轴的ansys画法.docx
《轴的ansys画法.docx》由会员分享,可在线阅读,更多相关《轴的ansys画法.docx(15页珍藏版)》请在冰豆网上搜索。
轴的ansys画法
轴的ansys画法
第一次作业轴
1、创建圆柱体
Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder
X=0,Y=0,Radius=15,Depth=25;
X=0,Y=0,Radius=20,Depth=-80;
转移工作平面并建圆柱体
UtilityMenu:
WorkPlane>OffsetWPto>XYZLocations+
X=0,Y=0,Z=-80;
Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder
X=0,Y=0,Radius=27,Depth=-6;
转移工作平面并建圆柱体
UtilityMenu:
WorkPlane>OffsetWPto>XYZLocations+
X=0,Y=0,Z=-86;
Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder
X=0,Y=0,Radius=15,Depth=-25;
转移工作平面并建圆柱体
UtilityMenu:
WorkPlane>OffsetWPto>XYZLocations+
X=0,Y=0,Z=-111;
MainMenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder
X=0,Y=0,Radius=12,Depth=-40;
2、生成键槽
转动工作平面
UtilityMenu:
WorkPlane>OffsetWPbyIncrements
转移工作平面UtilityWorkPlane>OffsetWPto>XYZLocations+
X=12,Y=0,Z=-119;
创建立方体
Mainmenu>Preprocessor>Modeling>CreateVolumes>Cylinder>Block>ByDimensions
创建圆柱体
MainMenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinderX=0,Y=0,Radius=4,Depth=4;
创建圆柱体
MainMenu>Preprocessor>Modeling>CreateVolumes>Cylinder>SolidCylinder
X=0,Y=24,Radius=4,Depth=4;
将立方体与两个小圆柱体组合,并用bool指令减去生成键槽
MainMenu>Preprocessor>Modeling>Operate>Booleans>Add>Volumes
MainMenu>Preprocessor>Modeling>Operate>Booleans>Subtract>Volumes
同理生成另一个键槽
小圆柱坐标为X=0,Y=0,Radius=6,Depth=5
X=0,Y=58,Radius=6,Depth=4
立方体坐标为
3、倒角
创建关键点MainMenu>Preprocessor>Modeling>Create>Keypoints>InActiveCS
110;0,15,23
120;0,15,23
130;0,13,25
用关键点连线
MainMenu>Preprocessor>Modeling>CreateLines>Lines>Straightlines
110,120;
120,130;
110,130;
由线围成面
MainMenu>Preprocessor>Modeling>CreateAreas>Arbitrary>Bylines
沿圆柱体顶面线拉伸形成倒角实体
MainMenu>Preprocessor>Modeling>Operate>Extrude>Areas>Bylines
在圆柱体上减去拉伸形成的倒角实体
MainMenu>Preprocessor>Modeling>Operate>Booleans>Subtract>Volumes
同理做另一个端面的倒角
创建关键点MainMenu>Preprocessor>Modeling>Create>Keypoints>InActiveCS
300;0,12,-151
310;0,12,-149
320;0,10,-151
用关键点连线
MainMenu>Preprocessor>Modeling>CreateLines>Lines>Straightlines
300,310;
300,320;
310,320;
由线围成面
MainMenu>Preprocessor>Modeling>CreateAreas>Arbitrary>Bylines
沿圆柱体顶面线拉伸形成倒角实体
MainMenu>Preprocessor>Modeling>Operate>Extrude>Areas>Bylines
在圆柱体上减去拉伸形成的倒角实体
MainMenu>Preprocessor>Modeling>Operate>Booleans>Subtract>Volumes
将所有实体组合完成轴的制作