Very渲染器设置方法及渲染作品展示.docx

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Very渲染器设置方法及渲染作品展示.docx

Very渲染器设置方法及渲染作品展示

[使用V-RayRT进行GPU渲染的使用方法]

1.对渲染器进行配置

2.切换CPU或GPU,一定要先关掉帧缓存渲染结果窗口,否则无法切换!

说明:

1.VRay-RT的实时渲染,可以使用CPU和GPU完成,要进行二者的切换,一定要先关掉渲染结果的帧缓存,选OpenCL就是进行GPU渲染。

2.目完VRay-RT的实时渲染,还受许多限制,许多材质类型及渲染效果还得不到支持,还不能做为出图的最终渲染,其渲染结果跟产品级渲染还没法比,适用于简单材质的产品效果的预视,对材质及场景复杂的建筑效果图来说,没有太大的实用价值,不过对于使用双显卡,双显示器的用户,可以在使用一个显卡做图的过程,用另一个显卡来渲染大效果,也是很好玩的事啊!

byMa5

[英文软件简介]

V-Rayfor3dsMaxisthecoredevelopmentofChaosGroup,whichallowsuserstoquicklyandeasilycreaterealisticimageswhilegivingthemfullcontroloverthe3Dproductionprocess.After8successfulyearsontheCGmarketthesecondversionofV-Rayfor3dsMaxisalreadyofficiallyreleasedandwitharevivedlogo.

V-Ray2.0for3dsMaxisacompleterenderingsolution,whichcombinesthepowerofthedistinguishedV-RayrenderingenginewiththeflexibilityandunprecedentedspeedoftheinteractiverenderingsystemV-RayRT,nowrunningonGPUs.CheckoutthenewenhancedfeaturesofV-Ray2.0for3dsMax.

TocheckoutV-Ray2.0upgradeavailabilityandpricepolicy,pleaseclickhere.

TheV-Rayrenderingsystemhasarichsetoffeaturesandwehavelistedsomeofthemajoronesbelow.Pleasebeawarethateveryfeatureisasubjecttochangewithoutadvancednotice.ToreadthefulllistoffeaturesandcapabilitiesvisittheV-Raydocumentation.

Corearchitecture

Multi-platformobject-orientedAPI

Fullymultithreadedcore

UnifiedsamplingsystembasedonSchlicksampling

Distributedrendering

Efficientshadingsystemspecificallyoptimizedforray-tracing

Modulararchitecture-manycomponentsofthesystemcanbereplacedwithcustomones

Geometry

Efficientgeometryhandling

Trueinstancerendering

On-demanddynamicgeometrycreation

On-demandgeometryloadingfromdiskfiles

Displacementmapping

Catmull-ClarkandLoopsubdivisionsurfaces

ExtensiblewithcustomgeometricprimitivesthroughtheV-RaySDK

Imagesampling

Threedifferentimagesamplingmethods

Full-sceneantialiasing

Progressivepathtracing

Supportforadditionalrenderelements(diffuse,reflection,GIetc)

Advancedcolor(tone)mappingcontrols

ExtensiblewithcustomimagesamplersthroughtheV-RaySDK

Illumination

Physicallyaccuratefullglobalilluminationsolutions

DifferentGIalgorithms:

pathtracing,irradiancecache,photonmaps,lightcache

ReusableGIsolutionsforacceleratedrenderingofwalk-throughanimationsandanimationswithdynamicobjects

Physicallyaccuratearealights

EfficientilluminationfromHDRenvironments

Proceduralsun&skymodels

ExtensiblewithcustomlightsthroughtheV-RaySDK

IESphotometriclights

Shaders

Physicallyplausiblematerials

Blurryreflections/refractions

Accuratehilights

Sub-surfacescattering

Supportforefficientmateriallayering

ExtensiblewithcustomshadersthroughtheV-RaySDK

Cameraeffects

Depth-of-fieldwithbokeheffects

Accuratemotionblur

Physicalcameramodel

ExtensiblewithcustomcamerasthroughtheV-RaySDK

Extras

Tooneffect

Furgenerator/raytracer

Extendedmatte/shadowcapabilities

SupportforRender-to-Texturemodeof3dsMax

VRaySphereFadetoisolateonlyspecificportionsofthesceneforcompositing

Framebuffer

V-Rayspecificframebufferwithintegratedcolorcorrectionsanddisplayofmultiplerenderingelements

Directrenderingtodiskforextremelylargeimages,eitherasOpenEXRfilesoras.vrimgfiles

NOTE:

ThenewversionV-Ray2.0for3dsMaxwillnotcurrentlysupportMetaSLshaders.TheopportunitytocreateyourownordownloadhighqualitymaterialsfromMetaSLMaterialLibrarywillmostdefinitelybecomeapartofournextmajorrelease.

Copyright©2011,ChaosSoftware

[中文界面]

[渲染实例]

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