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多核编程与并行计算实验报告 1.docx

1、多核编程与并行计算实验报告 1多核编程与并行计算实验报告 姓名: 日期:2014年 4月20日实验一/ exa1.cpp : Defines the entry point for the console application./#include stdafx.h#include #include #include #include using namespace std;void ThreadFunc1(PVOID param) while(1) Sleep(1000); coutThis is ThreadFunc1endl; void ThreadFunc2(PVOID param)

2、while(1) Sleep(1000); coutThis is ThreadFunc2endl; int main() int i=0; _beginthread(ThreadFunc1,0,NULL); _beginthread(ThreadFunc2,0,NULL); Sleep(3000); coutendendl; return 0;实验二/ exa2.cpp : Defines the entry point for the console application./#include stdafx.h#include #include using namespace std;DW

3、ORD WINAPI FunOne(LPVOID param) while(true) Sleep(1000); couthello! ; return 0; DWORD WINAPI FunTwo(LPVOID param) while(true) Sleep(1000); coutinput; if(input=1) ResumeThread(hand1); ResumeThread(hand2); else SuspendThread(hand1); SuspendThread(hand2); ; TerminateThread(hand1,1); TerminateThread(han

4、d2,1); return 0;实验三/ exa3.cpp : Defines the entry point for the console application./#include stdafx.h#include #include using namespace std;int globalvar = false;DWORD WINAPI ThreadFunc(LPVOID pParam) coutThreadFuncendl; Sleep(200); globalvar = true; return 0;int main() HANDLE hthread = CreateThread

5、(NULL, 0, ThreadFunc, NULL, 0, NULL); if (!hthread) coutThread Create Error ! endl; CloseHandle(hthread); while (!globalvar) coutThread whileendl; coutThread exitendl; return 0;实验四:/ exa4.cpp : Defines the entry point for the console application./#include stdafx.h#include #include #include #include

6、using namespace std;HANDLE evRead, evFinish;void ReadThread(LPVOID param) WaitForSingleObject (evRead ,INFINITE); coutReadingendl; SetEvent (evFinish);void WriteThread(LPVOID param) coutWritingendl; SetEvent (evRead);int main(int argc , char * argv) evRead = CreateEvent (NULL ,FALSE ,FALSE ,NULL) ;

7、evFinish = CreateEvent (NULL ,FALSE ,FALSE ,NULL) ; _beginthread(ReadThread , 0 , NULL) ; _beginthread(WriteThread , 0 , NULL) ; WaitForSingleObject (evFinish,INFINITE) ; coutThe Program is Endendl; return 0 ;实验五/ exa5.cpp : Defines the entry point for the console application./#include stdafx.h#incl

8、ude #include #include #include using namespace std;int total = 100 ;HANDLE evFin2 ;CRITICAL_SECTION cs ;void WithdrawThread1(LPVOID param) EnterCriticalSection(&cs) ; if ( total-90 = 0) total -= 90 ; coutYou withdraw 90endl; else coutYou do not have that much money= 0) total -= 20 ; coutYou withdraw

9、 20endl; else coutYou do not have that much moneyendl; LeaveCriticalSection(&cs) ; LeaveCriticalSection(&cs) ; SetEvent (evFin1) ;int main(int argc , char * argv) evFin0 = CreateEvent (NULL,FALSE,FALSE,NULL) ; evFin1 = CreateEvent (NULL,FALSE,FALSE,NULL) ; InitializeCriticalSection(&cs) ; _beginthre

10、ad(WithdrawThread1 , 0 , NULL) ; _beginthread(WithdrawThread2 , 0 , NULL) ; WaitForMultipleObjects(2 ,evFin ,TRUE ,INFINITE) ; DeleteCriticalSection(&cs) ; couttotalendl; return 0 ;实验六:/ exa6.cpp : Defines the entry point for the console application./#include stdafx.h#include #include #define THREAD

11、_INSTANCE_NUMBER 3LONG g_fResourceInUse = FALSE;LONG g_lCounter = 0;DWORD ThreadProc(void * pData) int ThreadNumberTemp = (*(int*) pData); HANDLE hMutex; cout ThreadProc: ThreadNumberTemp is running! endl; if (hMutex = OpenMutex(MUTEX_ALL_ACCESS, FALSE, Mutex.Test) = NULL) cout Open Mutex error! end

12、l; cout ThreadProc ThreadNumberTemp gets the mutex endl; ReleaseMutex(hMutex); CloseHandle(hMutex); return 0;int main(int argc, char* argv) int i; DWORD IDTHREAD_INSTANCE_NUMBER; HANDLE hTHREAD_INSTANCE_NUMBER; HANDLE hMutex; if ( (hMutex = OpenMutex(MUTEX_ALL_ACCESS, FALSE, Mutex.Test) = NULL) if (

13、hMutex = CreateMutex(NULL, FALSE, Mutex.Test) = NULL ) cout Create Mutex error! endl; return 0; for (i=0;iTHREAD_INSTANCE_NUMBER;i+) hi = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) ThreadProc, (void *)&IDi, 0, &(IDi); if (hi = NULL) cout CreateThread error IDi endl; else cout CreateThread: IDi e

14、ndl; WaitForMultipleObjects(THREAD_INSTANCE_NUMBER,h,TRUE,INFINITE); cout Close the Mutex Handle! endl; CloseHandle(hMutex); return 0;实验七/ exa7.cpp : Defines the entry point for the console application./#include stdafx.h#include #include #define THREAD_INSTANCE_NUMBER 3DWORD foo(void * pData) int Th

15、readNumberTemp = (*(int*) pData); HANDLE hSemaphore; cout foo: ThreadNumberTemp is running! endl; if (hSemaphore = OpenSemaphore(SEMAPHORE_ALL_ACCESS, FALSE, Semaphore.Test) = NULL) cout Open Semaphore error! endl; cout foo ThreadNumberTemp gets the semaphore endl; ReleaseSemaphore(hSemaphore, 1, NU

16、LL); CloseHandle(hSemaphore); return 0;int main(int argc, char* argv) int i; DWORD ThreadIDTHREAD_INSTANCE_NUMBER; HANDLE hThreadTHREAD_INSTANCE_NUMBER; HANDLE hSemaphore; if (hSemaphore = CreateSemaphore(NULL,0,1, Semaphore.Test) = NULL ) cout Create Semaphore error! endl; return 0; for (i=0;iTHREA

17、D_INSTANCE_NUMBER;i+) hThreadi = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) foo, (void *)&ThreadIDi, 0, &(ThreadIDi); if (hThreadi = NULL) cout CreateThread error ThreadIDi endl; else cout CreateThread: ThreadIDi endl; WaitForMultipleObjects(THREAD_INSTANCE_NUMBER,hThread,TRUE,INFINITE); cout Close the Semaphore Handle! ShowWindow(SW_SHOW); m_pMainWnd-UpdateWindow(); return TRUE;/ CAboutDlg dialog used for App Aboutclass CAboutDlg : public CDialogpublic: CAboutDlg();

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