1、数字媒体技术专业本科培养计划华中科技大学教务处数字媒体技术专业本科培养计划Undergraduate Program for Specialization in Digital Media Technology一、培养目标. Educational Objectives本专业围绕新世纪我国动画和计算机游戏等数字文化艺术产业对专业设计制作人才的需求,以培养学生的动画和计算机游戏等数字文化艺术作品的设计、制作和技术创新能力为核心,通过与国内外软件企业、公司、院校合作办学,突出个性的人才培养模式,培养具有扎实基础、专业特长鲜明、知识结构合理、适应性强、高素质、强竞争力、善于团队合作、具有动画和计算机
2、游戏等数字文化艺术作品的设计、制作和技术创新能力的复合性人才,毕业生能够从事动画和计算机游戏等数字文化艺术作品的设计、制作、技术支持、生产管理和技术研发创新等工作。Taking cultivation of students ability of design, creation and technical innovation in the field of animation and computer games as the core, SSE stresses students personality in talents training pattern through the co
3、operation with software enterprises at home and abroad. To satisfy the needs on the new century, SSE devotes to cultivating comprehensive qualified talents with solid foundation, characterized specialty, rational knowledge structure, strong adaptability, high quality and competitiveness, and teamwor
4、k. Graduates are qualified to undertake the task of art design, creation, production management and technological innovation in digital works of culture and art.二、基本要求Skills Profile毕业生应获得以下几方面的知识和能力:1. 具有良好的职业道德和创业精神,积极为我国经济建设和社会发展服务;2. 掌握动画和计算机游戏等数字艺术作品设计的基础理论和基本知识,具有艺术表现的基本技能和方法;3掌握数字媒体的基本理论和数字媒体技
5、术;4. 具备运用先进的工程化方法、技术和工具,从事动画和计算机游戏等数字艺术作品的设计、开发、维护、管理等工作的能力,以及团队协作能力和市场开拓能力;5具有对动画和计算机游戏等数字艺术作品设计制作的工程化方法和工具平台进行技术创新和研发的能力。6.掌握一门外语,具备良好的阅读、理解、撰写外语资料的能力和进行国际化交流的能力;7. 掌握文献检索、资料查询的方法和撰写研究论文的能力;8. 具有较强的自学能力和创新意识;9具有适应社会工作岗位的综合素质和能力。Students are expected to gain the following:1. Good Professional moral
6、ity and creative heart in order to serve the economic construction and social development of our country;2. Solid understanding of the fundamental theories and knowledge in digital arts design such as, animation and computer games, and acquiring the basic skills for artistic representation;3. Good g
7、rasp of the basic theory and technology of digital media;4. Abilities to design, develop and maintain digital works of arts, such as, animation and computer games by using advanced methodology, technology and tools, and to possess teamwork spirit and market pioneering competence; 5. Competence in in
8、novating and developing the methodology and tool platform of the making of digital artistic works, such as, animation and computer games;6. Mastery of a foreign language, proficiency in reading, writing and international communication;7. Capability of literature search, data querying and thesis writ
9、ing; 8. Strong abilities of Self-learning and innovation;9. Comprehensive quality for the adaptation to different occupations.三、培养特色Program Features本专业学生主要学习艺术和软件工程的基本理论,接受造型和艺术创新思维、创作能力、创作技法、软件技术、应用软件、数字媒体制作等方面的训练,实现艺术和工程技术的完美结合,成长为具备艺术理论素养和数字媒体技术的复合形人才。The students are required to master the basic
10、 theories of arts and software engineering, and to get training concerning modeling, art innovative thinking, creative ability and creative techniques, software technology, software application and digital media production to be qualified as comprehensive talents with both theoretical knowledge and
11、digital media technology. 1. 本专业强调采用系统的课程学习与创作实践相结合的培养方式,培养实用型、能够充分满足社会相关行业需求的高素质人才;2. 本专业将采用面向职业规划的学分体系制度,提供具有选择性的课程体系。广泛利用资源,院企合作建设高质量的课程内容和实训计划。部分课程直接采用国外最新原版英文教材,采用双语或聘请外籍专家授课;3. 引进国外高校的先进教学模式,在精简理论知识授课时数的同时,通过几个较大的项目实践或数字艺术作品创作实践来培养学生的动手与自学能力;4. 学生的毕业设计将在软件企业中或项目开发实践中完成。1. The program emphasize
12、s both systematic course studies and practical creative training so as to fully satisfy the social needs for high-quality personnel of the relevant industries;2. The program will adopt career-oriented credit system, providing optional courses system. And all possible resources will be exploited to g
13、et the school-enterprise cooperation for high-quality curriculum and training program. In addition, some courses will employ the latest authentic English textbooks from famous universities abroad while some other courses will be taught bilingually or by foreign experts.3. We tend to introduce the ad
14、vanced teaching pattern of foreign universities and try to reduce the class hours for theory teaching. Meanwhile, we hope to cultivate students practical and self-studying ability through the design and development of some large-scale digital art projects;4. Students thesis will be finished through
15、the practice in the software enterprises or project development. 四、主干学科Major Disciplines数字媒体技术Digital media technology五、学制与学位Length of Schooling and Degree修业年限:四年Duration:4 years授予学位:工学学士Degrees Conferred: Bachelor of Engineering六、学时与学分Hours/Credits完成学业最低课内学分(含课程体系与集中性实践教学环节)要求:202.5Minimum Credits
