty;
(ii)onlinemobilegameaddictionhadapositiverelationshipwiththepurchaseofonlinemobilein-gameapps,and(iii)onlinemobilegameloyaltyincreasedgameusers’intentiontopurchaseonlinemobilein-gameapps.Thepresentstudyisthefirsttoinvestigateloyaltyandgamingaddictioninrelationtothepurchaseofin-gameapps.Gamedeveloperswillalways
wanttofacilitateloyaltyamongitsclientele.However,iftheengagementstrategiesusedbygamingoperatorsfacilitateaddictionasawayofincreasingpurchaseintentionofonlinemobilegamein-gameapps,thisraisesseriousethicalquestionswhichthegamingindustryneedtoaddressaspartofitscorporatesocialresponsibilitystrategy.
Keywords:
Online mobile games;
game addiction;
game
loyalty;
in-gamepurchases;
mobilegamepurchasesIntroduction
Onlinemobilegamesgeneraterevenuethroughanumberofdifferentways.Arguably,themostimportantstreamofgamedevelopers’revenueisthroughmobilein-gamepurchases.Inthedigitalworld,extensivemobilein-gamepurchasersarecalled‘whales’.Gamedeveloperstendtofocusonthesewhalestogeneratehigherrevenuethroughin-gamepurchases.Ithasbeenestimatedthatmobileappstorerevenuewillamountto$69.7billionbyendof2020(Statistica,2016).Moreover,thesamesourceforecaststhattherevenueviaappstoresandin-gameadvertisingmayriseto$188.9billion(U.S.)by2020.Unlikeothertraditionalordigitalpurchasesystems,anin-gamepurchaseismoredependentuponplayers’engagementwiththegame.Themoretheengagement,themoreitstimulatesthewhalestogoforin-gamepurchases.
Rajalaetal.(2007)discussedthreetypesofmobilegamesnamely,
standalonegames,server-basedgames,andstreamedgames.Onlinemobilegamescanfallunderanyofthesecategories.Therevenuepatternandbusinessmodelwillbedifferentforeachcategorybecauseasinglebusinessmodelcannotbeappliedforallmobilegames(Willson&
Leaver,2016).Ithasalsobeennotedthatonlinemobilegamescanbroadlymakemoneythroughthreemajorcategories;
paidapplicationdownload(Gainsburyetal.,2016),in-gamepurchases(Alhaetal.,2016;
HsiaoandChen,2016),andadvertising(Hofackeretal.,2016;
Lin,2014).Despiteresearchhavingfocusedonaddressingthefactorsaffectingusers’attitudetowardsmobileadvertising(Tsangetal.,2004;
LeppaniemiandKarjaluoto,2005)andusers’intentiontopayformobileapplications(Westetal.,2012;
HsuandLin,2015),therehasbeenlimitedattentiongiventounderstandinguserbehaviourtowardsin-gamepurchases.
Ithasbeenreportedthat90%oftheGooglePlay’srevenueisfromonlinemobilegames(AndroidAuthority,2016).Onlinemobilegameshavegainedincreasingcoveragefromindustryandresearchperspectives.Convenience,portability,andcostarethemajorreasonsbehindthesuccessofmobilegames(Bose&
Yang,2011).Ononehand,researcherstendtoinvestigatethemarketableavenuesthroughwhichonlinemobilegamerscanbedeliveredavalueaddition(Hofackeretal.,2016;
Lin,2014;
Strö
metal.,2014;
Poelsetal.,2013).Ontheother,researchhas
investigatedthepsychologicalstatesoftheonlinemobilegameplayers(Yee,2006;
ColeandGriffiths,2007;
SchwabeandGö
th,2005;
Phillipsetal.,2006;
WeiandLu,2014).ElectronicEntertainmentDesignandResearch(EEDAR,2014)reportsthatfriends’recommendations,reviews,andtopchartsarethemajorconsiderationsforausertodownloadagame.Unlikeotheronlinepurchases,in-gamepurchasesinmobilephonesaremoreofanengagedoutput,whichisdependentuponemotion,performance,andsocialvalue