1、C语言编写象棋程序代码/*/#include #include /*-*/#define RED 7#define BLACK 14#define true 1#define false 0#define SELECT 0#define MOVE 1#define RED_UP 0x1100#define RED_DOWN 0x1f00#define RED_LEFT 0x1e00#define RED_RIGHT 0x2000#define RED_DO 0x3900#define RED_UNDO 0x1000#define BLACK_UP 0x4800#define BLACK_DOW
2、N 0x5000#define BLACK_LEFT 0x4b00#define BLACK_RIGHT 0x4d00#define BLACK_DO 0x1c00#define BLACK_UNDO 0x2b00#define ESCAPE 0x0100#define RED_JU 1#define RED_MA 2#define RED_XIANG 3#define RED_SHI 4#define RED_JIANG 5#define RED_PAO 6#define RED_BIN 7#define BLACK_JU 8#define BLACK_MA 9#define BLACK_X
3、IANG 10#define BLACK_SHI 11#define BLACK_JIANG 12#define BLACK_PAO 13#define BLACK_BIN 14/*-*/int firsttime=1;int savemode;char page_new=0,page_old=0;int finish=false,turn=BLACK,winner=0;int key;int redstate=SELECT,blackstate=SELECT;int board109;/*-*/char *chessfile15=, bmp, bmp, bmp,bmp, bmp,bmp,bm
4、p, bmp, bmp, bmp,bmp, bmp,bmp,bmp;char *boardfile109= bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,
5、bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp, bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp,bmp;char cursor1414= 0,0,0,0,0,0,0,0,0,0,0,0,1,1, 0,0,0,0,0,0,0,0,0,0,0,1,1,1, 0,255,255,255,255,255,255,255,0,0,1,1,1,1, 0,255,255,255,255,255,255,0,0,1,1,1,1,1, 0,255,255,255,255,
6、255,255,0,0,1,1,1,1,1, 0,255,255,255,255,255,255,255,0,0,1,1,1,1, 0,255,255,255,255,255,255,255,255,0,0,1,1,1, 0,255,255,255,255,255,255,255,255,255,0,0,1,1, 0,255,255,0,255,255,255,255,255,255,255,0,0,1, 0,255,0,1,1,0,255,255,255,255,255,255,255,0, 0,0,1,1,1,1,0,255,255,255,255,255,0,1, 0,1,1,1,1,1
7、,1,0,255,255,255,0,1,1, 1,1,1,1,1,1,1,1,0,255,0,1,1,1, 1,1,1,1,1,1,1,1,1,0,1,1,1,1;struct pos int x; int y;position109,redcurpos,redtemppos,redoldpos,blackcurpos,blacktemppos,blackoldpos;/*-*/selectpage(register char page) /*换页函数*/ union REGS r; /*选择页面*/ int86(0x10,&r,&r);unsigned char set_SVGA_mode
8、(int vmode) /*设置SVGA屏幕模式*/ union REGS r; int86(0x10,&r,&r); return int get_SVGA_mode() /*获取当前SVGA屏幕模式*/ union REGS r; int86(0x10,&r,&r); return start_x,int start_y,char filename) char buffer640; int i,j,k,n,r,g,b,width,length; long position; FILE *fp; if(fp=fopen(filename,rb)=NULL) printf(Error! Can
9、t open file!); getch(); return; fseek(fp,28,SEEK_SET); fread(&i,2,1,fp); if(i!=8) /*检查是否为256色位图*/ puts(Error!Cant find bitmap!); fclose(fp); getch(); exit(0); fseek(fp,18,SEEK_SET); fread(&width,4,1,fp); fread(&length,4,1,fp); if(firsttime) fseek(fp,54,SEEK_SET); for(i=0;i2); /*右移是要转化为VGA的6位寄存器形式*/