16、of Curricular Required(Comprising course system and intensified internship practical training):202.5完成学业最低课外学分要求:5Minimum Extracurricular Credits Required:51. 课程体系学时与学分Hours/Credits of Course System课程类别课程性质学时/学分占课程体系学分比例()通识教育基础课程必修912/5734.03选修160/105.97学科基础课程学科大类基础课程必修544/3420.30学科(专业)基础课程必修520/32
17、.519.40专业核心课程必修288/1810.75专业方向课程选修256/169.55合计2680/167.5100Course ClassifiedCourse NatureHrs/CrsPercentage (%)Basic Courses in General EducationRequired912/5734.03Elective160/105.97Basic Courses in DisciplineBasic Courses in General DisciplineRequired544/3420.30Basic Courses in DisciplineRequired520
18、/32.519.40Common Core CoursesRequired288/1810.75Specialty-Oriented CoursesElective256/169.55Total2680/167.51002. 集中性实践教学环节周数与学分Weeks/Credits of Intensified Internship and Practical Training实践教学环节名称课程性质周数/学分占实践教学环节学分比例()军事训练必修2/25.7素描实习必修2/25.7色彩实习必修2/25.7设计实践必修4/411.4动画设计制作实习必修2/25.7游戏设计制作实习必修2/25.7
19、专业实践必修5/514.3毕业设计(论文)必修16/1645.7合计35/35100Internship & Practical TrainingCourse NatureWeeks/CreditsPercentage (%)Military TrainingRequired2/25.7Sketch practiceRequired2/25.7Color practiceRequired2/25.7Design PracticeRequired4/411.4Practice of Animation design and makingRequired2/25.7Practice of game
20、s design and makingRequired2/25.7Specialty InternshipRequired5/514.3Undergraduate ThesisRequired16/1645.7Total35/351003. 课外学分Extracurricular Credits序号课外活动名称课外活动和社会实践的要求课外学分1社会实践活动提交社会调查报告,通过答辩者1个人被校团委或团省委评为社会实践活动积极分子者,集体被校团委或团省委评为优秀社会实践队者22英语及计算机考试全国大学英语六级考试获六级证书者2全国计算机等级考试获二级以上证书者2全国计算机软件资格、水平考试获程序
21、员证书者2获高级程序员证书者3获系统分析员证书者43竞赛校级获一等奖者3获二等奖者2获三等奖者1省级获一等奖者4获二等奖者3获三等奖者2全国获一等奖者6获二等奖者4获三等奖者34论文在全国性刊物发表论文每篇论文2-35科研视参与科研项目时间与科研能力每项1-36实验视创新情况每项1-3注:参加校体育运动会获第一名、第二名者与校级一等奖等同,获第三名至第五名者与校级二等奖等同,获第六至第八名者与校级三等奖等同。No.Extracurricular Activities and Social PracticeRequirementsExtracurricularCredits1Activities
22、 of Social PracticeSubmit report and pass oral defense 1Entitled as Activist by the Communist Youth League of HUST or Hubei Province;Membership of the group which is entitled as Excellent Social Practice Group by the Communist Youth League of HUST or Hubei Province 22Examinations in English and Comp
23、uterCET-6Win certificate of Band-62National Computer RankExaminationWin certificate of Band-2 or higher2National Computer Software QualificationWin certificate of programmer2Win certificate of Advanced Programmer3Win certificate of System Analyst43CompetitionsUniversity LevelWin first prize3Win seco
24、nd prize2Win third prize1Provincial LevelWin first prize4Win second prize3Win third prize2National LevelWin first prize6Win second prize4Win third prize34ThesisThose whose thesis appears in national publicationsPer piece2-35Scientific ResearchDepending on both the time spent in and ability demonstra
25、ted in scientific research projectEach item1-36ExperimentsDepending on innovative extentEach item1-3Note: In HUST Sports Meeting, the first and the second prize, the third to the fifth prize, and the sixth prize to the eighth prize are deemed respectively the first prize, the second prize and the th
26、ird prize of university level.七、主要课程Main Courses in Specialty素描 Sketch、色彩 Color、透视与构图Perspective and Composition、设计原理与技法Designing Principle and Technique、计算机基础 Introduction to Computer Technology、数字媒体技术Digital Media Techniques、软件工程Software Engineering、计算机图形学Computer Graphics、计算机网络Computer Networks、计
27、算机三维建模Computer Aided 3D Modeling、数字图象处理Digital Image Processing、动作捕捉技术与应用Motion Capture Technology & Application、计算机动画Computer Animation、计算机游戏基础Fundamentals of Computer Games、多媒体技术Multimedia Technology、人机交互技术Human-Computer Interaction Technology、虚拟现实技术Virtual Reality Technology、计算机动画创作Creation of Co
28、mputer Animation、动画插件编程Animation Plug-ins Programming、游戏引擎基础Fundamentals of Game Engines、计算机游戏设计Computer Games Design、在线互动媒体技术Online Techniques for Interactive Media八、主要实践教学环节(含专业实验)Main Internship and Practical Training (Including experiments)素描实习 Sketch Practice、色彩实习Color Practice 、设计实践Design Prac
29、tice、动画设计制作实习Practice Week of Animation Design and Making、游戏设计制作实习Practice Week of Games Design and Making、创意设计实现实习Practice Week of Creative Design and Realization、专业实训Specialty Internship、毕业设计Undergraduate Thesis 九、教学进程计划表Table of Course Schedule院(系):软件学院 专业:数字媒体技术School (Department): School of Sof
30、tware Engineering Specialty: Digital Media Technology课程类别CourseClassi-fied课程性质CourseNature课程代码CourseCode课程名称Course Name学时/学分Hrs/Crs其中Including各学期学时Hours Distributionin a Semester课外Extra-cur.实验Exp.上机Oper-ation一1st二2nd三3rd四4th五5th六6th七7th八8th通识教育基础课程Basic Courses in General Education必 修Required0301901思想道德修养与法律基础Morals & Ethics & Fundamentals of Law48/31236
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