10、outportb(0x3c9,g2); outportb(0x3c9,b2); fgetc(fp); else fseek(fp,300,SEEK_SET); k=(width%4)?(4-width%4):0; /*宽度修正值*/ for(j=length-1+start_x;j=start_x;j-) fread(buffer,width,1,fp); for(i=start_y,n=0;iwidth+start_y;i+,n+) position=j*640l+i; /*计算要显示点的显存位置*/ page_new=position/65536; /*计算显示页*/ if(page_ne
11、w!=page_old) /*当显示页不同时更换页面,提高一定的输出速度*/ selectpage(page_new);page_old=page_new; pokeb(0xa000,position%65536,buffern); /*写到显存位置*/ fseek(fp,k,SEEK_CUR); /*每行绘制完后修正宽度*/ fclose(fp);init() savemode=get_SVGA_mode(); /*先保存原来的屏幕模式*/ set_SVGA_mode(0x101); /*硬件无关性初始化屏幕为640*480 256色模式*/end() set_SVGA_mode(savem
12、ode); /*恢复屏幕*/*-*/initpos() int i,j; for(i=0;i10;i+) for (j=0;j9;j+) positionij.x=35+i*39; positionij.y=43+j*40; initchessmap() board00=BLACK_JU; board01=BLACK_MA; board02=BLACK_XIANG; board03=BLACK_SHI; board04=BLACK_JIANG; board05=BLACK_SHI; board06=BLACK_XIANG; board07=BLACK_MA; board08=BLACK_JU;
13、 board21=BLACK_PAO; board27=BLACK_PAO; board30=BLACK_BIN; board32=BLACK_BIN; board34=BLACK_BIN; board36=BLACK_BIN; board38=BLACK_BIN; board90=RED_JU; board91=RED_MA; board92=RED_XIANG; board93=RED_SHI; board94=RED_JIANG; board95=RED_SHI; board96=RED_XIANG; board97=RED_MA; board98=RED_JU; board71=RED
14、_PAO; board77=RED_PAO; board60=RED_BIN; board62=RED_BIN; board64=RED_BIN; board66=RED_BIN; board68=RED_BIN;initdrawchess() int i,j; for(i=0;i10;i+) for(j=0;j=x;j-,m-) for(i=y,n=0;i=x;j-,m-) for(i=y,n=0;i=RED_JU&boardxy=RED_JU&boardxy=5) if(y!=oldy|(oldx-x)!=1) return 0; else if(x=(oldx-1)&y=oldy) re
15、turn 1; else if(x=oldx&y=(oldy+1) return 1; else if(x=oldx&y=(oldy-1) return 1; else return 0; break; case RED_JIANG: /*完成*/ if(x!=oldx&y!=oldy) return 0; if(x!=oldx) if(x-oldx)1|(oldx-x)1) return 0; else if(x1|(oldy-y)1) return 0; else if(y5) return 0; break; case RED_JU: /*完成*/ if(x!=oldx&y!=oldy)
16、 return 0; else if(x!=oldx) min=(xoldx)?oldx:x; max=(xoldx)?x:oldx; for(i=min+1;ioldy)?oldy:y; max=(yoldy)?y:oldy; for(i=min+1;ioldx)?oldx:x; max=(xoldx)?x:oldx; for(i=min+1;ioldy)?oldy:y; max=(yoldy)?y:oldy; for(i=min+1;ioldx)?oldx:x; max=(xoldx)?x:oldx; for(i=min+1,j=0;ioldy)?oldy:y; max=(yoldy)?y
17、:oldy; for(i=min+1,j=0;imax;i+) if(boardxi!=0) j+; if(j!=1) return 0; break; case RED_SHI: /*完成*/ if(oldx=9|oldx=7) if(x!=8|y!=4) return 0; else if(oldx=8) if(x=9&y=3) return 1; else if(x=9&y=5) return 1; else if(x=7&y=3) return 1; else if(x=7&y=5) return 1; else return 0; else return 0; break; case RED_XIANG: /*完成*/ if(x0) ; x=position.x; y=position.y; if(board=0) drawbmp(x,y,boardfile); else if(!=&=&redstate=MOVE) n=board; drawbmp(x,y,chessfilen)
copyright@ 2008-2022 冰豆网网站版权所有
经营许可证编号:鄂ICP备2022015515号-1